Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
BodinhoAlado
Discordia
Level 148
God Stats
1W - 0L
1,336 SR
Queue Stats
30W - 36L
1,459 Elo+
Party 1
Nu Wa
Nu Wa
Iserah
Nu Wa
Level 141
God Stats
1W - 3L
1,274 SR
Queue Stats
119W - 128L
1,521 Elo+
Party 1
Khepri
Khepri
Pqfaziso
Khepri
Level 127
God Stats
5W - 5L
1,656 SR
Queue Stats
358W - 381L
1,431 Elo+
Solo
Ymir
Ymir
elpepinoa
Ymir
Level 81
God Stats
2W - 0L
1,457 SR
Queue Stats
57W - 64L
1,431 Elo+
Solo
Team Averages
Level 125
1,445 SR
1,469 Elo+

VS

Team Averages
Level 128
1,513 SR
1,450 Elo+
Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
NeriGooo
Agni
Level 65
God Stats
3W - 3L
1,700 SR
Queue Stats
141W - 161L
1,486 Elo+
Party 2
Neith
Neith
Yekaterïna
Neith
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,232 Elo+
Solo
Sun Wukong
Sun Wukong
mymg
Sun Wukong
Level 129
God Stats
2W - 5L
1,367 SR
Queue Stats
240W - 258L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
10 / 3 / 9
12,277
767
11,758
16,744
9,370
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
BodinhoAlado
Discordia
18
3 / 3 / 17
11,437
715
13,444
10,328
4,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Iserah
Nu Wa
20
8 / 2 / 9
12,315
770
19,474
9,664
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
Pqfaziso
Khepri
19
4 / 2 / 17
11,927
745
6,998
12,856
14,306
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
17
1 / 3 / 19
10,547
659
9,832
29,133
24,674
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
6 / 6 / 3
11,470
717
23,885
11,590
4,875
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
 
Fafnir
17
1 / 4 / 4
9,983
624
6,352
17,442
25,038
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
18
2 / 6 / 2
9,806
613
7,886
12,467
5,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

7
0 / 4 / 2
7,217
451
969
5,482
1,924
Sun Wukong
mymg
Sun Wukong
17
4 / 6 / 4
10,000
625
15,012
19,957
26,831
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
28
26
Kills
13
13
Deaths
26
71
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
3
9
4.83
L
Zeus
 
Zeus
6
6
3
1.25
L
Fafnir
 
Fafnir
1
4
4
0.75
W
Discordia
BodinhoAlado
Discordia
3
3
17
3.83
W
Nu Wa
Iserah
Nu Wa
8
2
9
6.25
L
Agni
2
6
2
0.5
W
Khepri
Pqfaziso
Khepri
4
2
17
6.25
L
0
4
2
0.25
W
Ymir
1
3
19
3.5
L
Sun Wukong
mymg
Sun Wukong
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,506
Damage
54,104
78,725
Taken
66,938
57,314
Mitigated
64,142
35,547
Healing
18,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,758
8,702
1,794
6,157
16,744
9,370
977
10,182
6,562
0
17,570
L
Zeus
 
Zeus
23,885
475
513
1,627
11,590
4,875
0
6,853
3,577
64,392
0
L
Fafnir
 
Fafnir
6,352
2,082
1,810
5,296
17,442
25,038
0
11,961
4,235
17,559
0
W
Discordia
BodinhoAlado
Discordia
13,444
634
1,053
2,607
10,328
4,505
1,217
3,967
6,361
33,060
0
W
Nu Wa
Iserah
Nu Wa
19,474
4,841
1,682
3,385
9,664
4,459
1,371
4,451
5,213
41,691
0
L
Agni
7,886
0
814
2,741
12,467
5,474
0
11,275
820
30,460
0
W
Khepri
Pqfaziso
Khepri
6,998
233
3,516
2,643
12,856
14,306
276
7,315
5,541
19,332
0
L
969
151
0
154
5,482
1,924
0
4,436
753
0
1,897
W
Ymir
9,832
1,350
1,121
11,589
29,133
24,674
575
12,208
15,695
17,122
0
L
Sun Wukong
mymg
Sun Wukong
15,012
964
1,062
4,582
19,957
26,831
0
13,731
5,003
0
26,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,503
Gold Earned
48,476
164
Minions Killed
168
0
Camps Cleared
0
1,482,316
Distance Traveled
1,006,392
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,277
767
42
3
0
325,026
1
L
Zeus
11,470
717
94
6
0
189,450
0
L
Fafnir
9,983
624
17
1
0
202,106
0
W
Discordia
11,437
715
58
4
0
305,335
0
W
Nu Wa
12,315
770
35
2
0
282,239
2
L
Agni
9,806
613
42
3
0
285,125
0
W
Khepri
11,927
745
17
1
0
299,334
0
L
Neith
7,217
451
0
0
0
66,322
1
W
Ymir
10,547
659
12
1
0
270,382
0
L
Sun Wukong
10,000
625
15
1
0
263,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role