Player Matchup

Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Gold II
nOOk x3234x
Artio
Gold II
Level 160
God Stats
7W - 12L
1,304 SR
Queue Stats
543W - 520L
1,560 MMR
Party 1
Sol
Sol
Gold V
Αlfy
Sol
Gold V
Level 103
God Stats
5W - 0L
1,899 SR
Queue Stats
24W - 3L
1,631 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 139
1,567 SR
1,564 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,609 SR
1,741 MMR
Ra
Ra
Gold II
GREYC0UCH
Ra
Gold II
Level 108
God Stats
15W - 25L
1,556 SR
Queue Stats
334W - 381L
1,718 MMR
Party 2
Neith
Neith
Gold I
LazyKitten24140
Neith
Gold I
Level 126
God Stats
70W - 79L
1,540 SR
Queue Stats
341W - 355L
1,565 MMR
Solo
Vamana
Vamana
Platinum IV
Rat in Taco
Vamana
Platinum IV
Level 100
God Stats
21W - 14L
1,732 SR
Queue Stats
186W - 200L
1,940 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 3 / 8
8,163
680
5,125
7,617
2,522
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 1 / 8
9,187
766
3,602
13,320
14,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sol
Αlfy
Sol
13
8 / 3 / 5
9,840
820
24,274
14,664
6,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
PersephoneZeusTiamatAphroditeThoth

VS

Bans
Morgan Le FaySobekCerberusAresCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 4
7,786
649
5,906
9,887
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 5 / 2
7,647
637
9,453
9,852
3,554
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
9
0 / 5 / 4
6,722
560
6,252
15,614
10,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
13
Kills
6
7
Deaths
13
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
3
8
1.67
L
3
3
4
1.67
L
3
5
2
0.8
L
Vamana
0
5
4
0.4
W
4
1
8
8
W
Sol
Αlfy
Sol
8
3
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,001
Damage
21,611
35,601
Taken
35,353
22,627
Mitigated
17,645
16,235
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,125
4,096
0
1,892
7,617
2,522
1,547
2,101
5,344
0
33,730
L
5,906
236
887
4,308
9,887
3,592
0
6,803
3,084
30,074
0
L
9,453
3,806
164
1,676
9,852
3,554
0
7,125
2,727
0
19,479
L
Vamana
6,252
1,591
0
2,506
15,614
10,499
0
10,969
4,645
0
11,321
W
3,602
176
341
5,043
13,320
14,053
0
1,798
11,196
11,970
0
W
Sol
Αlfy
Sol
24,274
12,375
0
8,959
14,664
6,052
1,613
1,756
12,703
51,077
6,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,190
Gold Earned
22,155
150
Minions Killed
101
7
Camps Cleared
3
625,294
Distance Traveled
661,140
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,163
680
64
5
5
196,731
0
L
Ra
7,786
649
63
5
2
221,671
5
L
Neith
7,647
637
28
2
1
193,638
3
L
Vamana
6,722
560
10
1
0
245,831
3
W
Artio
9,187
766
14
1
0
230,730
3
W
Sol
9,840
820
72
6
2
197,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role