Player Matchup

Gilgamesh
Gilgamesh
VGS UrsineEwe1
Gilgamesh
Level 149
God Stats
6W - 2L
1,734 SR
Queue Stats
126W - 87L
1,700 Elo+
Party 1
Rama
Rama
Vgm3
Rama
Level 134
God Stats
1W - 0L
1,453 SR
Queue Stats
17W - 17L
1,467 Elo+
Party 1
Kumbhakarna
Kumbhakarna
iW y zz a r d z
Kumbhakarna
Level 159
God Stats
1W - 0L
1,770 SR
Queue Stats
212W - 201L
1,571 Elo+
Party 1
Team Averages
Level 147
1,653 SR
1,579 Elo+

VS

Team Averages
Level 124
1,624 SR
1,510 Elo+
Hachiman
Hachiman
Smite-champ980
Hachiman
Level 133
God Stats
3W - 4L
1,539 SR
Queue Stats
293W - 251L
1,494 Elo+
Party 2
Bacchus
Bacchus
TottiePiper
Bacchus
Level 141
God Stats
2W - 2L
1,765 SR
Queue Stats
352W - 306L
1,523 Elo+
Party 2
Baron Samedi
Baron Samedi
t_witz
Baron Samedi
Level 97
God Stats
101W - 59L
1,568 SR
Queue Stats
295W - 303L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
VGS UrsineEwe1
Gilgamesh
12
4 / 5 / 15
9,374
781
14,272
13,287
9,492
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
Vgm3
Rama
15
15 / 3 / 7
11,519
960
17,949
10,810
4,436
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kumbhakarna
iW y zz a r d z
Kumbhakarna
13
4 / 5 / 17
9,402
784
7,463
12,328
5,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
6 / 8 / 7
9,670
806
6,853
12,804
5,734
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
TottiePiper
Bacchus
12
3 / 7 / 8
9,290
774
8,755
16,928
19,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Baron Samedi
t_witz
Baron Samedi
12
4 / 9 / 5
9,257
771
7,611
16,305
7,245
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
33
23
Kills
13
13
Deaths
24
39
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hachiman
6
8
7
1.19
L
Bacchus
TottiePiper
Bacchus
3
7
8
1
W
Gilgamesh
VGS UrsineEwe1
Gilgamesh
4
5
15
2.3
W
Rama
Vgm3
Rama
15
3
7
6.17
W
Kumbhakarna
iW y zz a r d z
Kumbhakarna
4
5
17
2.5
L
Baron Samedi
t_witz
Baron Samedi
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,684
Damage
23,219
36,425
Taken
46,037
19,455
Mitigated
32,041
5,229
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
6,853
2,659
0
1,792
12,804
5,734
0
2,748
10,056
0
22,697
L
Bacchus
TottiePiper
Bacchus
8,755
1,689
547
2,990
16,928
19,062
0
2,310
14,618
18,643
0
W
Gilgamesh
VGS UrsineEwe1
Gilgamesh
14,272
3,288
0
3,021
13,287
9,492
394
6,109
6,445
0
33,571
W
Rama
Vgm3
Rama
17,949
10,867
0
1,247
10,810
4,436
1,928
3,956
6,714
0
56,032
W
Kumbhakarna
iW y zz a r d z
Kumbhakarna
7,463
555
0
961
12,328
5,527
797
6,272
5,822
16,674
0
L
Baron Samedi
t_witz
Baron Samedi
7,611
1,123
969
1,606
16,305
7,245
0
2,827
13,478
28,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,295
Gold Earned
28,217
132
Minions Killed
94
7
Camps Cleared
4
609,610
Distance Traveled
557,896
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,670
806
34
3
1
169,321
1
L
Bacchus
9,290
774
12
1
1
196,755
1
W
Gilgamesh
9,374
781
53
4
1
205,173
3
W
Rama
11,519
960
60
5
4
196,803
2
W
Kumbhakarna
9,402
784
19
2
2
207,634
1
L
Baron Samedi
9,257
771
48
4
2
191,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role