Player Matchup

Chang'e
Chang'e
Hondolorian
Chang'e
Level 46
God Stats
13W - 9L
1,613 SR
Queue Stats
32W - 41L
1,546 Elo+
Party 1
Hercules
Hercules
lamHumpHammer42
Hercules
Level 109
God Stats
0W - 1L
1,907 SR
Queue Stats
20W - 27L
1,419 Elo+
Party 1
Danzaburou
Danzaburou
themillers0502
Danzaburou
Level 45
God Stats
5W - 8L
1,352 SR
Queue Stats
9W - 15L
1,363 Elo+
Party 1
Team Averages
Level 67
1,624 SR
1,442 Elo+

VS

Team Averages
Level 70
1,688 SR
1,453 Elo+
Chaac
Chaac
CLutchNit4DUBZ
Chaac
Level 61
God Stats
78W - 61L
1,625 SR
Queue Stats
423W - 478L
1,380 Elo+
Solo
Hel
Hel
GHosTNInja3312
Hel
Level 82
God Stats
30W - 29L
1,799 SR
Queue Stats
480W - 465L
1,436 Elo+
Solo
Anhur
Anhur
agente_ru
Anhur
Level 68
God Stats
10W - 10L
1,641 SR
Queue Stats
136W - 102L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hondolorian
Chang'e
11
3 / 7 / 1
8,017
668
9,611
14,232
3,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
9
1 / 5 / 3
6,993
583
7,224
15,052
7,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
themillers0502
Danzaburou
10
1 / 5 / 2
6,955
580
5,802
10,088
2,734
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 4
9,766
814
16,176
13,869
9,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
3 / 1 / 12
8,924
744
6,714
11,037
4,326
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
agente_ru
Anhur
13
4 / 2 / 11
9,068
756
7,592
12,749
4,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
17
17
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
10
2
4
6
W
3
1
12
9
L
Chang'e
Hondolorian
Chang'e
3
7
1
0.5
W
Anhur
agente_ru
Anhur
4
2
11
4.75
L
Hercules
1
5
3
0.5
L
Danzaburou
themillers0502
Danzaburou
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,637
Damage
30,482
39,372
Taken
37,655
14,169
Mitigated
18,847
7,647
Healing
21,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,176
3,183
776
5,046
13,869
9,863
562
2,947
10,922
0
37,963
W
6,714
1,790
6,771
6,328
11,037
4,326
147
3,342
7,695
20,942
0
L
Chang'e
Hondolorian
Chang'e
9,611
506
1,178
2,272
14,232
3,895
0
2,021
11,690
26,047
0
W
Anhur
agente_ru
Anhur
7,592
3,520
0
2,633
12,749
4,658
1,230
3,951
8,798
0
41,582
L
Hercules
7,224
1,165
0
3,691
15,052
7,540
0
3,944
10,447
0
16,592
L
Danzaburou
themillers0502
Danzaburou
5,802
1,690
0
506
10,088
2,734
0
1,421
8,367
0
17,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,965
Gold Earned
27,758
82
Minions Killed
144
2
Camps Cleared
8
565,077
Distance Traveled
708,684
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,766
814
42
4
2
249,651
2
W
Hel
8,924
744
35
3
1
234,343
1
L
Chang'e
8,017
668
37
3
0
191,944
3
W
Anhur
9,068
756
67
6
5
224,690
1
L
Hercules
6,993
583
24
2
1
185,571
0
L
Danzaburou
6,955
580
21
2
1
187,562
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role