Player Matchup

Izanami
Izanami
COYOTEfz
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,709 Elo+
Solo
Mulan
Mulan
LeleoAntunes
Mulan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,639 Elo+
Solo
Ra
Ra
LuucasCReboucas
Ra
Level 148
God Stats
3W - 3L
1,472 SR
Queue Stats
123W - 119L
1,525 Elo+
Party 1
Ares
Ares
Math1520
Ares
Level 29
God Stats
11W - 8L
1,453 SR
Queue Stats
72W - 92L
1,356 Elo+
Solo
Bellona
Bellona
Strenty
Bellona
Level 6
God Stats
3W - 0L
1,722 SR
Queue Stats
9W - 9L
1,573 Elo+
Party 1
Team Averages
Level 47
1,530 SR
1,560 Elo+

VS

Team Averages
Level 25
1,503 SR
1,489 Elo+
Scylla
Scylla
CaardiB
Scylla
Level 23
God Stats
18W - 11L
1,562 SR
Queue Stats
83W - 82L
1,451 Elo+
Solo
Gilgamesh
Gilgamesh
Hador21
Gilgamesh
Level 20
God Stats
2W - 2L
1,592 SR
Queue Stats
59W - 60L
1,454 Elo+
Solo
Ares
Ares
Maxwelziin
Ares
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
18W - 30L
1,569 Elo+
Solo
Discordia
Discordia
TURMA-DO-GUETO
Discordia
Level 28
God Stats
28W - 34L
1,470 SR
Queue Stats
262W - 297L
1,495 Elo+
Solo
Apollo
Apollo
takione02
Apollo
Level 27
God Stats
6W - 17L
1,393 SR
Queue Stats
72W - 87L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
COYOTEfz
Izanami
17
9 / 1 / 0
10,350
609
14,423
9,853
4,092
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 6 / 3
8,617
507
5,743
17,293
11,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 1 / 3
9,354
550
5,897
8,582
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
12
0 / 3 / 10
7,946
467
4,235
11,186
5,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bellona
Strenty
Bellona
13
1 / 4 / 2
8,180
481
3,447
11,263
6,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CaardiB
Scylla
14
1 / 1 / 1
8,087
476
7,175
6,967
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Hador21
Gilgamesh
12
5 / 5 / 2
8,171
481
10,140
13,017
7,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 6 / 1
7,878
463
3,548
14,550
9,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
TURMA-DO-GUETO
Discordia
15
4 / 4 / 3
9,309
548
9,487
9,093
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
takione02
Apollo
5
1 / 1 / 0
5,665
333
1,069
1,607
265
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
17
Kills
14
15
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
COYOTEfz
Izanami
9
1
0
9
L
Scylla
CaardiB
Scylla
1
1
1
1.5
L
Gilgamesh
Hador21
Gilgamesh
5
5
2
1.2
W
2
6
3
0.58
W
5
1
3
6.5
W
Ares
0
3
10
1.67
L
3
6
1
0.58
W
Bellona
Strenty
Bellona
1
4
2
0.5
L
Discordia
TURMA-DO-GUETO
Discordia
4
4
3
1.38
L
Apollo
takione02
Apollo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,745
Damage
31,419
58,177
Taken
45,234
30,778
Mitigated
22,704
18,418
Healing
5,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
COYOTEfz
Izanami
14,423
10,225
0
3,306
9,853
4,092
6,137
2,188
7,665
0
83,679
L
Scylla
CaardiB
Scylla
7,175
538
0
2,062
6,967
2,351
840
3,884
3,083
43,975
0
L
Gilgamesh
Hador21
Gilgamesh
10,140
3,428
0
1,156
13,017
7,674
0
3,122
9,895
0
48,818
W
5,743
1,035
0
6,109
17,293
11,599
0
4,117
13,098
0
52,082
W
5,897
672
1,994
4,058
8,582
2,800
531
4,869
3,481
44,326
0
W
Ares
4,235
296
0
1,631
11,186
5,837
575
2,587
8,541
15,756
0
L
3,548
139
0
876
14,550
9,499
0
1,389
13,161
22,445
0
W
Bellona
Strenty
Bellona
3,447
984
0
1,320
11,263
6,450
1,026
6,017
5,182
0
33,709
L
Discordia
TURMA-DO-GUETO
Discordia
9,487
366
0
1,337
9,093
2,915
1,815
1,526
7,567
53,009
0
L
Apollo
takione02
Apollo
1,069
388
0
250
1,607
265
0
211
1,396
0
11,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,447
Gold Earned
39,110
412
Minions Killed
333
0
Camps Cleared
0
1,594,456
Distance Traveled
1,251,494
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,350
609
154
9
0
314,152
5
L
Scylla
8,087
476
98
6
0
306,993
1
L
Gilgamesh
8,171
481
64
4
0
305,632
4
W
Mulan
8,617
507
91
5
0
289,410
0
W
Ra
9,354
550
83
5
0
351,600
4
W
Ares
7,946
467
9
1
0
309,446
3
L
Ares
7,878
463
39
2
0
286,024
3
W
Bellona
8,180
481
75
4
0
329,848
2
L
Discordia
9,309
548
110
6
0
268,811
0
L
Apollo
5,665
333
22
1
0
84,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role