Player Matchup

Gilgamesh
Gilgamesh
El Cura MF
Gilgamesh
Level 95
God Stats
91W - 71L
1,556 SR
Queue Stats
569W - 572L
1,428 Elo+
Solo
Chaac
Chaac
Hendriot-10
Chaac
Level 46
God Stats
10W - 12L
1,446 SR
Queue Stats
28W - 32L
1,414 Elo+
Solo
Danzaburou
Danzaburou
Jaays oo
Danzaburou
Level 66
God Stats
9W - 13L
1,553 SR
Queue Stats
233W - 268L
1,482 Elo+
Solo
Arachne
Arachne
Kaesuhdeeuh
Arachne
Level 107
God Stats
2W - 5L
1,379 SR
Queue Stats
173W - 176L
1,393 Elo+
Solo
Sol
Sol
PositiveStuff
Sol
Level 68
God Stats
2W - 4L
1,387 SR
Queue Stats
250W - 254L
1,434 Elo+
Solo
Team Averages
Level 76
1,464 SR
1,430 Elo+

VS

Team Averages
Level 107
1,560 SR
1,450 Elo+
Izanami
Izanami
Dark--Berto
Izanami
Level 145
God Stats
11W - 10L
1,466 SR
Queue Stats
475W - 460L
1,489 Elo+
Solo
Xing Tian
Xing Tian
SA Slow Lime
Xing Tian
Level 128
God Stats
2W - 3L
1,475 SR
Queue Stats
116W - 124L
1,439 Elo+
Party 1
Fenrir
Fenrir
SwampMech
Fenrir
Level 68
God Stats
5W - 3L
1,548 SR
Queue Stats
263W - 255L
1,450 Elo+
Solo
Sylvanus
Sylvanus
stillwing360
Sylvanus
Level 88
God Stats
11W - 13L
1,586 SR
Queue Stats
96W - 102L
1,432 Elo+
Solo
Cupid
Cupid
xLEVITICUSz
Cupid
Level 106
God Stats
3W - 0L
1,725 SR
Queue Stats
92W - 104L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
El Cura MF
Gilgamesh
15
1 / 6 / 5
10,971
439
7,951
37,897
21,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
0 / 9 / 4
10,933
437
7,512
20,684
10,993
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Jaays oo
Danzaburou
18
2 / 4 / 6
12,085
483
13,195
15,798
5,509
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Kaesuhdeeuh
Arachne
19
2 / 6 / 7
12,262
490
9,428
22,493
11,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
9 / 3 / 2
13,114
525
24,190
18,410
9,338
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dark--Berto
Izanami
19
4 / 3 / 6
12,698
508
13,239
19,235
6,517
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
SA Slow Lime
Xing Tian
19
8 / 3 / 10
13,996
560
16,812
21,955
30,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
SwampMech
Fenrir
19
1 / 4 / 11
12,589
504
10,940
22,348
13,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
stillwing360
Sylvanus
19
7 / 3 / 11
12,974
519
15,699
18,018
16,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
8 / 2 / 12
13,523
541
24,351
16,931
6,772
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
78
14
Kills
28
28
Deaths
15
24
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Izanami
Dark--Berto
Izanami
4
3
6
2.33
L
Gilgamesh
El Cura MF
Gilgamesh
1
6
5
0.58
L
0
9
4
0.22
L
Danzaburou
Jaays oo
Danzaburou
2
4
6
1.25
L
Arachne
Kaesuhdeeuh
Arachne
2
6
7
0.92
L
9
3
2
3.33
W
Xing Tian
SA Slow Lime
Xing Tian
8
3
10
4.33
W
Fenrir
SwampMech
Fenrir
1
4
11
1.63
W
Sylvanus
stillwing360
Sylvanus
7
3
11
4.17
W
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,276
Damage
81,041
115,282
Taken
98,487
59,434
Mitigated
73,635
42,321
Healing
38,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Dark--Berto
Izanami
13,239
7,200
0
3,563
19,235
6,517
2,228
8,256
10,979
0
94,644
L
Gilgamesh
El Cura MF
Gilgamesh
7,951
1,123
186
11,163
37,897
21,794
0
8,537
29,360
0
46,857
L
7,512
1,179
505
5,499
20,684
10,993
936
7,445
13,239
0
61,877
L
Danzaburou
Jaays oo
Danzaburou
13,195
4,202
0
7,479
15,798
5,509
1,010
6,849
8,949
0
86,452
L
Arachne
Kaesuhdeeuh
Arachne
9,428
6,443
0
7,350
22,493
11,800
0
5,648
16,845
0
98,996
L
24,190
8,138
0
10,139
18,410
9,338
952
3,543
14,867
95,243
0
W
Xing Tian
SA Slow Lime
Xing Tian
16,812
1,161
1,162
4,809
21,955
30,330
254
3,423
18,532
52,239
0
W
Fenrir
SwampMech
Fenrir
10,940
3,031
272
3,633
22,348
13,801
1,788
7,076
15,272
0
108,545
W
Sylvanus
stillwing360
Sylvanus
15,699
5,437
5,000
7,369
18,018
16,215
1,430
4,803
13,215
53,198
13,527
W
24,351
14,388
1,996
10,260
16,931
6,772
2,038
3,693
13,238
0
106,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,365
Gold Earned
65,780
594
Minions Killed
617
0
Camps Cleared
0
2,394,654
Distance Traveled
2,304,809
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,698
508
161
6
0
491,794
6
L
Gilgamesh
10,971
439
67
3
0
482,091
1
L
Chaac
10,933
437
107
4
0
489,353
4
L
Danzaburou
12,085
483
134
5
0
450,370
1
L
Arachne
12,262
490
149
6
0
515,235
3
L
Sol
13,114
525
137
5
0
457,605
3
W
Xing Tian
13,996
560
55
2
0
430,170
3
W
Fenrir
12,589
504
155
6
0
514,686
2
W
Sylvanus
12,974
519
115
5
0
418,513
4
W
Cupid
13,523
541
131
5
0
449,646
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role