Player Matchup

Bakasura
Bakasura
Bungle Jait
Bakasura
Level 29
God Stats
4W - 0L
1,673 SR
Queue Stats
58W - 30L
1,635 Elo+
Party 2
Chang'e
Chang'e
DireSmilodon
Chang'e
Level 140
God Stats
9W - 4L
1,231 SR
Queue Stats
53W - 62L
1,489 Elo+
Party 2
Jormungandr
Jormungandr
JTaids
Jormungandr
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
330W - 318L
1,610 Elo+
Party 2
Odin
Odin
TheDDB
Odin
Level 137
God Stats
7W - 2L
1,949 SR
Queue Stats
161W - 157L
1,582 Elo+
Party 2
Serqet
Serqet
Void Shield 0P
Serqet
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 22L
1,601 Elo+
Party 2
Team Averages
Level 106
1,571 SR
1,583 Elo+

VS

Team Averages
Level 78
1,609 SR
1,582 Elo+
Set
Set
 
Set
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
AxoPatPat
Skadi
Level 12
God Stats
0W - 1L
1,509 SR
Queue Stats
3W - 1L
1,770 Elo+
Party 1
Cabrakan
Cabrakan
Bestagnol
Cabrakan
Level 127
God Stats
4W - 5L
1,809 SR
Queue Stats
399W - 368L
1,608 Elo+
Party 1
Hades
Hades
Monster1582
Hades
Level 67
God Stats
16W - 4L
1,730 SR
Queue Stats
46W - 42L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bungle Jait
Bakasura
17
9 / 1 / 4
10,281
643
10,435
12,868
6,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
DireSmilodon
Chang'e
14
4 / 2 / 11
8,990
562
7,393
12,085
4,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jormungandr
JTaids
Jormungandr
15
7 / 3 / 15
9,995
625
15,523
13,461
6,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
TheDDB
Odin
13
7 / 1 / 16
9,040
565
9,421
10,156
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
7 / 3 / 12
9,584
599
6,755
10,875
4,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
1 / 4 / 5
7,532
471
5,659
11,846
3,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
 
Gilgamesh
11
1 / 9 / 3
7,085
443
4,759
13,116
7,896
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
AxoPatPat
Skadi
9
0 / 5 / 1
5,784
362
1,872
6,865
1,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Bestagnol
Cabrakan
12
3 / 10 / 3
7,382
461
10,378
15,108
11,679
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 6 / 5
8,296
519
9,898
14,545
6,798
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
26
34
Kills
9
10
Deaths
34
58
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
4
5
0.88
L
Gilgamesh
 
Gilgamesh
1
9
3
0.28
L
Skadi
AxoPatPat
Skadi
0
5
1
0.1
L
Cabrakan
Bestagnol
Cabrakan
3
10
3
0.45
W
Bakasura
Bungle Jait
Bakasura
9
1
4
11
W
Chang'e
DireSmilodon
Chang'e
4
2
11
4.75
W
Jormungandr
JTaids
Jormungandr
7
3
15
4.83
L
4
6
5
1.08
W
Odin
TheDDB
Odin
7
1
16
15
W
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,527
Damage
32,566
59,445
Taken
61,480
28,809
Mitigated
32,155
24,608
Healing
5,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,659
1,150
0
644
11,846
3,876
0
3,294
8,219
0
42,130
L
Gilgamesh
 
Gilgamesh
4,759
1,933
0
155
13,116
7,896
0
5,378
6,614
0
26,327
L
Skadi
AxoPatPat
Skadi
1,872
595
0
0
6,865
1,906
0
1,713
4,899
0
18,800
L
Cabrakan
Bestagnol
Cabrakan
10,378
1,330
90
1,157
15,108
11,679
0
6,361
8,237
24,584
0
W
Bakasura
Bungle Jait
Bakasura
10,435
6,435
0
5,697
12,868
6,374
2,042
2,728
10,120
0
61,734
W
Chang'e
DireSmilodon
Chang'e
7,393
538
4,893
6,548
12,085
4,374
1,138
5,835
6,250
42,374
0
W
Jormungandr
JTaids
Jormungandr
15,523
4,677
0
2,078
13,461
6,392
1,598
5,528
7,933
74,031
0
L
9,898
381
160
3,712
14,545
6,798
0
5,877
7,937
32,333
0
W
Odin
TheDDB
Odin
9,421
1,966
0
2,984
10,156
6,782
377
3,327
6,829
354
20,302
W
6,755
1,199
0
2,408
10,875
4,887
158
2,838
8,037
0
57,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,890
Gold Earned
36,079
464
Minions Killed
269
0
Camps Cleared
0
1,617,699
Distance Traveled
1,488,405
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,532
471
78
5
0
342,369
2
L
Gilgamesh
7,085
443
65
4
0
287,176
1
L
Skadi
5,784
362
41
3
0
282,619
0
L
Cabrakan
7,382
461
31
2
0
281,959
8
W
Bakasura
10,281
643
134
8
0
337,395
2
W
Chang'e
8,990
562
75
5
0
298,579
0
W
Jormungandr
9,995
625
132
8
0
297,178
1
L
Hades
8,296
519
54
3
0
294,282
0
W
Odin
9,040
565
28
2
0
335,698
1
W
Serqet
9,584
599
95
6
0
348,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role