Player Matchup

Arachne
Arachne
JoshGuy606
Arachne
Level 107
God Stats
14W - 3L
1,713 SR
Queue Stats
307W - 293L
1,493 Elo+
Party 1
Ares
Ares
SC-Robbie791usmc
Ares
Level 26
God Stats
4W - 0L
1,855 SR
Queue Stats
51W - 42L
1,505 Elo+
Party 1
Discordia
Discordia
WACKYzacky9
Discordia
Level 92
God Stats
4W - 3L
1,401 SR
Queue Stats
109W - 80L
1,540 Elo+
Party 1
Team Averages
Level 75
1,657 SR
1,513 Elo+

VS

Team Averages
Level 39
1,451 SR
1,380 Elo+
Janus
Janus
Acid x Birdy
Janus
Level 67
God Stats
3W - 7L
1,543 SR
Queue Stats
158W - 115L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
B00N3_BOMB66
Cthulhu
Level 25
God Stats
0W - 5L
1,217 SR
Queue Stats
4W - 10L
1,218 Elo+
Solo
Izanami
Izanami
dubstepChainsaw
Izanami
Level 24
God Stats
5W - 5L
1,593 SR
Queue Stats
111W - 85L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JoshGuy606
Arachne
13
6 / 0 / 6
8,990
817
7,171
7,838
3,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 6
8,762
797
4,105
11,784
10,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
WACKYzacky9
Discordia
13
5 / 0 / 6
8,627
784
7,126
3,440
1,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,557
596
5,921
5,776
1,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
B00N3_BOMB66
Cthulhu
9
1 / 5 / 0
6,594
599
2,640
10,183
8,903
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 5 / 0
6,196
563
1,984
5,988
1,716
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
13
Kills
1
1
Deaths
13
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Cthulhu
B00N3_BOMB66
Cthulhu
1
5
0
0.2
W
Arachne
JoshGuy606
Arachne
6
0
6
9
W
2
1
6
5
W
Discordia
WACKYzacky9
Discordia
5
0
6
8
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,402
Damage
10,545
23,062
Taken
21,947
15,981
Mitigated
12,394
9,361
Healing
1,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,921
75
0
731
5,776
1,775
0
3,107
2,669
34,029
0
L
Cthulhu
B00N3_BOMB66
Cthulhu
2,640
0
66
304
10,183
8,903
0
5,595
4,588
9,498
0
W
Arachne
JoshGuy606
Arachne
7,171
5,544
143
3,855
7,838
3,763
1,345
2,308
5,530
0
42,161
W
4,105
66
368
3,058
11,784
10,611
548
5,245
6,539
14,165
0
W
Discordia
WACKYzacky9
Discordia
7,126
303
0
1,937
3,440
1,607
921
1,586
1,854
36,795
0
L
1,984
1,214
0
138
5,988
1,716
0
2,629
3,359
0
6,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,379
Gold Earned
19,347
152
Minions Killed
89
11
Camps Cleared
1
691,026
Distance Traveled
585,685
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,557
596
56
5
1
210,558
0
L
Cthulhu
6,594
599
23
2
0
178,441
3
W
Arachne
8,990
817
62
6
8
264,062
4
W
Ares
8,762
797
14
1
1
203,118
0
W
Discordia
8,627
784
76
7
2
223,846
1
L
Izanami
6,196
563
10
1
0
196,686
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role