Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
BambiBlair
Freya
Level 7
God Stats
3W - 8L
1,371 SR
Queue Stats
23W - 34L
1,590 Elo+
Solo
Da Ji
Da Ji
Farning
Da Ji
Level 29
God Stats
5W - 3L
1,452 SR
Queue Stats
105W - 98L
1,506 Elo+
Solo
Nu Wa
Nu Wa
eyev6n
Nu Wa
Level 24
God Stats
8W - 7L
1,530 SR
Queue Stats
78W - 82L
1,482 Elo+
Party 2
Neith
Neith
vdvinity
Neith
Level 25
God Stats
7W - 7L
1,427 SR
Queue Stats
59W - 60L
1,489 Elo+
Party 2
Team Averages
Level 22
1,456 SR
1,513 Elo+

VS

Team Averages
Level 20
1,446 SR
1,419 Elo+
Da Ji
Da Ji
 
Da Ji
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Divany13
Tyr
Level 22
God Stats
3W - 5L
1,430 SR
Queue Stats
38W - 39L
1,564 Elo+
Solo
The Morrigan
The Morrigan
LaLechugaReza
The Morrigan
Level 2
God Stats
0W - 2L
1,246 SR
Queue Stats
0W - 2L
1,185 Elo+
Solo
Cthulhu
Cthulhu
Spikyc
Cthulhu
Level 25
God Stats
5W - 6L
1,730 SR
Queue Stats
108W - 121L
1,429 Elo+
Party 1
Ullr
Ullr
erimaxx
Ullr
Level 26
God Stats
3W - 3L
1,324 SR
Queue Stats
102W - 112L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 3 / 3
4,798
480
4,128
7,062
4,358
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Freya
7
0 / 4 / 1
4,714
471
3,036
5,854
2,088
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Da Ji
Farning
Da Ji
9
3 / 2 / 1
5,746
575
3,742
7,305
2,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
eyev6n
Nu Wa
11
2 / 1 / 3
5,962
596
4,919
4,755
1,838
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
vdvinity
Neith
9
3 / 3 / 3
6,145
615
4,593
5,098
1,394
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
9 / 3 / 3
7,094
709
8,391
8,587
2,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
1 / 3 / 0
5,529
553
3,616
8,592
4,833
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
LaLechugaReza
The Morrigan
1
0 / 0 / 0
1,912
191
0
461
145
Cthulhu
Spikyc
Cthulhu
9
1 / 0 / 4
5,660
566
5,280
6,717
4,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ullr
erimaxx
Ullr
8
2 / 3 / 1
4,739
474
2,366
6,809
1,757
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
9
Kills
13
13
Deaths
9
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
3
3
0.83
L
Da Ji
 
Da Ji
9
3
3
3.5
W
Freya
0
4
1
0.13
L
1
3
0
0.33
W
Da Ji
Farning
Da Ji
3
2
1
1.75
L
The Morrigan
LaLechugaReza
The Morrigan
0
0
0
0
L
Cthulhu
Spikyc
Cthulhu
1
0
4
3
L
Ullr
erimaxx
Ullr
2
3
1
0.83
W
Nu Wa
eyev6n
Nu Wa
2
1
3
3.5
W
Neith
vdvinity
Neith
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,418
Damage
19,653
30,074
Taken
31,166
11,691
Mitigated
13,711
5,217
Healing
9,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,128
1,063
0
718
7,062
4,358
150
1,628
5,434
13,934
0
L
Da Ji
 
Da Ji
8,391
2,380
0
808
8,587
2,749
0
2,427
6,160
0
35,972
W
Freya
3,036
1,372
0
1,105
5,854
2,088
0
2,225
3,629
14,392
0
L
3,616
235
0
3,341
8,592
4,833
0
3,455
5,137
0
20,793
W
Da Ji
Farning
Da Ji
3,742
1,002
0
661
7,305
2,013
0
117
7,188
0
32,275
L
The Morrigan
LaLechugaReza
The Morrigan
0
0
0
0
461
145
0
461
0
0
0
L
Cthulhu
Spikyc
Cthulhu
5,280
542
0
2,449
6,717
4,227
96
3,962
2,755
19,897
0
L
Ullr
erimaxx
Ullr
2,366
1,066
0
2,557
6,809
1,757
0
1,778
5,031
0
14,714
W
Nu Wa
eyev6n
Nu Wa
4,919
1,260
0
2,169
4,755
1,838
0
0
4,755
23,462
0
W
Neith
vdvinity
Neith
4,593
1,617
0
564
5,098
1,394
898
1,310
3,788
0
21,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,365
Gold Earned
24,934
198
Minions Killed
176
0
Camps Cleared
0
895,284
Distance Traveled
757,404
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,798
480
16
2
0
194,598
3
L
Da Ji
7,094
709
59
6
0
192,260
0
W
Freya
4,714
471
30
3
0
185,833
0
L
Tyr
5,529
553
43
4
0
209,121
2
W
Da Ji
5,746
575
59
6
0
188,369
0
L
The Morrigan
1,912
191
0
0
0
0
0
L
Cthulhu
5,660
566
49
5
0
176,051
4
L
Ullr
4,739
474
25
3
0
179,972
1
W
Nu Wa
5,962
596
51
5
0
159,621
1
W
Neith
6,145
615
42
4
0
166,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role