Player Matchup

Fenrir
Fenrir
CantDie
Fenrir
Level 19
God Stats
10W - 16L
1,439 SR
Queue Stats
19W - 27L
1,408 Elo+
Party 1
Sylvanus
Sylvanus
Dynoomite
Sylvanus
Level 15
God Stats
2W - 5L
1,269 SR
Queue Stats
9W - 17L
1,265 Elo+
Party 1
Charybdis
Charybdis
GoldiSocks
Charybdis
Level 12
God Stats
0W - 1L
1,784 SR
Queue Stats
7W - 17L
1,257 Elo+
Party 1
King Arthur
King Arthur
Kwaymer
King Arthur
Level 10
God Stats
0W - 2L
1,289 SR
Queue Stats
3W - 6L
1,342 Elo+
Party 1
Zhong Kui
Zhong Kui
SugarFRESHed
Zhong Kui
Level 5
God Stats
0W - 1L
1,496 SR
Queue Stats
1W - 3L
1,467 Elo+
Party 1
Team Averages
Level 12
1,455 SR
1,348 Elo+

VS

Team Averages
Level 22
1,471 SR
1,449 Elo+
Anubis
Anubis
 
Anubis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BigIron0nMyHip
Hercules
Level 28
God Stats
4W - 4L
1,677 SR
Queue Stats
71W - 54L
1,462 Elo+
Solo
Chaac
Chaac
DankDragin48
Chaac
Level 16
God Stats
19W - 25L
1,151 SR
Queue Stats
35W - 55L
1,355 Elo+
Party 2
Cernunnos
Cernunnos
takosauruswrecks
Cernunnos
Level 14
God Stats
10W - 10L
1,524 SR
Queue Stats
33W - 51L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CantDie
Fenrir
10
4 / 6 / 1
7,396
493
6,356
11,566
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Dynoomite
Sylvanus
10
1 / 5 / 5
6,586
439
3,735
10,054
5,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
GoldiSocks
Charybdis
12
5 / 3 / 4
7,674
512
7,526
7,810
2,209
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Kwaymer
King Arthur
11
0 / 4 / 2
6,292
419
3,366
11,868
6,164
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
SugarFRESHed
Zhong Kui
9
0 / 6 / 1
5,919
395
5,004
9,735
4,690
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
13 / 2 / 3
9,645
643
14,350
9,867
6,319
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
 
Bellona
14
6 / 0 / 3
9,082
605
4,796
8,205
5,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
11
1 / 4 / 9
7,619
508
3,843
10,673
5,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
1 / 0 / 9
7,925
528
8,127
10,501
10,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
12
3 / 6 / 7
7,505
500
3,816
9,945
2,685
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
10
Kills
24
24
Deaths
12
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
13
2
3
7.25
W
Bellona
 
Bellona
6
0
3
7.5
W
Hercules
1
4
9
1.38
L
Fenrir
CantDie
Fenrir
4
6
1
0.75
W
1
0
9
5.5
L
Sylvanus
Dynoomite
Sylvanus
1
5
5
0.7
L
Charybdis
GoldiSocks
Charybdis
5
3
4
2.33
L
King Arthur
Kwaymer
King Arthur
0
4
2
0.25
L
Zhong Kui
SugarFRESHed
Zhong Kui
0
6
1
0.08
W
Cernunnos
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,987
Damage
34,932
51,033
Taken
49,191
21,254
Mitigated
30,454
10,675
Healing
16,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,350
1,346
0
5,858
9,867
6,319
1,074
2,497
7,370
55,794
0
W
Bellona
 
Bellona
4,796
757
0
2,326
8,205
5,423
984
353
7,852
0
68,836
W
Hercules
3,843
926
0
2,015
10,673
5,553
106
1,992
8,681
0
24,070
L
Fenrir
CantDie
Fenrir
6,356
1,948
0
1,357
11,566
2,806
319
4,589
6,810
0
31,815
W
8,127
883
0
4,496
10,501
10,474
673
1,501
9,000
1,554
34,301
L
Sylvanus
Dynoomite
Sylvanus
3,735
1,468
613
1,675
10,054
5,385
157
2,093
7,914
23,647
9,281
L
Charybdis
GoldiSocks
Charybdis
7,526
4,446
0
2,093
7,810
2,209
729
802
6,915
0
40,172
L
King Arthur
Kwaymer
King Arthur
3,366
755
0
2,085
11,868
6,164
0
3,633
7,573
0
20,338
L
Zhong Kui
SugarFRESHed
Zhong Kui
5,004
276
0
2,852
9,735
4,690
0
3,918
5,677
24,382
0
W
Cernunnos
3,816
1,651
0
1,728
9,945
2,685
1,846
1,803
8,142
0
26,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,867
Gold Earned
41,776
252
Minions Killed
392
0
Camps Cleared
0
1,305,383
Distance Traveled
1,394,291
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,645
643
99
7
0
250,997
3
W
Bellona
9,082
605
128
9
0
324,616
6
W
Hercules
7,619
508
49
3
0
316,036
4
L
Fenrir
7,396
493
56
4
0
308,821
8
W
Chaac
7,925
528
58
4
0
266,686
0
L
Sylvanus
6,586
439
37
2
0
240,836
2
L
Charybdis
7,674
512
83
6
0
250,566
3
L
King Arthur
6,292
419
37
2
0
254,120
0
L
Zhong Kui
5,919
395
39
3
0
251,040
5
W
Cernunnos
7,505
500
58
4
0
235,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role