Player Matchup

Rama
Rama
Martinakl
Rama
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 122L
1,487 Elo+
Party 2
He Bo
He Bo
Pripiat
He Bo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,529 Elo+
Solo
Ares
Ares
VSBC
Ares
Level 108
God Stats
2W - 5L
1,687 SR
Queue Stats
220W - 257L
1,533 Elo+
Party 2
Team Averages
Level 102
1,562 SR
1,516 Elo+

VS

Team Averages
Level 65
1,471 SR
1,492 Elo+
Hel
Hel
JoeEgho
Hel
Level 47
God Stats
4W - 1L
1,331 SR
Queue Stats
83W - 56L
1,587 Elo+
Party 1
Sun Wukong
Sun Wukong
RicTheAngel1
Sun Wukong
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,257 Elo+
Solo
Skadi
Skadi
Zentroxion
Skadi
Level 109
God Stats
2W - 1L
1,582 SR
Queue Stats
164W - 124L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
6 / 7 / 3
11,828
657
19,216
16,940
9,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
Pripiat
He Bo
13
4 / 10 / 5
10,998
611
12,967
15,065
6,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ares
VSBC
Ares
15
1 / 1 / 9
11,613
645
14,495
22,703
36,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
5 / 3 / 10
12,692
705
14,321
21,105
17,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
RicTheAngel1
Sun Wukong
13
1 / 4 / 11
10,790
599
8,768
16,832
10,697
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
18
12 / 4 / 5
13,283
738
25,946
20,723
8,532
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
11
Kills
18
18
Deaths
11
17
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hel
5
3
10
3.33
L
Rama
6
7
3
1.07
L
He Bo
Pripiat
He Bo
4
10
5
0.65
W
Sun Wukong
RicTheAngel1
Sun Wukong
1
4
11
1.63
L
Ares
VSBC
Ares
1
1
9
5.5
W
Skadi
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,678
Damage
49,035
54,708
Taken
58,660
52,193
Mitigated
36,732
3,319
Healing
28,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
14,321
484
11,086
12,639
21,105
17,503
211
9,050
12,055
46,820
0
L
Rama
19,216
9,295
0
666
16,940
9,109
150
4,520
12,420
0
56,794
L
He Bo
Pripiat
He Bo
12,967
590
0
596
15,065
6,122
64
4,029
11,036
30,355
0
W
Sun Wukong
RicTheAngel1
Sun Wukong
8,768
1,674
0
2,336
16,832
10,697
355
7,564
9,268
0
25,132
L
Ares
VSBC
Ares
14,495
538
0
2,057
22,703
36,962
0
6,083
16,620
37,222
0
W
Skadi
25,946
13,459
0
2,292
20,723
8,532
2,529
11,234
9,489
0
63,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,439
Gold Earned
36,765
168
Minions Killed
186
7
Camps Cleared
6
874,455
Distance Traveled
975,741
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,692
705
65
4
0
349,900
3
L
Rama
11,828
657
90
5
3
265,242
1
L
He Bo
10,998
611
50
3
3
251,444
1
W
Sun Wukong
10,790
599
33
2
3
320,715
5
L
Ares
11,613
645
28
2
1
357,769
3
W
Skadi
13,283
738
88
5
3
305,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role