Player Matchup

Ah Puch
Ah Puch
BbananasS
Ah Puch
Level 60
God Stats
2W - 2L
1,555 SR
Queue Stats
48W - 56L
1,395 Elo+
Party 2
Khepri
Khepri
Harmonie42
Khepri
Level 51
God Stats
1W - 2L
1,744 SR
Queue Stats
26W - 35L
1,257 Elo+
Solo
Charybdis
Charybdis
JimmyBoy88
Charybdis
Level 43
God Stats
6W - 9L
1,119 SR
Queue Stats
40W - 44L
1,421 Elo+
Party 2
Team Averages
Level 51
1,473 SR
1,358 Elo+

VS

Team Averages
Level 112
1,654 SR
1,567 Elo+
Cthulhu
Cthulhu
XDutchxBoyX
Cthulhu
Level 146
God Stats
6W - 1L
1,788 SR
Queue Stats
64W - 38L
1,669 Elo+
Party 1
Danzaburou
Danzaburou
Zumpty
Danzaburou
Level 64
God Stats
4W - 2L
1,699 SR
Queue Stats
8W - 10L
1,462 Elo+
Party 1
Janus
Janus
pumpkinheead
Janus
Level 125
God Stats
4W - 1L
1,475 SR
Queue Stats
25W - 19L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BbananasS
Ah Puch
10
2 / 1 / 0
6,454
645
7,082
6,590
2,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
Harmonie42
Khepri
9
0 / 5 / 2
6,211
621
1,870
9,652
5,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
JimmyBoy88
Charybdis
9
0 / 5 / 2
5,837
584
3,343
6,771
2,446
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
XDutchxBoyX
Cthulhu
12
3 / 0 / 8
7,785
779
7,138
7,332
6,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Zumpty
Danzaburou
12
3 / 1 / 7
7,597
760
4,523
6,412
2,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
5 / 1 / 5
7,432
743
9,924
4,498
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
11
11
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
BbananasS
Ah Puch
2
1
0
2
L
Khepri
Harmonie42
Khepri
0
5
2
0.2
L
Charybdis
JimmyBoy88
Charybdis
0
5
2
0.2
W
Cthulhu
XDutchxBoyX
Cthulhu
3
0
8
7
W
Danzaburou
Zumpty
Danzaburou
3
1
7
6.5
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,295
Damage
21,585
23,013
Taken
18,242
10,547
Mitigated
10,744
2,510
Healing
3,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
BbananasS
Ah Puch
7,082
146
0
819
6,590
2,455
0
5,587
719
25,728
0
L
Khepri
Harmonie42
Khepri
1,870
40
0
1,285
9,652
5,646
0
5,732
3,555
11,061
0
L
Charybdis
JimmyBoy88
Charybdis
3,343
1,601
0
406
6,771
2,446
0
4,886
1,589
0
10,422
W
Cthulhu
XDutchxBoyX
Cthulhu
7,138
486
167
1,523
7,332
6,777
26
3,045
4,287
20,702
0
W
Danzaburou
Zumpty
Danzaburou
4,523
1,784
0
1,633
6,412
2,466
945
3,412
3,000
0
17,937
W
9,924
355
0
193
4,498
1,501
329
2,992
1,506
26,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,502
Gold Earned
22,814
92
Minions Killed
138
2
Camps Cleared
7
513,663
Distance Traveled
557,084
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,454
645
47
5
1
189,738
4
L
Khepri
6,211
621
14
1
0
169,597
1
L
Charybdis
5,837
584
31
3
1
154,328
3
W
Cthulhu
7,785
779
39
4
1
205,270
3
W
Danzaburou
7,597
760
45
5
4
159,380
1
W
Janus
7,432
743
54
5
2
192,434
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role