Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AfroNinjaX8
Fenrir
Level 123
God Stats
28W - 22L
1,608 SR
Queue Stats
352W - 331L
1,540 Elo+
Party 1
Hou Yi
Hou Yi
EnragedSquirrel
Hou Yi
Level 120
God Stats
7W - 7L
1,603 SR
Queue Stats
134W - 142L
1,533 Elo+
Party 1
Scylla
Scylla
GuardianMjolnir
Scylla
Level 125
God Stats
27W - 26L
1,525 SR
Queue Stats
246W - 257L
1,528 Elo+
Party 1
Nike
Nike
Wineosaurusrex
Nike
Level 110
God Stats
15W - 11L
1,541 SR
Queue Stats
131W - 144L
1,523 Elo+
Party 1
Team Averages
Level 121
1,556 SR
1,525 Elo+

VS

Team Averages
Level 117
1,659 SR
1,515 Elo+
Cernunnos
Cernunnos
Adam_Da_Alligato
Cernunnos
Level 107
God Stats
12W - 7L
1,585 SR
Queue Stats
333W - 345L
1,468 Elo+
Party 2
Mercury
Mercury
AlphaHunter08
Mercury
Level 107
God Stats
9W - 4L
1,674 SR
Queue Stats
264W - 254L
1,545 Elo+
Party 2
Athena
Athena
FluXx-M
Athena
Level 109
God Stats
20W - 12L
1,860 SR
Queue Stats
27W - 25L
1,564 Elo+
Solo
He Bo
He Bo
OblvBacon
He Bo
Level 102
God Stats
2W - 2L
1,388 SR
Queue Stats
223W - 228L
1,495 Elo+
Party 2
Bastet
Bastet
pfeiff17
Bastet
Level 160
God Stats
34W - 9L
1,787 SR
Queue Stats
1,839W - 1,787L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 0
5,639
564
3,270
5,534
2,179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
9
1 / 2 / 1
5,369
537
2,308
6,417
2,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 5 / 0
4,201
420
2,955
6,253
1,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 6 / 2
5,814
581
3,244
5,966
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 3 / 0
4,066
407
2,356
6,801
1,821
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
10
4 / 0 / 1
5,708
571
3,511
4,829
1,534
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
11
3 / 1 / 4
6,412
641
1,755
5,490
2,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
FluXx-M
Athena
9
2 / 2 / 4
5,519
552
4,981
6,282
4,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

He Bo
OblvBacon
He Bo
10
6 / 2 / 4
6,596
660
6,071
5,652
2,072
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bastet
pfeiff17
Bastet
9
2 / 1 / 10
5,891
589
4,923
5,905
3,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
5
Kills
17
17
Deaths
6
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
1
0
1
W
Cernunnos
4
0
1
4.5
L
Fenrir
1
2
1
0.75
W
Mercury
3
1
4
5
L
0
5
0
0
W
Athena
FluXx-M
Athena
2
2
4
2
L
3
6
2
0.67
W
He Bo
OblvBacon
He Bo
6
2
4
4
L
0
3
0
0
W
Bastet
pfeiff17
Bastet
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,133
Damage
21,241
30,971
Taken
28,158
9,957
Mitigated
14,379
6,835
Healing
9,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,270
316
133
2,956
5,534
2,179
145
3,323
1,743
26,437
0
W
Cernunnos
3,511
955
0
2,654
4,829
1,534
1,114
0
4,829
0
32,376
L
Fenrir
2,308
340
0
1,626
6,417
2,493
0
2,033
4,318
0
28,142
W
Mercury
1,755
873
0
1,304
5,490
2,041
926
865
4,625
0
34,215
L
2,955
1,164
0
891
6,253
1,535
0
847
5,406
0
14,143
W
Athena
FluXx-M
Athena
4,981
847
0
1,427
6,282
4,882
0
2,887
3,395
16,922
0
L
3,244
624
0
710
5,966
1,929
135
2,994
2,847
22,947
0
W
He Bo
OblvBacon
He Bo
6,071
619
0
1,488
5,652
2,072
236
1,959
3,693
28,183
0
L
2,356
266
124
395
6,801
1,821
0
1,151
5,605
0
13,420
W
Bastet
pfeiff17
Bastet
4,923
1,067
0
2,326
5,905
3,850
0
803
5,102
0
15,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,089
Gold Earned
30,126
219
Minions Killed
242
0
Camps Cleared
0
920,404
Distance Traveled
1,001,267
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,639
564
64
6
0
171,542
1
W
Cernunnos
5,708
571
54
5
0
176,772
1
L
Fenrir
5,369
537
59
6
0
217,692
2
W
Mercury
6,412
641
79
8
0
241,251
2
L
Hou Yi
4,201
420
33
3
0
168,109
0
W
Athena
5,519
552
38
4
0
179,614
0
L
Scylla
5,814
581
34
3
0
177,237
2
W
He Bo
6,596
660
50
5
0
181,934
1
L
Nike
4,066
407
29
3
0
185,824
1
W
Bastet
5,891
589
21
2
0
221,696
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role