Player Matchup

Artemis
Artemis
 
Artemis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IncredibleNut
Tsukuyomi
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,651 Elo+
Party 2
Raijin
Raijin
ghostslayer87
Raijin
Level 156
God Stats
1W - 0L
1,152 SR
Queue Stats
10W - 7L
1,813 Elo+
Solo
Team Averages
Level 113
1,384 SR
1,655 Elo+

VS

Team Averages
Level 126
1,532 SR
1,556 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
ImmortalKirin
Kuzenbo
Level 108
God Stats
2W - 5L
1,356 SR
Queue Stats
373W - 354L
1,614 Elo+
Party 1
Zeus
Zeus
TheToxicByte
Zeus
Level 140
God Stats
63W - 29L
1,738 SR
Queue Stats
149W - 125L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
4 / 2 / 9
8,408
764
7,278
7,089
2,125
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
IncredibleNut
Tsukuyomi
13
5 / 2 / 11
8,838
803
9,159
10,327
6,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
9 / 0 / 7
9,702
882
9,596
7,947
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 7 / 1
7,485
680
3,766
12,512
4,669
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kuzenbo
12
2 / 2 / 2
7,803
709
5,650
9,814
11,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 9 / 4
6,806
619
9,201
7,876
2,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
18
Kills
4
4
Deaths
18
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
2
9
4.25
L
Sun Wukong
 
Sun Wukong
2
7
1
0.36
L
Kuzenbo
2
2
2
1.5
W
Tsukuyomi
IncredibleNut
Tsukuyomi
5
2
11
5.25
L
0
9
4
0.22
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,033
Damage
18,617
25,363
Taken
30,202
10,736
Mitigated
18,094
5,702
Healing
2,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,278
2,699
0
1,349
7,089
2,125
1,058
3,617
3,309
0
31,347
L
Sun Wukong
 
Sun Wukong
3,766
0
15
596
12,512
4,669
0
4,588
7,471
1,121
26,208
L
Kuzenbo
5,650
1,724
0
1,461
9,814
11,104
0
1,970
7,390
18,879
0
W
Tsukuyomi
IncredibleNut
Tsukuyomi
9,159
2,060
0
1,841
10,327
6,009
588
5,472
4,431
0
24,235
L
9,201
172
0
50
7,876
2,321
0
3,467
4,321
17,130
0
W
9,596
822
112
2,400
7,947
2,602
850
5,405
2,340
41,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,948
Gold Earned
22,094
169
Minions Killed
108
8
Camps Cleared
4
584,402
Distance Traveled
552,753
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,408
764
48
4
4
185,347
1
L
Sun Wukong
7,485
680
66
6
3
183,908
3
L
Kuzenbo
7,803
709
26
2
0
214,284
2
W
Tsukuyomi
8,838
803
48
4
1
205,581
5
L
Zeus
6,806
619
16
1
1
154,561
5
W
Raijin
9,702
882
73
7
3
193,474
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role