Player Matchup

Sol
Sol
Platinum II
 
Sol
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Platinum I
 
Nike
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Platinum III
EternalMiser
Ymir
Platinum III
Level 104
God Stats
5W - 2L
1,694 SR
Queue Stats
696W - 730L
1,833 MMR
Solo
Kali
Kali
Platinum II
MuckSticky
Kali
Platinum II
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 223L
1,902 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 122
1,539 SR
1,647 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,549 SR
1,710 MMR
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum III
 
Hercules
Platinum III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum IV
AMtoPM
Izanami
Platinum IV
Level 65
God Stats
25W - 22L
1,625 SR
Queue Stats
411W - 410L
1,798 MMR
Solo
Serqet
Serqet
Platinum III
DanteRedfern
Serqet
Platinum III
Level 156
God Stats
3W - 9L
1,478 SR
Queue Stats
483W - 467L
1,882 MMR
Solo
Sylvanus
Sylvanus
Gold I
vahnzizka
Sylvanus
Gold I
Level 126
God Stats
1W - 1L
1,640 SR
Queue Stats
73W - 61L
1,869 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 2 / 1
7,401
673
10,206
8,580
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nike
 
Nike
12
4 / 2 / 2
7,148
650
5,792
6,843
4,630
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thoth
 
Thoth
11
2 / 2 / 7
6,308
573
5,242
4,540
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 7
6,796
618
3,456
7,754
5,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 4 / 10
6,719
611
4,824
8,774
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AthenaTiamatPersephoneMorgan Le FayGilgamesh

VS

Bans
OdinAresAnhurArtioAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 4 / 3
6,094
554
5,625
8,688
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
 
Hercules
10
1 / 4 / 0
5,917
538
5,291
9,086
5,323
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
AMtoPM
Izanami
11
5 / 4 / 1
6,521
593
5,234
7,312
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
8
1 / 4 / 1
5,496
500
3,239
7,282
2,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
vahnzizka
Sylvanus
9
1 / 4 / 1
5,238
476
3,285
7,663
5,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
20
Kills
11
11
Deaths
20
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
1
3.75
W
Nike
 
Nike
4
2
2
2.5
W
Thoth
 
Thoth
2
2
7
2.75
L
Fenrir
 
Fenrir
3
4
3
1.13
L
Hercules
 
Hercules
1
4
0
0.25
L
Izanami
AMtoPM
Izanami
5
4
1
1.38
L
Serqet
1
4
1
0.38
W
4
1
7
7.5
W
3
4
10
2
L
Sylvanus
vahnzizka
Sylvanus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,520
Damage
22,674
36,491
Taken
40,031
17,929
Mitigated
19,300
12,251
Healing
10,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,206
5,092
0
5,378
8,580
2,668
1,086
1,097
7,421
45,091
5,574
W
Nike
 
Nike
5,792
1,326
0
500
6,843
4,630
0
758
6,085
0
39,210
W
Thoth
 
Thoth
5,242
60
0
1,604
4,540
1,319
0
295
4,201
30,092
0
L
Fenrir
 
Fenrir
5,625
2,077
0
2,035
8,688
4,056
0
5,239
3,449
0
33,189
L
Hercules
 
Hercules
5,291
1,649
0
3,160
9,086
5,323
0
1,172
7,914
5,359
24,311
L
Izanami
AMtoPM
Izanami
5,234
2,634
0
1,635
7,312
2,221
814
2,408
4,904
0
39,018
L
Serqet
3,239
977
0
1,503
7,282
2,665
0
4,186
3,096
0
15,729
W
3,456
1,119
0
2,410
7,754
5,206
0
1,464
6,290
10,968
0
W
4,824
2,697
0
2,359
8,774
4,106
0
730
8,000
0
34,188
L
Sylvanus
vahnzizka
Sylvanus
3,285
906
418
1,814
7,663
5,035
0
4,468
3,195
21,173
7,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,372
Gold Earned
29,266
308
Minions Killed
298
0
Camps Cleared
0
1,110,852
Distance Traveled
1,032,340
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,401
673
94
9
0
219,775
4
W
Nike
7,148
650
82
7
0
210,870
5
W
Thoth
6,308
573
57
5
0
238,914
4
L
Fenrir
6,094
554
58
5
0
221,486
4
L
Hercules
5,917
538
76
7
0
212,803
4
L
Izanami
6,521
593
85
8
0
180,741
1
L
Serqet
5,496
500
30
3
0
216,610
3
W
Ymir
6,796
618
12
1
0
216,718
7
W
Kali
6,719
611
63
6
0
224,575
1
L
Sylvanus
5,238
476
49
4
0
200,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role