Player Matchup

Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
AudacioSage
Sylvanus
Level 101
God Stats
9W - 13L
1,448 SR
Queue Stats
447W - 409L
1,497 Elo+
Party 2
Pele
Pele
Divine XVII
Pele
Level 105
God Stats
0W - 4L
1,232 SR
Queue Stats
224W - 214L
1,443 Elo+
Party 3
Cupid
Cupid
videviz
Cupid
Level 15
God Stats
1W - 3L
1,526 SR
Queue Stats
9W - 14L
1,432 Elo+
Party 2
Sun Wukong
Sun Wukong
wehatelucki
Sun Wukong
Level 46
God Stats
6W - 17L
1,286 SR
Queue Stats
459W - 461L
1,403 Elo+
Party 3
Team Averages
Level 78
1,398 SR
1,455 Elo+

VS

Team Averages
Level 72
1,482 SR
1,437 Elo+
Poseidon
Poseidon
KidRick20
Poseidon
Level 99
God Stats
4W - 9L
1,332 SR
Queue Stats
403W - 456L
1,422 Elo+
Party 1
Jormungandr
Jormungandr
PhoenixTearss
Jormungandr
Level 89
God Stats
20W - 21L
1,665 SR
Queue Stats
323W - 361L
1,419 Elo+
Party 1
Rama
Rama
Syomaback
Rama
Level 44
God Stats
22W - 15L
1,603 SR
Queue Stats
273W - 290L
1,445 Elo+
Party 1
Nemesis
Nemesis
pBasicc
Nemesis
Level 43
God Stats
3W - 3L
1,267 SR
Queue Stats
141W - 147L
1,427 Elo+
Solo
Gilgamesh
Gilgamesh
xX_Th3b3ast_Xx12
Gilgamesh
Level 87
God Stats
45W - 46L
1,542 SR
Queue Stats
252W - 292L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 5 / 2
9,626
481
11,129
14,352
5,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
AudacioSage
Sylvanus
14
1 / 1 / 1
9,048
452
8,853
17,190
17,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 4 / 2
9,362
468
8,081
16,645
6,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
videviz
Cupid
14
0 / 5 / 2
7,819
391
4,523
10,993
4,178
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
wehatelucki
Sun Wukong
17
2 / 0 / 3
10,099
505
6,446
13,414
12,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
KidRick20
Poseidon
17
5 / 3 / 1
10,745
537
12,277
12,917
5,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
PhoenixTearss
Jormungandr
14
0 / 1 / 3
9,073
454
7,343
15,683
15,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
16
4 / 0 / 2
10,099
505
11,060
9,410
4,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
pBasicc
Nemesis
17
4 / 0 / 1
10,352
518
9,827
12,590
5,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
16
2 / 2 / 3
9,953
498
10,327
15,070
10,612
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
15
15
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
2
0.6
L
Sylvanus
AudacioSage
Sylvanus
1
1
1
1.5
L
1
4
2
0.5
W
Poseidon
KidRick20
Poseidon
5
3
1
1.83
W
Jormungandr
PhoenixTearss
Jormungandr
0
1
3
1.5
W
Rama
4
0
2
5
W
Nemesis
pBasicc
Nemesis
4
0
1
4.5
L
Cupid
videviz
Cupid
0
5
2
0.2
L
Sun Wukong
wehatelucki
Sun Wukong
2
0
3
3.5
W
Gilgamesh
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,032
Damage
50,834
72,594
Taken
65,670
46,315
Mitigated
42,410
23,164
Healing
19,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,129
1,135
143
5,559
14,352
5,554
1,180
3,019
11,333
61,064
0
L
Sylvanus
AudacioSage
Sylvanus
8,853
1,451
1,542
5,498
17,190
17,928
0
6,539
10,651
46,104
0
L
8,081
1,271
0
6,919
16,645
6,547
0
4,943
11,702
0
67,986
W
Poseidon
KidRick20
Poseidon
12,277
2,112
1,059
2,785
12,917
5,443
693
3,626
9,037
73,798
5,735
W
Jormungandr
PhoenixTearss
Jormungandr
7,343
1,393
722
3,763
15,683
15,881
132
5,769
9,722
40,658
0
W
Rama
11,060
6,059
0
3,283
9,410
4,538
2,717
3,151
6,259
0
62,093
W
Nemesis
pBasicc
Nemesis
9,827
2,843
0
5,056
12,590
5,936
206
3,880
8,301
0
73,686
L
Cupid
videviz
Cupid
4,523
1,444
451
1,430
10,993
4,178
0
3,614
7,379
0
39,927
L
Sun Wukong
wehatelucki
Sun Wukong
6,446
1,134
0
1,622
13,414
12,108
547
3,464
9,950
0
55,449
W
Gilgamesh
10,327
1,489
0
3,278
15,070
10,612
422
3,378
10,881
13,305
41,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,954
Gold Earned
50,222
474
Minions Killed
505
0
Camps Cleared
0
1,887,928
Distance Traveled
1,865,179
8
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,626
481
117
6
0
388,795
0
L
Sylvanus
9,048
452
54
3
0
321,475
3
L
Pele
9,362
468
107
5
0
387,262
4
W
Poseidon
10,745
537
127
6
0
378,475
4
W
Jormungandr
9,073
454
53
3
0
313,683
5
W
Rama
10,099
505
102
5
0
377,230
14
W
Nemesis
10,352
518
119
6
0
442,551
2
L
Cupid
7,819
391
73
4
0
385,354
0
L
Sun Wukong
10,099
505
123
6
0
405,042
1
W
Gilgamesh
9,953
498
104
5
0
353,240
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role