Player Matchup

Cthulhu
Cthulhu
MagicJuanson
Cthulhu
Level 96
God Stats
3W - 0L
1,894 SR
Queue Stats
86W - 78L
1,498 Elo+
Party 2
Heimdallr
Heimdallr
Marcusbsleepy
Heimdallr
Level 30
God Stats
3W - 1L
1,625 SR
Queue Stats
35W - 25L
1,378 Elo+
Party 2
King Arthur
King Arthur
Mlg420BongHitz
King Arthur
Level 151
God Stats
10W - 7L
1,602 SR
Queue Stats
142W - 130L
1,569 Elo+
Party 2
Zeus
Zeus
badrash35
Zeus
Level 158
God Stats
3W - 0L
1,712 SR
Queue Stats
43W - 46L
1,445 Elo+
Party 2
Artemis
Artemis
cannibleking
Artemis
Level 18
God Stats
6W - 2L
1,913 SR
Queue Stats
35W - 24L
1,125 Elo+
Party 2
Team Averages
Level 91
1,749 SR
1,403 Elo+

VS

Team Averages
Level 113
1,585 SR
1,526 Elo+
Ganesha
Ganesha
 
Ganesha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Yumerasai
Danzaburou
Level 26
God Stats
1W - 1L
1,817 SR
Queue Stats
19W - 17L
1,578 Elo+
Solo
Gilgamesh
Gilgamesh
aTagHasNoName
Gilgamesh
Level 158
God Stats
5W - 3L
1,608 SR
Queue Stats
107W - 88L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MagicJuanson
Cthulhu
13
3 / 2 / 12
8,807
881
8,339
9,991
8,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
Marcusbsleepy
Heimdallr
13
5 / 2 / 6
7,953
795
4,706
6,551
2,091
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Mlg420BongHitz
King Arthur
14
4 / 1 / 11
8,289
829
9,230
9,113
6,679
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
16
8 / 1 / 6
9,541
954
15,542
5,772
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
cannibleking
Artemis
13
0 / 2 / 11
7,295
730
7,612
7,944
4,693
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 4 / 8
8,004
800
8,814
12,742
11,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
 
Nox
13
2 / 1 / 2
7,354
735
7,006
8,024
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
 
Bakasura
12
2 / 4 / 2
6,892
689
3,367
9,036
3,172
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Yumerasai
Danzaburou
14
3 / 6 / 1
8,245
825
7,394
10,418
3,466
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
aTagHasNoName
Gilgamesh
10
1 / 5 / 1
6,117
612
5,055
12,385
8,027
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
20
Kills
8
8
Deaths
20
46
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
8
1
L
Nox
 
Nox
2
1
2
3
L
Bakasura
 
Bakasura
2
4
2
0.75
W
Cthulhu
MagicJuanson
Cthulhu
3
2
12
4.5
W
Heimdallr
Marcusbsleepy
Heimdallr
5
2
6
4
W
King Arthur
Mlg420BongHitz
King Arthur
4
1
11
9.5
L
Danzaburou
Yumerasai
Danzaburou
3
6
1
0.58
L
Gilgamesh
aTagHasNoName
Gilgamesh
1
5
1
0.3
W
Zeus
8
1
6
11
W
Artemis
cannibleking
Artemis
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,429
Damage
31,636
39,371
Taken
52,605
23,782
Mitigated
28,465
7,279
Healing
7,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
8,814
787
0
2,203
12,742
11,165
0
4,258
8,272
20,081
0
L
Nox
 
Nox
7,006
974
0
1,093
8,024
2,635
41
5,081
2,703
26,430
0
L
Bakasura
 
Bakasura
3,367
2,233
0
984
9,036
3,172
0
3,770
5,122
0
4,679
W
Cthulhu
MagicJuanson
Cthulhu
8,339
170
563
2,360
9,991
8,150
26
4,559
5,026
18,534
0
W
Heimdallr
Marcusbsleepy
Heimdallr
4,706
2,684
25
1,019
6,551
2,091
233
2,549
3,870
0
14,548
W
King Arthur
Mlg420BongHitz
King Arthur
9,230
1,719
0
0
9,113
6,679
227
4,196
4,814
86
27,258
L
Danzaburou
Yumerasai
Danzaburou
7,394
2,934
0
1,299
10,418
3,466
26
5,019
5,207
0
23,059
L
Gilgamesh
aTagHasNoName
Gilgamesh
5,055
853
0
1,775
12,385
8,027
0
4,842
7,334
0
14,778
W
Zeus
15,542
1,039
0
1,809
5,772
2,169
986
2,026
3,575
35,705
0
W
Artemis
cannibleking
Artemis
7,612
3,708
0
1,503
7,944
4,693
494
3,175
4,769
0
22,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,885
Gold Earned
36,612
200
Minions Killed
175
10
Camps Cleared
2
927,229
Distance Traveled
937,531
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,004
800
6
1
0
203,008
2
L
Nox
7,354
735
80
8
0
204,533
2
L
Bakasura
6,892
689
13
1
1
192,006
2
W
Cthulhu
8,807
881
37
4
3
191,439
0
W
Heimdallr
7,953
795
23
2
2
160,586
0
W
King Arthur
8,289
829
42
4
1
217,816
1
L
Danzaburou
8,245
825
56
6
0
149,688
0
L
Gilgamesh
6,117
612
20
2
1
188,296
3
W
Zeus
9,541
954
59
6
0
195,310
3
W
Artemis
7,295
730
39
4
4
162,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role