Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Trololipop
Eset
Level 148
God Stats
3W - 2L
1,498 SR
Queue Stats
118W - 87L
1,648 Elo+
Party 1
Athena
Athena
VlladamirPutin
Athena
Level 139
God Stats
106W - 84L
1,666 SR
Queue Stats
395W - 325L
1,744 Elo+
Party 1
Team Averages
Level 142
1,555 SR
1,631 Elo+

VS

Team Averages
Level 104
1,662 SR
1,644 Elo+
Thor
Thor
RyanEThatsMe
Thor
Level 78
God Stats
1W - 1L
1,915 SR
Queue Stats
42W - 36L
1,667 Elo+
Party 2
Hun Batz
Hun Batz
Write12
Hun Batz
Level 108
God Stats
3W - 1L
1,790 SR
Queue Stats
162W - 157L
1,581 Elo+
Solo
Susano
Susano
notemo
Susano
Level 126
God Stats
1W - 2L
1,280 SR
Queue Stats
86W - 69L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
11 / 2 / 16
10,681
890
13,530
12,255
8,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 6 / 17
9,401
783
7,769
9,476
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
14 / 5 / 10
10,881
907
17,210
12,598
5,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 11 / 7
7,990
666
3,395
15,894
8,539
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Write12
Hun Batz
12
5 / 10 / 4
9,377
781
9,006
13,785
5,378
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Susano
notemo
Susano
13
7 / 7 / 5
10,117
843
12,830
16,562
6,283
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
28
Kills
13
13
Deaths
28
43
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
11
2
16
9.5
L
1
11
7
0.41
W
3
6
17
1.92
W
14
5
10
3.8
L
Hun Batz
Write12
Hun Batz
5
10
4
0.7
L
Susano
notemo
Susano
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,509
Damage
25,231
34,329
Taken
46,241
16,179
Mitigated
20,200
3,327
Healing
3,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
13,530
7,227
0
403
12,255
8,264
1,537
59
12,196
0
30,864
L
3,395
625
0
0
15,894
8,539
0
9,827
5,907
0
5,787
W
7,769
993
761
1,627
9,476
2,380
570
431
9,045
31,432
0
W
17,210
5,782
0
536
12,598
5,535
0
0
12,598
25,168
0
L
Hun Batz
Write12
Hun Batz
9,006
1,841
0
1,233
13,785
5,378
0
6,578
7,025
0
28,050
L
Susano
notemo
Susano
12,830
1,677
0
1,990
16,562
6,283
0
8,325
7,971
0
33,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,963
Gold Earned
27,484
121
Minions Killed
92
4
Camps Cleared
5
679,009
Distance Traveled
542,547
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,681
890
39
3
1
230,288
1
L
Thor
7,990
666
9
1
2
160,385
0
W
Eset
9,401
783
62
5
2
201,237
2
W
Athena
10,881
907
20
2
1
247,484
3
L
Hun Batz
9,377
781
40
3
1
192,037
1
L
Susano
10,117
843
43
4
2
190,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role