Player Matchup

Tsukuyomi
Tsukuyomi
LilMeatHammer
Tsukuyomi
Level 5
God Stats
3W - 4L
1,218 SR
Queue Stats
3W - 7L
1,031 Elo+
Party 1
Baron Samedi
Baron Samedi
UsedNeedl3
Baron Samedi
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,585 Elo+
Party 1
Thor
Thor
eric1781
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,361 Elo+
Party 1
Team Averages
Level 23
1,406 SR
1,325 Elo+

VS

Team Averages
Level 48
1,586 SR
1,325 Elo+
Erlang Shen
Erlang Shen
DocGasia
Erlang Shen
Level 24
God Stats
2W - 0L
1,892 SR
Queue Stats
21W - 29L
1,432 Elo+
Party 2
Pele
Pele
NathanOnMars
Pele
Level 68
God Stats
13W - 12L
1,468 SR
Queue Stats
358W - 538L
1,283 Elo+
Party 2
Merlin
Merlin
SlumpppGod
Merlin
Level 53
God Stats
39W - 56L
1,398 SR
Queue Stats
354W - 509L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LilMeatHammer
Tsukuyomi
13
3 / 9 / 7
9,947
663
9,043
15,015
6,956
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
UsedNeedl3
Baron Samedi
13
4 / 7 / 7
10,236
682
12,563
14,338
6,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
14
5 / 4 / 5
10,590
706
9,554
21,517
11,260
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DocGasia
Erlang Shen
14
4 / 5 / 10
11,061
737
14,665
20,365
9,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
15 / 4 / 5
13,032
869
19,290
13,053
7,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
SlumpppGod
Merlin
15
1 / 3 / 16
10,810
721
9,952
8,098
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
51
12
Kills
20
20
Deaths
12
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
DocGasia
Erlang Shen
4
5
10
1.8
L
Tsukuyomi
LilMeatHammer
Tsukuyomi
3
9
7
0.72
W
15
4
5
4.38
W
Merlin
SlumpppGod
Merlin
1
3
16
3
L
Baron Samedi
UsedNeedl3
Baron Samedi
4
7
7
1.07
L
Thor
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,160
Damage
43,907
50,870
Taken
41,516
24,516
Mitigated
19,675
2,917
Healing
10,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
DocGasia
Erlang Shen
14,665
7,320
534
7,631
20,365
9,555
487
6,339
14,026
0
39,807
L
Tsukuyomi
LilMeatHammer
Tsukuyomi
9,043
2,190
0
208
15,015
6,956
0
3,169
11,457
0
18,763
W
19,290
3,645
0
1,640
13,053
7,477
914
4,707
8,346
0
53,706
W
Merlin
SlumpppGod
Merlin
9,952
431
0
983
8,098
2,643
1,152
2,331
5,767
39,667
0
L
Baron Samedi
UsedNeedl3
Baron Samedi
12,563
789
1,289
1,420
14,338
6,300
0
3,348
10,655
42,858
0
L
Thor
9,554
3,484
0
0
21,517
11,260
0
2,559
18,474
0
21,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,773
Gold Earned
34,903
117
Minions Killed
186
2
Camps Cleared
11
723,321
Distance Traveled
867,794
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,061
737
37
2
5
291,046
3
L
Tsukuyomi
9,947
663
16
1
2
248,676
1
W
Pele
13,032
869
70
5
3
311,293
4
W
Merlin
10,810
721
79
5
3
265,455
1
L
Baron Samedi
10,236
682
70
5
0
197,149
0
L
Thor
10,590
706
31
2
0
277,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role