Player Matchup

Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CapnNaldi
Izanami
Level 69
God Stats
48W - 39L
1,536 SR
Queue Stats
238W - 321L
1,423 Elo+
Party 1
Vulcan
Vulcan
HamsterConsumer
Vulcan
Level 87
God Stats
4W - 3L
1,924 SR
Queue Stats
536W - 617L
1,388 Elo+
Solo
Cerberus
Cerberus
MarkSyn
Cerberus
Level 124
God Stats
8W - 11L
1,525 SR
Queue Stats
100W - 112L
1,297 Elo+
Solo
Kali
Kali
xTkLeMeElmoX
Kali
Level 62
God Stats
93W - 88L
1,481 SR
Queue Stats
234W - 354L
1,357 Elo+
Party 1
Team Averages
Level 90
1,593 SR
1,393 Elo+

VS

Team Averages
Level 84
1,485 SR
1,339 Elo+
Ne Zha
Ne Zha
Doker11
Ne Zha
Level 88
God Stats
18W - 16L
1,411 SR
Queue Stats
522W - 596L
1,443 Elo+
Solo
Izanami
Izanami
Elenova
Izanami
Level 124
God Stats
28W - 30L
1,521 SR
Queue Stats
403W - 385L
1,489 Elo+
Solo
Chaac
Chaac
Grovos
Chaac
Level 56
God Stats
1W - 4L
1,500 SR
Queue Stats
81W - 91L
1,251 Elo+
Party 2
Scylla
Scylla
PandaOfFurry
Scylla
Level 91
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 84L
1,175 Elo+
Party 2
Bacchus
Bacchus
RicardoHenfield
Bacchus
Level 61
God Stats
15W - 14L
1,491 SR
Queue Stats
114W - 150L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 2 / 2
10,279
605
9,391
11,793
4,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
CapnNaldi
Izanami
15
3 / 3 / 11
9,717
572
10,773
10,954
3,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
5 / 5 / 8
9,785
576
9,653
8,628
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
MarkSyn
Cerberus
15
4 / 1 / 10
9,916
583
7,987
12,241
10,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 4 / 9
10,127
596
9,799
13,451
4,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Doker11
Ne Zha
14
5 / 6 / 2
8,844
520
4,807
14,931
5,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Elenova
Izanami
13
3 / 6 / 1
8,067
475
9,995
14,174
3,614
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Grovos
Chaac
11
1 / 5 / 4
6,829
402
5,365
12,052
8,292
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
15
6 / 6 / 2
9,173
540
8,579
9,346
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
0 / 4 / 3
6,604
388
3,553
13,266
8,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
27
Kills
15
15
Deaths
27
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
2
2
5
W
Izanami
CapnNaldi
Izanami
3
3
11
2.83
L
Ne Zha
Doker11
Ne Zha
5
6
2
1
L
Izanami
Elenova
Izanami
3
6
1
0.58
L
Chaac
Grovos
Chaac
1
5
4
0.6
W
5
5
8
1.8
W
Cerberus
MarkSyn
Cerberus
4
1
10
9
L
Scylla
6
6
2
1.17
L
0
4
3
0.38
W
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,603
Damage
32,299
57,067
Taken
63,769
25,765
Mitigated
28,651
18,902
Healing
13,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,391
3,188
0
6,590
11,793
4,411
1,073
1,847
9,807
51,077
7,689
W
Izanami
CapnNaldi
Izanami
10,773
8,486
0
3,156
10,954
3,578
3,028
1,384
9,530
0
72,356
L
Ne Zha
Doker11
Ne Zha
4,807
1,150
0
5,418
14,931
5,313
0
3,335
11,522
0
47,636
L
Izanami
Elenova
Izanami
9,995
7,014
0
4,497
14,174
3,614
0
6,606
7,554
0
55,732
L
Chaac
Grovos
Chaac
5,365
765
0
2,551
12,052
8,292
0
6,041
5,917
0
24,802
W
9,653
4,494
0
1,273
8,628
2,937
581
3,330
5,052
49,051
0
W
Cerberus
MarkSyn
Cerberus
7,987
497
0
3,640
12,241
10,102
0
1,702
10,365
37,361
0
L
Scylla
8,579
637
0
500
9,346
2,681
216
4,288
4,750
35,408
0
L
3,553
394
0
516
13,266
8,751
0
5,842
7,392
16,988
0
W
9,799
4,454
0
4,243
13,451
4,737
643
3,047
10,181
0
60,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,824
Gold Earned
39,517
503
Minions Killed
338
0
Camps Cleared
0
1,613,098
Distance Traveled
1,442,837
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,279
605
84
5
0
283,211
6
W
Izanami
9,717
572
142
8
0
316,821
3
L
Ne Zha
8,844
520
92
5
0
278,664
0
L
Izanami
8,067
475
90
5
0
247,388
3
L
Chaac
6,829
402
47
3
0
310,470
2
W
Vulcan
9,785
576
88
5
0
328,978
2
W
Cerberus
9,916
583
99
6
0
329,291
6
L
Scylla
9,173
540
93
5
0
290,988
3
L
Bacchus
6,604
388
16
1
0
315,327
2
W
Kali
10,127
596
90
5
0
354,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role