Player Matchup

Janus
Janus
BoyMayor
Janus
Level 27
God Stats
0W - 2L
1,607 SR
Queue Stats
18W - 25L
1,464 Elo+
Solo
Geb
Geb
ElRoZa
Geb
Level 41
God Stats
8W - 5L
1,455 SR
Queue Stats
599W - 644L
1,462 Elo+
Party 2
Hercules
Hercules
F5 elgenero25
Hercules
Level 25
God Stats
0W - 1L
1,584 SR
Queue Stats
26W - 23L
1,411 Elo+
Solo
Bastet
Bastet
OFuroGaWarui
Bastet
Level 8
God Stats
14W - 20L
1,422 SR
Queue Stats
155W - 187L
1,436 Elo+
Party 2
Sol
Sol
talner
Sol
Level 5
God Stats
5W - 5L
1,285 SR
Queue Stats
99W - 123L
1,162 Elo+
Party 2
Team Averages
Level 21
1,471 SR
1,387 Elo+

VS

Team Averages
Level 21
1,566 SR
1,482 Elo+
Izanami
Izanami
 
Izanami
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
ChristCrew
Kali
Level 29
God Stats
6W - 1L
1,790 SR
Queue Stats
63W - 36L
1,667 Elo+
Party 1
Athena
Athena
OfficialKail592
Athena
Level 24
God Stats
3W - 5L
1,402 SR
Queue Stats
42W - 42L
1,331 Elo+
Solo
Terra
Terra
SYLCAO
Terra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,577 Elo+
Party 1
Ra
Ra
untwafle
Ra
Level 25
God Stats
3W - 2L
1,635 SR
Queue Stats
29W - 49L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BoyMayor
Janus
9
1 / 5 / 1
5,828
530
5,153
5,245
1,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
ElRoZa
Geb
8
0 / 5 / 1
5,263
478
2,274
10,857
4,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
F5 elgenero25
Hercules
8
0 / 2 / 1
5,177
471
1,860
8,511
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bastet
9
2 / 5 / 1
6,032
548
4,297
8,769
2,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sol
talner
Sol
9
0 / 3 / 0
4,854
441
1,264
5,868
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
6 / 0 / 3
7,294
663
9,846
4,925
1,805
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
9 / 1 / 3
7,782
707
9,937
8,432
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 0
5,682
517
2,525
4,388
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Terra
SYLCAO
Terra
10
2 / 1 / 10
6,429
584
3,657
8,730
5,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 0 / 0
6,035
549
1,020
1,874
564
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
20
20
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
0
3
7.5
L
Janus
BoyMayor
Janus
1
5
1
0.3
W
9
1
3
10.5
L
Geb
ElRoZa
Geb
0
5
1
0.1
L
Hercules
F5 elgenero25
Hercules
0
2
1
0.25
L
Bastet
2
5
1
0.5
W
2
1
0
2
W
Terra
SYLCAO
Terra
2
1
10
7
L
Sol
talner
Sol
0
3
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,848
Damage
26,985
39,250
Taken
28,349
12,934
Mitigated
13,197
6,807
Healing
12,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,846
7,671
0
1,385
4,925
1,805
1,183
2,244
2,681
0
50,071
L
Janus
BoyMayor
Janus
5,153
668
0
832
5,245
1,121
0
771
4,474
26,297
0
W
9,937
5,191
0
5,245
8,432
3,448
0
2,337
6,095
0
39,703
L
Geb
ElRoZa
Geb
2,274
207
196
2,805
10,857
4,040
0
1,838
9,019
12,484
0
L
Hercules
F5 elgenero25
Hercules
1,860
260
0
1,104
8,511
4,314
330
2,123
6,225
0
15,599
L
Bastet
4,297
1,421
0
1,134
8,769
2,203
0
1,570
7,199
0
25,852
W
2,525
1,208
0
820
4,388
1,639
354
558
3,830
16,368
0
W
Terra
SYLCAO
Terra
3,657
800
741
2,355
8,730
5,741
29
2,750
5,980
16,599
0
L
Sol
talner
Sol
1,264
467
0
736
5,868
1,256
83
737
5,131
18,024
0
W
1,020
178
600
915
1,874
564
420
979
895
19,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,154
Gold Earned
33,222
182
Minions Killed
254
0
Camps Cleared
0
1,093,407
Distance Traveled
1,086,018
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,294
663
98
9
0
216,411
0
L
Janus
5,828
530
39
4
0
207,922
1
W
Kali
7,782
707
55
5
0
233,241
2
L
Geb
5,263
478
17
2
0
228,732
1
L
Hercules
5,177
471
38
3
0
219,864
0
L
Bastet
6,032
548
49
4
0
232,768
0
W
Athena
5,682
517
39
4
0
190,041
2
W
Terra
6,429
584
20
2
0
236,201
2
L
Sol
4,854
441
39
4
0
204,121
1
W
Ra
6,035
549
42
4
0
210,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role