Player Matchup

Apollo
Apollo
GodDamnGraham
Apollo
Level 148
God Stats
0W - 2L
1,356 SR
Queue Stats
198W - 225L
1,489 Elo+
Solo
Bacchus
Bacchus
Warmech1914
Bacchus
Level 73
God Stats
5W - 5L
1,590 SR
Queue Stats
267W - 295L
1,458 Elo+
Solo
Scylla
Scylla
tsew
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,375 Elo+
Solo
Team Averages
Level 96
1,482 SR
1,441 Elo+

VS

Team Averages
Level 80
1,513 SR
1,510 Elo+
Hercules
Hercules
Art1cShad0w
Hercules
Level 127
God Stats
2W - 2L
1,458 SR
Queue Stats
44W - 58L
1,483 Elo+
Party 1
Anubis
Anubis
Potato1620
Anubis
Level 7
God Stats
9W - 5L
1,524 SR
Queue Stats
14W - 11L
1,643 Elo+
Solo
Hou Yi
Hou Yi
Super-Spirit-Gun
Hou Yi
Level 107
God Stats
17W - 12L
1,558 SR
Queue Stats
33W - 30L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,727
573
1,622
5,858
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bacchus
Warmech1914
Bacchus
9
1 / 3 / 0
6,592
659
4,197
11,182
7,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
tsew
Scylla
11
2 / 4 / 1
6,782
678
6,630
9,233
2,401
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Art1cShad0w
Hercules
10
5 / 0 / 8
7,655
766
9,134
8,411
7,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Potato1620
Anubis
12
8 / 2 / 3
8,231
823
7,195
6,197
2,885
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 1 / 11
6,870
687
5,215
5,326
1,898
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
13
13
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
Art1cShad0w
Hercules
5
0
8
9
L
0
6
0
0
W
Anubis
Potato1620
Anubis
8
2
3
4.75
W
0
1
11
5.5
L
Bacchus
Warmech1914
Bacchus
1
3
0
0.33
L
Scylla
tsew
Scylla
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,449
Damage
21,544
26,273
Taken
19,934
11,654
Mitigated
12,429
2,991
Healing
5,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Art1cShad0w
Hercules
9,134
2,268
0
2,342
8,411
7,646
357
3,159
5,252
1,488
13,786
L
1,622
386
0
119
5,858
1,855
0
1,806
3,849
0
13,330
W
Anubis
Potato1620
Anubis
7,195
1,291
580
2,040
6,197
2,885
781
4,894
1,303
23,181
0
W
5,215
2,823
219
480
5,326
1,898
540
2,924
2,402
0
22,407
L
Bacchus
Warmech1914
Bacchus
4,197
408
0
1,802
11,182
7,398
0
3,256
7,237
11,605
0
L
Scylla
tsew
Scylla
6,630
699
40
1,030
9,233
2,401
0
3,364
5,691
19,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,101
Gold Earned
22,756
78
Minions Killed
106
3
Camps Cleared
2
505,792
Distance Traveled
528,136
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,655
766
15
2
0
188,789
1
L
Apollo
5,727
573
34
3
2
129,133
1
W
Anubis
8,231
823
44
4
2
169,658
0
W
Hou Yi
6,870
687
47
5
0
169,689
0
L
Bacchus
6,592
659
8
1
0
198,284
0
L
Scylla
6,782
678
36
4
1
178,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role