Player Matchup

Sun Wukong
Sun Wukong
ALFsoldier
Sun Wukong
Level 129
God Stats
3W - 2L
1,685 SR
Queue Stats
115W - 102L
1,582 Elo+
Solo
Gilgamesh
Gilgamesh
Chaostheory375
Gilgamesh
Level 109
God Stats
20W - 17L
1,618 SR
Queue Stats
331W - 334L
1,511 Elo+
Solo
Nu Wa
Nu Wa
GelJoe2594
Nu Wa
Level 157
God Stats
1W - 2L
1,200 SR
Queue Stats
588W - 565L
1,544 Elo+
Solo
Charybdis
Charybdis
Icecoldgreed
Charybdis
Level 126
God Stats
10W - 7L
1,553 SR
Queue Stats
101W - 69L
1,617 Elo+
Solo
Ares
Ares
NoGankZone
Ares
Level 128
God Stats
1W - 3L
1,550 SR
Queue Stats
55W - 78L
1,474 Elo+
Solo
Team Averages
Level 130
1,521 SR
1,546 Elo+

VS

Team Averages
Level 139
1,485 SR
1,543 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Cocojnr
Chang'e
Level 145
God Stats
4W - 10L
1,255 SR
Queue Stats
530W - 509L
1,563 Elo+
Solo
Hachiman
Hachiman
Slydy
Hachiman
Level 113
God Stats
4W - 1L
1,602 SR
Queue Stats
94W - 80L
1,592 Elo+
Solo
Achilles
Achilles
WonderfallBC
Achilles
Level 129
God Stats
3W - 7L
1,457 SR
Queue Stats
420W - 384L
1,508 Elo+
Solo
Poseidon
Poseidon
gfgfgfgfgfgfgf
Poseidon
Level 150
God Stats
81W - 61L
1,613 SR
Queue Stats
138W - 144L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALFsoldier
Sun Wukong
9
0 / 4 / 1
5,344
534
3,043
8,115
3,322
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Chaostheory375
Gilgamesh
7
0 / 3 / 1
4,267
427
4,034
7,474
3,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
8
0 / 3 / 0
4,963
496
3,467
4,014
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Icecoldgreed
Charybdis
9
0 / 2 / 0
4,743
474
2,826
4,268
929
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 1 / 0
5,763
576
3,929
6,473
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 1 / 2
5,375
538
1,677
6,597
1,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Cocojnr
Chang'e
9
0 / 1 / 3
5,338
534
3,749
4,294
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Slydy
Hachiman
11
5 / 0 / 0
6,658
666
4,121
5,487
1,307
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Achilles
WonderfallBC
Achilles
9
2 / 0 / 4
5,278
528
3,914
7,961
5,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Poseidon
12
3 / 1 / 1
6,608
661
5,330
6,122
1,995
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
13
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
2
4
L
Sun Wukong
ALFsoldier
Sun Wukong
0
4
1
0.13
L
Gilgamesh
Chaostheory375
Gilgamesh
0
3
1
0.17
W
Chang'e
Cocojnr
Chang'e
0
1
3
1.5
L
Nu Wa
0
3
0
0
L
Charybdis
Icecoldgreed
Charybdis
0
2
0
0
L
3
1
0
3
W
Hachiman
Slydy
Hachiman
5
0
0
5
W
Achilles
WonderfallBC
Achilles
2
0
4
4
W
Poseidon
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,299
Damage
18,791
30,344
Taken
30,461
11,202
Mitigated
11,394
6,259
Healing
16,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,677
377
0
805
6,597
1,841
0
1,391
5,050
0
26,755
L
Sun Wukong
ALFsoldier
Sun Wukong
3,043
318
0
1,383
8,115
3,322
0
4,897
3,218
0
26,280
L
Gilgamesh
Chaostheory375
Gilgamesh
4,034
720
0
656
7,474
3,041
0
813
6,313
0
12,264
W
Chang'e
Cocojnr
Chang'e
3,749
301
1,795
2,930
4,294
1,131
0
1,979
2,161
32,135
0
L
Nu Wa
3,467
1,172
0
576
4,014
1,028
0
1,209
2,639
29,215
0
L
Charybdis
Icecoldgreed
Charybdis
2,826
1,849
0
1,153
4,268
929
0
0
4,193
0
26,496
L
3,929
0
0
2,491
6,473
2,882
0
2,160
4,186
24,129
0
W
Hachiman
Slydy
Hachiman
4,121
2,377
0
3,837
5,487
1,307
0
354
5,025
0
39,872
W
Achilles
WonderfallBC
Achilles
3,914
948
0
3,395
7,961
5,120
20
1,411
6,032
0
9,995
W
Poseidon
5,330
1,138
0
3,483
6,122
1,995
0
1,893
4,167
43,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,080
Gold Earned
29,257
249
Minions Killed
311
0
Camps Cleared
0
931,443
Distance Traveled
951,877
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,375
538
45
5
0
202,050
1
L
Sun Wukong
5,344
534
57
6
0
195,470
1
L
Gilgamesh
4,267
427
17
2
0
193,850
4
W
Chang'e
5,338
534
77
8
0
202,200
3
L
Nu Wa
4,963
496
71
7
0
168,607
3
L
Charybdis
4,743
474
51
5
0
179,750
4
L
Ares
5,763
576
53
5
0
193,766
4
W
Hachiman
6,658
666
84
8
0
178,866
3
W
Achilles
5,278
528
16
2
0
203,507
3
W
Poseidon
6,608
661
89
9
0
165,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role