Player Matchup

Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
DreadyBear
Ares
Gold IV
Level 143
God Stats
0W - 1L
1,704 SR
Queue Stats
26W - 24L
1,558 MMR
Solo
Merlin
Merlin
Bronze III
ElPapi22
Merlin
Bronze III
Level 87
God Stats
1W - 1L
1,766 SR
Queue Stats
3W - 3L
1,593 MMR
Party 1
Fenrir
Fenrir
Gold II
Soorhh
Fenrir
Gold II
Level 86
God Stats
3W - 3L
1,632 SR
Queue Stats
293W - 288L
1,576 MMR
Solo
Medusa
Medusa
Silver II
alfonosoportollo
Medusa
Silver II
Level 107
God Stats
0W - 2L
1,826 SR
Queue Stats
4W - 8L
1,474 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,685 SR
1,540 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 85
1,657 SR
1,558 MMR
Nox
Nox
Gold V
BigChungus8998
Nox
Gold V
Level 72
God Stats
3W - 7L
1,457 SR
Queue Stats
223W - 214L
1,320 MMR
Party 2
Artio
Artio
Gold II
Blacklightning21
Artio
Gold II
Level 107
God Stats
4W - 3L
1,746 SR
Queue Stats
408W - 408L
1,569 MMR
Solo
Anhur
Anhur
Platinum IV
crág
Anhur
Platinum IV
Level 124
God Stats
7W - 5L
1,620 SR
Queue Stats
103W - 100L
1,587 MMR
Solo
Thanatos
Thanatos
Platinum III
gotohellp
Thanatos
Platinum III
Level 75
God Stats
61W - 32L
1,670 SR
Queue Stats
221W - 206L
1,784 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver II
oForce
Kumbhakarna
Silver II
Level 47
God Stats
5W - 2L
1,790 SR
Queue Stats
27W - 17L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 0 / 1
5,240
582
2,281
4,743
1,958
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 2 / 0
4,372
486
1,852
5,836
2,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
ElPapi22
Merlin
7
0 / 1 / 1
4,631
515
1,075
2,140
565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Soorhh
Fenrir
8
2 / 3 / 0
5,036
560
2,426
5,547
1,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 0
4,733
526
1,841
3,864
702
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bans
AthenaMorgan Le FayArtemisTiamatOdin

VS

Bans
GilgameshLokiCu ChulainnSobekSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,260
584
990
2,032
591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
5,455
606
2,875
6,401
3,886
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
crág
Anhur
10
5 / 0 / 0
5,888
654
3,883
3,442
882
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
gotohellp
Thanatos
9
2 / 1 / 3
5,444
605
2,437
4,914
1,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
oForce
Kumbhakarna
8
0 / 0 / 4
5,230
581
1,218
4,888
2,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
8
8
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
1
0.5
W
1
0
2
2
W
0
1
0
0
L
0
2
0
0
L
Merlin
ElPapi22
Merlin
0
1
1
0.5
L
Fenrir
Soorhh
Fenrir
2
3
0
0.67
L
0
2
0
0
W
Anhur
crág
Anhur
5
0
0
5
W
Thanatos
gotohellp
Thanatos
2
1
3
3.5
W
Kumbhakarna
oForce
Kumbhakarna
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,475
Damage
11,403
22,130
Taken
21,677
6,982
Mitigated
9,659
5,012
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,281
442
28
1,102
4,743
1,958
0
2,776
1,967
29,824
0
W
990
97
0
531
2,032
591
0
797
1,235
28,928
0
W
2,875
238
0
3,514
6,401
3,886
0
2,281
4,120
31,833
0
L
1,852
207
38
1,688
5,836
2,241
0
752
5,084
10,265
0
L
Merlin
ElPapi22
Merlin
1,075
74
0
450
2,140
565
0
599
1,541
23,438
0
L
Fenrir
Soorhh
Fenrir
2,426
544
0
952
5,547
1,516
0
549
4,998
0
26,562
L
1,841
862
0
754
3,864
702
0
407
3,457
0
25,236
W
Anhur
crág
Anhur
3,883
2,290
0
1,512
3,442
882
0
430
3,012
0
29,561
W
Thanatos
gotohellp
Thanatos
2,437
520
0
5,070
4,914
1,758
0
333
4,581
0
31,316
W
Kumbhakarna
oForce
Kumbhakarna
1,218
183
0
1,471
4,888
2,542
0
1,367
3,521
10,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,012
Gold Earned
27,277
249
Minions Killed
286
0
Camps Cleared
0
749,373
Distance Traveled
906,245
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,240
582
71
8
0
162,277
4
W
Nox
5,260
584
62
7
0
178,085
1
W
Artio
5,455
606
79
9
0
174,883
2
L
Ares
4,372
486
14
2
0
162,086
4
L
Merlin
4,631
515
50
6
0
103,642
4
L
Fenrir
5,036
560
58
6
0
164,778
2
L
Medusa
4,733
526
56
6
0
156,590
1
W
Anhur
5,888
654
66
7
0
183,344
4
W
Thanatos
5,444
605
64
7
0
179,423
1
W
Kumbhakarna
5,230
581
15
2
0
190,510
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role