Player Matchup

Ymir
Ymir
GauntletTime
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Sol
Sol
KoreBae
Sol
Level 47
God Stats
4W - 13L
1,406 SR
Queue Stats
7W - 14L
1,427 Elo+
Party 3
Sun Wukong
Sun Wukong
NeikGrim2
Sun Wukong
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 140L
1,382 Elo+
Solo
Kukulkan
Kukulkan
adirtysockpuppet
Kukulkan
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,368 Elo+
Solo
Hun Batz
Hun Batz
mrbunny01
Hun Batz
Level 26
God Stats
8W - 5L
1,589 SR
Queue Stats
18W - 22L
1,406 Elo+
Solo
Team Averages
Level 19
1,499 SR
1,417 Elo+

VS

Team Averages
Level 30
1,501 SR
1,411 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
LARGEDAVIS
Cabrakan
Level 29
God Stats
3W - 3L
1,682 SR
Queue Stats
144W - 130L
1,542 Elo+
Party 1
Zhong Kui
Zhong Kui
NikDubois
Zhong Kui
Level 9
God Stats
9W - 17L
1,688 SR
Queue Stats
40W - 92L
1,274 Elo+
Party 2
Cerberus
Cerberus
Ranser360
Cerberus
Level 10
God Stats
3W - 15L
1,500 SR
Queue Stats
11W - 23L
1,463 Elo+
Party 1
Bakasura
Bakasura
mikemal01
Bakasura
Level 61
God Stats
0W - 3L
1,134 SR
Queue Stats
50W - 94L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,325
488
7,854
11,244
8,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
12
2 / 0 / 3
7,235
482
6,055
6,804
2,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
NeikGrim2
Sun Wukong
14
3 / 0 / 2
8,084
539
7,285
8,719
4,984
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
6 / 2 / 4
9,047
603
8,898
8,683
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
mrbunny01
Hun Batz
12
4 / 4 / 4
7,926
528
4,423
10,794
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
6 / 3 / 0
8,253
550
11,281
8,470
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
LARGEDAVIS
Cabrakan
8
0 / 3 / 2
5,991
399
4,127
11,127
7,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
NikDubois
Zhong Kui
9
1 / 2 / 0
5,785
386
4,824
8,443
6,081
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Ranser360
Cerberus
12
0 / 4 / 0
6,598
440
2,483
12,560
10,137
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bakasura
mikemal01
Bakasura
9
0 / 5 / 2
5,809
387
3,842
9,948
4,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
17
Kills
7
7
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
6
3
0
2
W
2
1
4
4
W
Sol
2
0
3
3.5
L
Cabrakan
LARGEDAVIS
Cabrakan
0
3
2
0.33
W
Sun Wukong
NeikGrim2
Sun Wukong
3
0
2
4
L
Zhong Kui
NikDubois
Zhong Kui
1
2
0
0.5
L
Cerberus
Ranser360
Cerberus
0
4
0
0
W
6
2
4
4
L
Bakasura
mikemal01
Bakasura
0
5
2
0.2
W
Hun Batz
mrbunny01
Hun Batz
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,515
Damage
26,557
46,244
Taken
50,548
20,963
Mitigated
31,524
14,484
Healing
12,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
11,281
3,130
0
865
8,470
2,962
0
4,466
4,004
53,510
0
W
7,854
1,137
0
3,082
11,244
8,405
0
5,891
5,234
33,161
0
W
Sol
6,055
3,576
0
4,706
6,804
2,378
612
4,086
2,624
45,739
0
L
Cabrakan
LARGEDAVIS
Cabrakan
4,127
1,048
0
2,372
11,127
7,687
0
7,247
3,880
15,051
0
W
Sun Wukong
NeikGrim2
Sun Wukong
7,285
2,420
0
2,493
8,719
4,984
115
3,431
5,001
0
39,905
L
Zhong Kui
NikDubois
Zhong Kui
4,824
1,600
0
1,467
8,443
6,081
0
6,409
2,034
18,498
0
L
Cerberus
Ranser360
Cerberus
2,483
516
0
5,526
12,560
10,137
0
2,381
10,179
40,066
0
W
8,898
1,264
187
3,518
8,683
2,305
426
5,014
3,500
61,737
0
L
Bakasura
mikemal01
Bakasura
3,842
2,355
0
2,374
9,948
4,657
256
2,304
7,644
0
17,514
W
Hun Batz
mrbunny01
Hun Batz
4,423
1,439
0
498
10,794
2,891
412
4,388
6,211
0
50,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,617
Gold Earned
32,436
400
Minions Killed
315
0
Camps Cleared
0
1,290,590
Distance Traveled
1,208,846
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,253
550
98
7
0
253,382
4
W
Ymir
7,325
488
45
3
0
225,199
2
W
Sol
7,235
482
93
6
0
219,803
0
L
Cabrakan
5,991
399
25
2
0
248,955
3
W
Sun Wukong
8,084
539
64
4
0
260,221
6
L
Zhong Kui
5,785
386
31
2
0
202,108
0
L
Cerberus
6,598
440
113
8
0
230,879
0
W
Kukulkan
9,047
603
117
8
0
297,877
4
L
Bakasura
5,809
387
48
3
0
273,522
0
W
Hun Batz
7,926
528
81
5
0
287,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role