Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Asverix
Chaac
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,574 Elo+
Solo
Nox
Nox
FairyBodParent
Nox
Level 104
God Stats
11W - 24L
1,326 SR
Queue Stats
399W - 466L
1,524 Elo+
Party 2
Neith
Neith
FluffyRuffles95
Neith
Level 84
God Stats
4W - 6L
1,355 SR
Queue Stats
285W - 354L
1,476 Elo+
Party 2
Ao Kuang
Ao Kuang
mrpepinisho
Ao Kuang
Level 147
God Stats
0W - 2L
1,281 SR
Queue Stats
281W - 290L
1,433 Elo+
Party 1
Team Averages
Level 112
1,392 SR
1,501 Elo+

VS

Team Averages
Level 110
1,506 SR
1,478 Elo+
Zeus
Zeus
BearSoup
Zeus
Level 157
God Stats
8W - 7L
1,564 SR
Queue Stats
468W - 447L
1,520 Elo+
Solo
Thor
Thor
RekageUltra
Thor
Level 69
God Stats
1W - 0L
1,185 SR
Queue Stats
248W - 244L
1,513 Elo+
Solo
Aphrodite
Aphrodite
TuNiips
Aphrodite
Level 55
God Stats
13W - 7L
1,642 SR
Queue Stats
135W - 118L
1,524 Elo+
Solo
Rama
Rama
hurtgaymurz
Rama
Level 121
God Stats
6W - 4L
1,500 SR
Queue Stats
79W - 81L
1,327 Elo+
Solo
Cu Chulainn
Cu Chulainn
khorp
Cu Chulainn
Level 146
God Stats
5W - 6L
1,639 SR
Queue Stats
289W - 281L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
3 / 3 / 7
8,786
586
7,847
8,471
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chaac
Asverix
Chaac
9
0 / 4 / 0
5,841
389
2,987
8,282
6,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
6 / 5 / 2
7,958
531
7,372
8,308
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 2
7,492
499
5,523
7,987
2,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
mrpepinisho
Ao Kuang
12
3 / 3 / 5
7,946
530
6,414
12,093
4,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
3 / 6 / 2
9,029
602
8,857
9,971
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
3 / 1 / 6
8,905
594
5,071
12,377
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
TuNiips
Aphrodite
11
2 / 3 / 3
7,623
508
834
9,476
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 1 / 4
8,672
578
8,305
10,294
2,803
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
khorp
Cu Chulainn
15
5 / 2 / 3
9,323
622
9,132
10,343
7,493
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
13
Kills
17
17
Deaths
13
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
3
7
2.17
L
Chaac
Asverix
Chaac
0
4
0
0
W
Zeus
3
6
2
0.67
L
6
5
2
1.4
L
1
2
2
1
W
3
1
6
6
W
Aphrodite
TuNiips
Aphrodite
2
3
3
1.17
W
4
1
4
6
W
Cu Chulainn
khorp
Cu Chulainn
5
2
3
3.25
L
Ao Kuang
mrpepinisho
Ao Kuang
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,143
Damage
32,199
45,141
Taken
52,461
19,598
Mitigated
24,402
13,964
Healing
24,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,847
461
0
1,225
8,471
3,136
0
2,952
5,519
46,259
0
L
Chaac
Asverix
Chaac
2,987
781
0
2,999
8,282
6,928
0
481
7,801
0
22,287
W
Zeus
8,857
1,198
0
2,630
9,971
3,604
0
8,574
1,397
55,303
0
L
7,372
635
99
2,664
8,308
2,579
711
870
7,438
27,097
0
L
5,523
2,182
0
2,222
7,987
2,365
510
609
7,378
0
48,760
W
5,071
1,670
0
5,683
12,377
4,580
246
3,544
8,792
0
53,588
W
Aphrodite
TuNiips
Aphrodite
834
472
2,494
5,161
9,476
5,922
274
2,461
7,015
25,117
0
W
8,305
6,799
0
5,504
10,294
2,803
2,810
4,277
6,017
0
51,839
W
Cu Chulainn
khorp
Cu Chulainn
9,132
2,345
0
3,286
10,343
7,493
362
2,672
7,070
7,662
49,640
L
Ao Kuang
mrpepinisho
Ao Kuang
6,414
1,620
0
4,755
12,093
4,590
0
6,206
5,887
34,552
7,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,023
Gold Earned
43,552
328
Minions Killed
469
0
Camps Cleared
0
1,323,819
Distance Traveled
1,403,099
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,786
586
96
6
0
269,938
3
L
Chaac
5,841
389
30
2
0
209,271
3
W
Zeus
9,029
602
113
8
0
273,056
5
L
Nox
7,958
531
34
2
0
264,959
3
L
Neith
7,492
499
95
6
0
274,942
0
W
Thor
8,905
594
91
6
0
308,490
6
W
Aphrodite
7,623
508
57
4
0
246,837
4
W
Rama
8,672
578
91
6
0
280,700
2
W
Cu Chulainn
9,323
622
117
8
0
294,016
2
L
Ao Kuang
7,946
530
73
5
0
304,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role