Player Matchup

Ymir
Ymir
Beanboimcquick
Ymir
Level 22
God Stats
4W - 2L
1,622 SR
Queue Stats
24W - 35L
1,370 Elo+
Party 2
Charybdis
Charybdis
GardenCat
Charybdis
Level 30
God Stats
7W - 5L
1,531 SR
Queue Stats
60W - 51L
1,531 Elo+
Party 2
Anubis
Anubis
Pillzburry23
Anubis
Level 29
God Stats
6W - 6L
1,532 SR
Queue Stats
6W - 7L
1,306 Elo+
Solo
Tiamat
Tiamat
SK8erMoose
Tiamat
Level 32
God Stats
2W - 3L
1,496 SR
Queue Stats
59W - 52L
1,517 Elo+
Party 2
Bellona
Bellona
TheBromanator50
Bellona
Level 26
God Stats
10W - 7L
1,688 SR
Queue Stats
77W - 63L
1,370 Elo+
Solo
Team Averages
Level 28
1,574 SR
1,419 Elo+

VS

Team Averages
Level 17
1,491 SR
1,326 Elo+
Ra
Ra
Dmitrikovalniev
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,187 Elo+
Solo
Osiris
Osiris
Pooksology
Osiris
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,181 Elo+
Solo
Loki
Loki
demichad
Loki
Level 15
God Stats
0W - 3L
1,234 SR
Queue Stats
15W - 24L
1,383 Elo+
Party 1
Ymir
Ymir
nream
Ymir
Level 24
God Stats
4W - 4L
1,658 SR
Queue Stats
15W - 18L
1,455 Elo+
Party 1
Sol
Sol
paolagdos
Sol
Level 29
God Stats
27W - 13L
1,565 SR
Queue Stats
334W - 388L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 6
5,293
481
836
5,534
1,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
GardenCat
Charybdis
10
3 / 0 / 4
5,738
522
4,156
4,605
1,228
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
11
3 / 1 / 0
6,497
591
1,551
3,159
1,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
SK8erMoose
Tiamat
11
8 / 0 / 0
7,174
652
6,267
4,839
2,450
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 2 / 0
5,505
500
4,015
6,528
5,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 0
5,070
461
870
5,482
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Pooksology
Osiris
10
2 / 2 / 0
5,184
471
4,029
6,528
4,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
8
0 / 1 / 0
4,676
425
2,031
5,514
1,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
nream
Ymir
6
1 / 2 / 0
4,795
436
1,045
3,127
1,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

8
0 / 4 / 1
4,914
447
4,978
6,584
1,939
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
16
Kills
3
4
Deaths
16
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
L
0
7
0
0
W
Charybdis
GardenCat
Charybdis
3
0
4
5
W
Anubis
3
1
0
3
L
Osiris
Pooksology
Osiris
2
2
0
1
W
Tiamat
SK8erMoose
Tiamat
8
0
0
8
W
2
2
0
1
L
Loki
0
1
0
0
L
Ymir
nream
Ymir
1
2
0
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,825
Damage
12,953
24,665
Taken
27,235
12,709
Mitigated
11,147
6,986
Healing
6,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
836
203
0
250
5,534
1,841
108
3,041
2,493
8,227
0
L
870
169
0
226
5,482
1,556
504
3,484
1,679
20,681
0
W
Charybdis
GardenCat
Charybdis
4,156
2,881
0
2,417
4,605
1,228
659
2,523
2,082
0
30,431
W
Anubis
1,551
110
0
0
3,159
1,729
342
315
2,689
34,149
0
L
Osiris
Pooksology
Osiris
4,029
933
0
1,274
6,528
4,856
0
1,228
4,661
0
19,643
W
Tiamat
SK8erMoose
Tiamat
6,267
768
0
2,617
4,839
2,450
466
1,014
3,825
33,398
0
W
4,015
1,301
0
1,702
6,528
5,461
0
0
5,870
0
18,231
L
Loki
2,031
459
0
1,438
5,514
1,290
0
1,250
4,039
0
15,718
L
Ymir
nream
Ymir
1,045
295
0
639
3,127
1,506
0
832
2,241
9,324
0
L
4,978
1,719
0
2,545
6,584
1,939
265
1,244
5,268
28,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,207
Gold Earned
24,639
261
Minions Killed
183
0
Camps Cleared
0
942,765
Distance Traveled
870,164
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,293
481
18
2
0
209,714
2
L
Ra
5,070
461
44
4
0
149,016
0
W
Charybdis
5,738
522
59
5
0
181,027
0
W
Anubis
6,497
591
82
7
0
145,195
0
L
Osiris
5,184
471
35
3
0
195,523
1
W
Tiamat
7,174
652
68
6
0
190,422
3
W
Bellona
5,505
500
34
3
0
216,407
3
L
Loki
4,676
425
36
3
0
235,168
1
L
Ymir
4,795
436
14
1
0
124,847
3
L
Sol
4,914
447
54
5
0
165,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role