Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
defez7777
Medusa
Level 67
God Stats
4W - 1L
1,680 SR
Queue Stats
282W - 327L
1,472 Elo+
Party 3
Arachne
Arachne
juanxoms97
Arachne
Level 65
God Stats
11W - 2L
1,622 SR
Queue Stats
217W - 259L
1,456 Elo+
Party 3
Sylvanus
Sylvanus
pathmfc
Sylvanus
Level 126
God Stats
34W - 32L
1,478 SR
Queue Stats
225W - 236L
1,411 Elo+
Party 1
Team Averages
Level 84
1,556 SR
1,468 Elo+

VS

Team Averages
Level 77
1,484 SR
1,427 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Vandraziox
Geb
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,353 Elo+
Party 2
Artemis
Artemis
lastkniight
Artemis
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 14L
1,359 Elo+
Party 2
Mercury
Mercury
tágavága
Mercury
Level 57
God Stats
4W - 4L
1,419 SR
Queue Stats
155W - 139L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
0 / 0 / 0
7,871
605
1,059
5,508
1,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
 
Hercules
13
1 / 0 / 2
7,037
541
4,570
10,040
5,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
defez7777
Medusa
13
3 / 1 / 7
7,714
593
6,809
4,757
1,278
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
juanxoms97
Arachne
13
7 / 1 / 1
8,144
626
5,687
6,892
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
pathmfc
Sylvanus
12
4 / 0 / 5
7,155
550
3,967
7,395
5,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 1 / 1
7,017
540
1,395
3,247
884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
 
Erlang Shen
11
0 / 3 / 0
6,450
496
7,260
9,152
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 1
5,843
449
2,178
8,947
4,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
lastkniight
Artemis
10
1 / 4 / 0
5,711
439
3,552
5,977
1,473
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
tágavága
Mercury
11
1 / 3 / 0
6,445
496
1,714
7,918
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
15
Kills
2
2
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
0
0
W
Hercules
 
Hercules
1
0
2
2
L
Ra
 
Ra
0
1
1
0.5
L
Erlang Shen
 
Erlang Shen
0
3
0
0
L
0
4
1
0.13
W
Medusa
defez7777
Medusa
3
1
7
6.5
W
Arachne
juanxoms97
Arachne
7
1
1
7.5
L
Artemis
lastkniight
Artemis
1
4
0
0.25
W
Sylvanus
pathmfc
Sylvanus
4
0
5
6.5
L
Mercury
tágavága
Mercury
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,092
Damage
16,099
34,592
Taken
35,241
17,416
Mitigated
12,697
19,363
Healing
8,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,059
99
169
4,117
5,508
1,705
0
517
4,991
54,935
0
W
Hercules
 
Hercules
4,570
919
0
6,771
10,040
5,744
359
49
9,991
0
28,555
L
Ra
 
Ra
1,395
264
18
1,068
3,247
884
0
699
2,548
50,804
0
L
Erlang Shen
 
Erlang Shen
7,260
2,391
0
3,567
9,152
3,448
0
0
8,467
364
30,074
L
2,178
179
0
1,651
8,947
4,551
0
1,929
7,018
8,098
0
W
Medusa
defez7777
Medusa
6,809
2,661
0
220
4,757
1,278
252
1,042
3,715
0
52,599
W
Arachne
juanxoms97
Arachne
5,687
3,853
0
2,960
6,892
3,205
322
685
6,207
0
44,014
L
Artemis
lastkniight
Artemis
3,552
1,893
0
1,398
5,977
1,473
98
1,228
4,749
0
34,279
W
Sylvanus
pathmfc
Sylvanus
3,967
1,546
1,546
3,580
7,395
5,484
144
1,905
5,490
22,037
9,495
L
Mercury
tágavága
Mercury
1,714
692
0
466
7,918
2,341
0
659
7,217
0
40,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,921
Gold Earned
31,466
393
Minions Killed
335
0
Camps Cleared
0
1,252,647
Distance Traveled
1,221,862
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,871
605
126
10
0
237,928
5
W
Hercules
7,037
541
54
4
0
228,567
3
L
Ra
7,017
540
102
8
0
228,035
6
L
Erlang Shen
6,450
496
67
5
0
228,563
3
L
Geb
5,843
449
6
0
0
244,646
4
W
Medusa
7,714
593
76
6
0
267,315
2
W
Arachne
8,144
626
89
7
0
319,041
5
L
Artemis
5,711
439
78
6
0
222,509
0
W
Sylvanus
7,155
550
48
4
0
199,796
1
L
Mercury
6,445
496
82
6
0
298,109
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role