Player Matchup

Gilgamesh
Gilgamesh
JazMii
Gilgamesh
Level 87
God Stats
2W - 0L
1,513 SR
Queue Stats
18W - 15L
1,429 Elo+
Solo
Danzaburou
Danzaburou
Spikeknuckle
Danzaburou
Level 134
God Stats
2W - 2L
1,694 SR
Queue Stats
274W - 280L
1,531 Elo+
Party 1
Thoth
Thoth
TGN Extinction
Thoth
Level 105
God Stats
2W - 0L
1,348 SR
Queue Stats
21W - 22L
1,376 Elo+
Solo
Artio
Artio
im groott
Artio
Level 103
God Stats
4W - 4L
1,529 SR
Queue Stats
154W - 186L
1,452 Elo+
Party 1
Thanatos
Thanatos
shoot fadez
Thanatos
Level 57
God Stats
14W - 14L
1,557 SR
Queue Stats
206W - 217L
1,471 Elo+
Party 1
Team Averages
Level 97
1,528 SR
1,452 Elo+

VS

Team Averages
Level 97
1,483 SR
1,335 Elo+
Gilgamesh
Gilgamesh
AnonymusDuck
Gilgamesh
Level 67
God Stats
12W - 8L
1,547 SR
Queue Stats
172W - 182L
1,336 Elo+
Solo
Ra
Ra
HartfordBrahmana
Ra
Level 115
God Stats
3W - 2L
1,516 SR
Queue Stats
139W - 170L
1,387 Elo+
Solo
Sol
Sol
IITOXiC_FREAKII
Sol
Level 100
God Stats
2W - 2L
1,460 SR
Queue Stats
20W - 36L
1,276 Elo+
Solo
Hades
Hades
durablespy
Hades
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
341W - 388L
1,303 Elo+
Solo
Fenrir
Fenrir
nin0956
Fenrir
Level 138
God Stats
29W - 24L
1,390 SR
Queue Stats
482W - 540L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JazMii
Gilgamesh
12
1 / 2 / 3
6,859
528
2,703
9,036
4,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Spikeknuckle
Danzaburou
13
7 / 2 / 2
7,996
615
9,898
7,322
2,245
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 2 / 2
6,940
534
4,215
5,310
1,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
im groott
Artio
11
2 / 1 / 7
7,447
573
5,954
13,930
10,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
shoot fadez
Thanatos
12
3 / 4 / 4
7,447
573
3,070
8,265
3,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AnonymusDuck
Gilgamesh
11
1 / 3 / 2
6,853
527
5,985
8,018
5,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

11
2 / 3 / 3
6,665
513
4,042
7,175
2,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

2
0 / 1 / 0
4,061
312
240
789
73
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hades
11
2 / 4 / 1
6,175
475
7,082
10,871
5,341
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
nin0956
Fenrir
11
5 / 3 / 2
7,028
541
6,576
9,041
4,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
14
Kills
10
11
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AnonymusDuck
Gilgamesh
1
3
2
0.67
L
2
3
3
1.17
L
0
1
0
0
W
Gilgamesh
JazMii
Gilgamesh
1
2
3
1.25
W
Danzaburou
Spikeknuckle
Danzaburou
7
2
2
4
W
1
2
2
1
L
Hades
2
4
1
0.63
W
Artio
im groott
Artio
2
1
7
5.5
L
Fenrir
nin0956
Fenrir
5
3
2
2
W
Thanatos
shoot fadez
Thanatos
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,840
Damage
23,925
43,863
Taken
35,894
21,872
Mitigated
17,509
15,829
Healing
9,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AnonymusDuck
Gilgamesh
5,985
2,105
0
1,748
8,018
5,254
50
0
7,687
0
32,566
L
4,042
316
197
1,421
7,175
2,284
0
2,969
4,159
40,437
0
L
240
128
96
237
789
73
0
294
495
1,452
0
W
Gilgamesh
JazMii
Gilgamesh
2,703
499
0
1,869
9,036
4,067
42
1,523
7,513
0
25,944
W
Danzaburou
Spikeknuckle
Danzaburou
9,898
5,513
0
2,444
7,322
2,245
2,248
1,467
5,855
0
41,971
W
4,215
608
0
250
5,310
1,689
153
1,939
3,371
43,665
0
L
Hades
7,082
1,269
387
3,846
10,871
5,341
0
4,848
6,023
23,860
0
W
Artio
im groott
Artio
5,954
1,187
521
6,228
13,930
10,451
405
5,676
8,214
23,789
0
L
Fenrir
nin0956
Fenrir
6,576
1,710
0
2,021
9,041
4,557
0
2,058
6,983
0
30,588
W
Thanatos
shoot fadez
Thanatos
3,070
1,328
0
4,517
8,265
3,420
820
719
7,546
0
39,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
30,782
300
Minions Killed
247
0
Camps Cleared
0
1,211,836
Distance Traveled
953,214
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,853
527
68
5
0
196,294
0
L
Ra
6,665
513
78
6
0
255,091
3
L
Sol
4,061
312
6
0
0
22,229
0
W
Gilgamesh
6,859
528
61
5
0
229,059
4
W
Danzaburou
7,996
615
72
6
0
229,994
2
W
Thoth
6,940
534
73
6
0
242,921
5
L
Hades
6,175
475
44
3
0
212,082
2
W
Artio
7,447
573
25
2
0
245,425
2
L
Fenrir
7,028
541
51
4
0
267,518
3
W
Thanatos
7,447
573
69
5
0
264,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role