Player Matchup

Artemis
Artemis
Bocarra
Artemis
Level 78
God Stats
25W - 20L
1,615 SR
Queue Stats
39W - 35L
1,584 Elo+
Party 1
Ymir
Ymir
KullWarri0r
Ymir
Level 63
God Stats
1W - 0L
1,342 SR
Queue Stats
1W - 1L
1,352 Elo+
Solo
Merlin
Merlin
Rodrirafa
Merlin
Level 158
God Stats
4W - 5L
1,254 SR
Queue Stats
58W - 52L
1,607 Elo+
Party 1
Team Averages
Level 100
1,403 SR
1,514 Elo+

VS

Team Averages
Level 45
1,486 SR
1,489 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Chennow
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Charybdis
Charybdis
Dominoexe
Charybdis
Level 28
God Stats
17W - 22L
1,459 SR
Queue Stats
63W - 64L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bocarra
Artemis
13
10 / 1 / 9
9,628
875
14,606
6,114
2,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 4 / 13
7,954
723
4,660
10,501
8,368
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
Rodrirafa
Merlin
13
8 / 0 / 12
9,346
850
13,039
6,258
2,739
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 5 / 1
7,793
708
10,591
10,318
7,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Chennow
Bellona
9
0 / 8 / 3
6,917
629
2,580
18,670
15,080
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
Dominoexe
Charybdis
10
1 / 7 / 3
7,208
655
5,096
11,331
4,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
20
Kills
5
5
Deaths
20
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
5
1
0.9
W
Artemis
Bocarra
Artemis
10
1
9
14.5
L
Bellona
Chennow
Bellona
0
8
3
0.19
L
Charybdis
Dominoexe
Charybdis
1
7
3
0.36
W
2
4
13
2.13
W
Merlin
Rodrirafa
Merlin
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,305
Damage
18,267
22,873
Taken
40,319
13,301
Mitigated
26,739
5,705
Healing
5,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
10,591
683
796
2,572
10,318
7,545
0
5,155
5,163
28,731
0
W
Artemis
Bocarra
Artemis
14,606
8,535
0
2,893
6,114
2,194
1,541
4,020
2,094
0
29,846
L
Bellona
Chennow
Bellona
2,580
664
0
1,760
18,670
15,080
0
7,796
10,874
0
9,419
L
Charybdis
Dominoexe
Charybdis
5,096
2,501
0
467
11,331
4,114
0
5,056
6,275
0
28,226
W
4,660
843
0
740
10,501
8,368
227
4,121
6,380
7,402
0
W
Merlin
Rodrirafa
Merlin
13,039
2,057
0
2,072
6,258
2,739
795
2,627
3,631
41,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,928
Gold Earned
21,918
115
Minions Killed
98
4
Camps Cleared
5
557,747
Distance Traveled
545,490
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,793
708
33
3
1
182,020
4
W
Artemis
9,628
875
35
3
2
190,644
3
L
Bellona
6,917
629
13
1
1
199,068
1
L
Charybdis
7,208
655
52
5
3
164,402
2
W
Ymir
7,954
723
8
1
1
165,751
5
W
Merlin
9,346
850
72
7
1
201,352
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role