Player Matchup

Hachiman
Hachiman
KingOfGames522
Hachiman
Level 128
God Stats
1W - 3L
1,158 SR
Queue Stats
349W - 321L
1,524 Elo+
Party 2
Ra
Ra
Thunderkeyng
Ra
Level 158
God Stats
7W - 8L
1,415 SR
Queue Stats
127W - 106L
1,454 Elo+
Party 3
Ymir
Ymir
arodroth89
Ymir
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,202 Elo+
Party 3
Fenrir
Fenrir
turbobluemiata
Fenrir
Level 140
God Stats
1W - 0L
1,385 SR
Queue Stats
2W - 3L
1,202 Elo+
Party 3
Hun Batz
Hun Batz
xemomittenzx
Hun Batz
Level 120
God Stats
3W - 0L
1,654 SR
Queue Stats
434W - 389L
1,500 Elo+
Party 2
Team Averages
Level 134
1,422 SR
1,376 Elo+

VS

Team Averages
Level 113
1,510 SR
1,445 Elo+
Morgan Le Fay
Morgan Le Fay
Badapt
Morgan Le Fay
Level 132
God Stats
36W - 56L
1,410 SR
Queue Stats
338W - 442L
1,479 Elo+
Party 1
Sun Wukong
Sun Wukong
BossPower842345
Sun Wukong
Level 125
God Stats
9W - 15L
1,518 SR
Queue Stats
134W - 203L
1,417 Elo+
Party 1
Chiron
Chiron
Iamabum8224
Chiron
Level 64
God Stats
10W - 21L
1,399 SR
Queue Stats
43W - 79L
1,344 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ryuk8777
Tsukuyomi
Level 123
God Stats
4W - 3L
1,567 SR
Queue Stats
193W - 210L
1,471 Elo+
Solo
Khepri
Khepri
Starwar2000
Khepri
Level 120
God Stats
73W - 49L
1,654 SR
Queue Stats
386W - 456L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
3 / 2 / 2
9,234
462
8,370
12,856
4,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 1 / 5
10,788
539
14,826
7,996
3,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
1 / 1 / 5
9,153
458
8,414
11,302
10,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
9 / 1 / 4
11,778
589
15,209
15,934
9,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hun Batz
xemomittenzx
Hun Batz
18
1 / 2 / 0
10,242
512
6,822
12,362
8,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Badapt
Morgan Le Fay
15
2 / 6 / 2
9,778
489
10,576
15,417
7,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
BossPower842345
Sun Wukong
14
0 / 2 / 2
8,914
446
7,056
17,763
14,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Chiron
13
1 / 4 / 1
8,025
401
4,719
10,395
4,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tsukuyomi
Ryuk8777
Tsukuyomi
15
4 / 5 / 1
9,550
478
10,807
15,594
5,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
14
0 / 1 / 2
8,735
437
3,886
12,551
12,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
18
Kills
7
7
Deaths
18
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Badapt
Morgan Le Fay
2
6
2
0.5
L
Sun Wukong
BossPower842345
Sun Wukong
0
2
2
0.5
L
Chiron
1
4
1
0.38
W
Hachiman
3
2
2
2
L
Tsukuyomi
Ryuk8777
Tsukuyomi
4
5
1
0.9
L
Khepri
0
1
2
1
W
4
1
5
6.5
W
1
1
5
3.5
W
9
1
4
11
W
Hun Batz
xemomittenzx
Hun Batz
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,641
Damage
37,044
60,450
Taken
71,720
36,309
Mitigated
44,345
21,492
Healing
24,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Badapt
Morgan Le Fay
10,576
1,457
371
4,857
15,417
7,197
656
6,178
9,239
73,417
0
L
Sun Wukong
BossPower842345
Sun Wukong
7,056
869
0
6,831
17,763
14,189
587
3,104
13,812
0
50,500
L
Chiron
4,719
1,715
493
3,931
10,395
4,082
1,366
3,641
6,754
0
41,854
W
Hachiman
8,370
3,619
0
5,613
12,856
4,677
210
2,494
10,362
0
68,641
L
Tsukuyomi
Ryuk8777
Tsukuyomi
10,807
3,267
0
4,356
15,594
5,899
0
5,101
10,415
0
60,237
L
Khepri
3,886
219
221
3,788
12,551
12,978
0
5,216
7,335
27,552
0
W
14,826
767
3,355
3,738
7,996
3,425
350
2,693
5,303
75,561
0
W
8,414
1,529
0
2,484
11,302
10,503
132
3,112
8,190
32,973
0
W
15,209
4,764
0
3,189
15,934
9,121
718
5,504
10,430
0
93,062
W
Hun Batz
xemomittenzx
Hun Batz
6,822
1,438
0
3,113
12,362
8,583
4,826
659
11,703
0
68,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,195
Gold Earned
45,002
591
Minions Killed
448
0
Camps Cleared
0
1,961,753
Distance Traveled
1,744,806
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,778
489
134
7
0
312,522
5
L
Sun Wukong
8,914
446
98
5
0
381,526
2
L
Chiron
8,025
401
82
4
0
318,373
0
W
Hachiman
9,234
462
123
6
0
328,319
1
L
Tsukuyomi
9,550
478
98
5
0
363,830
8
L
Khepri
8,735
437
36
2
0
368,555
4
W
Ra
10,788
539
145
7
0
405,519
1
W
Ymir
9,153
458
51
3
0
401,179
3
W
Fenrir
11,778
589
133
7
0
440,786
6
W
Hun Batz
10,242
512
139
7
0
385,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role