Player Matchup

Horus
Horus
Dandalf1273
Horus
Level 37
God Stats
62W - 56L
1,507 SR
Queue Stats
353W - 329L
1,451 Elo+
Party 1
Zeus
Zeus
Meowseph0Stalin
Zeus
Level 103
God Stats
2W - 2L
1,716 SR
Queue Stats
197W - 143L
1,507 Elo+
Party 1
Jing Wei
Jing Wei
hentaiandchill
Jing Wei
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Team Averages
Level 49
1,574 SR
1,486 Elo+

VS

Team Averages
Level 62
1,353 SR
1,433 Elo+
Fenrir
Fenrir
BornOfOsiris712
Fenrir
Level 24
God Stats
192W - 241L
1,431 SR
Queue Stats
670W - 795L
1,296 Elo+
Solo
Khepri
Khepri
SlayerEmber
Khepri
Level 134
God Stats
4W - 3L
1,494 SR
Queue Stats
403W - 303L
1,603 Elo+
Party 2
Agni
Agni
TIHxMOHxTHEE
Agni
Level 29
God Stats
5W - 10L
1,133 SR
Queue Stats
228W - 215L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 11
10,978
784
7,940
14,168
10,394
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 5 / 9
11,532
824
17,468
10,695
3,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
15
4 / 3 / 14
11,064
790
7,769
10,466
3,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 12 / 1
9,830
702
8,162
15,089
5,638
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
14
2 / 3 / 8
9,759
697
10,532
15,426
11,077
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 6 / 3
9,800
700
5,936
11,868
4,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
21
Kills
11
11
Deaths
21
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
12
1
0.38
W
8
3
11
4.5
W
9
5
9
2.7
L
Khepri
2
3
8
2
L
5
6
3
1.08
W
Jing Wei
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,177
Damage
24,630
35,329
Taken
42,383
17,828
Mitigated
21,024
4,517
Healing
5,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,162
3,611
67
2,092
15,089
5,638
1,076
5,140
9,949
0
17,828
W
7,940
2,523
313
1,960
14,168
10,394
288
6,185
7,983
0
11,072
W
17,468
2,670
192
1,686
10,695
3,913
930
4,830
5,865
48,650
0
L
Khepri
10,532
773
172
2,353
15,426
11,077
138
6,440
8,986
32,292
0
L
5,936
665
106
1,184
11,868
4,309
422
6,415
5,453
31,444
0
W
Jing Wei
7,769
4,757
0
366
10,466
3,521
1,946
5,672
4,794
0
52,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,574
Gold Earned
29,389
161
Minions Killed
113
7
Camps Cleared
5
726,480
Distance Traveled
669,707
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,830
702
26
2
2
206,030
2
W
Horus
10,978
784
9
1
0
242,506
0
W
Zeus
11,532
824
59
4
4
209,618
0
L
Khepri
9,759
697
35
3
0
238,654
1
L
Agni
9,800
700
52
4
3
225,023
1
W
Jing Wei
11,064
790
93
7
3
274,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role