Player Matchup

Pele
Pele
Eraderick
Pele
Level 7
God Stats
2W - 6L
1,327 SR
Queue Stats
21W - 33L
1,292 Elo+
Party 2
Charybdis
Charybdis
Lidow
Charybdis
Level 16
God Stats
4W - 3L
1,518 SR
Queue Stats
8W - 14L
1,325 Elo+
Solo
Achilles
Achilles
Nlovewithnsync
Achilles
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 15L
1,244 Elo+
Party 2
Cthulhu
Cthulhu
Thesola1n
Cthulhu
Level 16
God Stats
25W - 28L
1,446 SR
Queue Stats
40W - 49L
1,316 Elo+
Party 2
Hera
Hera
Tingles-517
Hera
Level 28
God Stats
2W - 3L
1,580 SR
Queue Stats
103W - 133L
1,368 Elo+
Party 2
Team Averages
Level 14
1,474 SR
1,309 Elo+

VS

Team Averages
Level 22
1,528 SR
1,245 Elo+
Jing Wei
Jing Wei
DRRacer311
Jing Wei
Level 23
God Stats
8W - 5L
1,561 SR
Queue Stats
51W - 59L
1,309 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Halston2015
Tsukuyomi
Level 18
God Stats
10W - 9L
1,500 SR
Queue Stats
212W - 262L
1,309 Elo+
Solo
Ra
Ra
Hardcandy12387
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,007 Elo+
Solo
Erlang Shen
Erlang Shen
Mangcasso_Jr
Erlang Shen
Level 35
God Stats
21W - 11L
1,568 SR
Queue Stats
101W - 123L
1,297 Elo+
Party 1
Ymir
Ymir
sockmonster13
Ymir
Level 29
God Stats
33W - 32L
1,509 SR
Queue Stats
121W - 133L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
19
8 / 4 / 4
12,922
517
9,404
20,531
8,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Lidow
Charybdis
8
0 / 1 / 0
7,561
302
1,667
4,775
899
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
18
7 / 3 / 11
11,971
479
11,512
16,146
22,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Thesola1n
Cthulhu
16
5 / 9 / 4
10,495
420
11,217
23,100
20,172
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 7 / 9
11,209
448
24,224
16,637
5,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DRRacer311
Jing Wei
16
3 / 4 / 2
10,952
438
7,421
18,673
7,095
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
Halston2015
Tsukuyomi
14
3 / 11 / 5
10,442
418
8,160
16,662
7,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
10 / 7 / 4
13,807
552
26,765
18,204
8,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
Mangcasso_Jr
Erlang Shen
20
7 / 1 / 6
13,093
524
10,707
19,357
12,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 0 / 9
11,092
444
8,136
21,350
27,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
50
22
Kills
24
24
Deaths
23
28
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
DRRacer311
Jing Wei
3
4
2
1
L
Pele
8
4
4
2.5
W
Tsukuyomi
Halston2015
Tsukuyomi
3
11
5
0.5
W
10
7
4
1.71
L
Charybdis
Lidow
Charybdis
0
1
0
0
W
Erlang Shen
Mangcasso_Jr
Erlang Shen
7
1
6
10
L
Achilles
7
3
11
4.17
L
Cthulhu
Thesola1n
Cthulhu
5
9
4
0.78
L
2
7
9
0.93
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,024
Damage
61,189
81,189
Taken
94,246
57,941
Mitigated
62,586
16,377
Healing
20,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
DRRacer311
Jing Wei
7,421
4,872
0
5,430
18,673
7,095
3,370
6,370
12,161
0
80,796
L
Pele
9,404
2,085
0
6,579
20,531
8,114
1,356
9,965
10,566
0
73,490
W
Tsukuyomi
Halston2015
Tsukuyomi
8,160
2,276
0
2,067
16,662
7,394
266
4,008
12,269
0
40,221
W
26,765
2,149
1,454
4,520
18,204
8,352
2,351
8,881
8,937
101,422
0
L
Charybdis
Lidow
Charybdis
1,667
558
0
500
4,775
899
0
476
4,299
0
15,087
W
Erlang Shen
Mangcasso_Jr
Erlang Shen
10,707
4,590
0
6,687
19,357
12,384
3,867
7,870
11,244
0
101,688
L
Achilles
11,512
3,137
0
2,119
16,146
22,945
1,228
8,185
7,961
0
35,503
L
Cthulhu
Thesola1n
Cthulhu
11,217
1,041
270
1,169
23,100
20,172
249
8,726
14,374
40,660
0
L
24,224
5,618
0
5,740
16,637
5,811
1,135
7,549
9,088
72,977
0
W
8,136
1,411
0
0
21,350
27,361
664
8,312
12,798
46,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,158
Gold Earned
59,386
356
Minions Killed
522
0
Camps Cleared
0
1,937,900
Distance Traveled
2,311,216
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,952
438
117
5
0
475,101
0
L
Pele
12,922
517
118
5
0
500,004
1
W
Tsukuyomi
10,442
418
43
2
0
411,116
0
W
Ra
13,807
552
159
6
0
412,861
1
L
Charybdis
7,561
302
31
1
0
147,392
3
W
Erlang Shen
13,093
524
142
6
0
536,415
0
L
Achilles
11,971
479
60
2
0
420,601
0
L
Cthulhu
10,495
420
51
2
0
452,284
3
L
Hera
11,209
448
96
4
0
417,619
4
W
Ymir
11,092
444
61
2
0
475,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role