Player Matchup

Scylla
Scylla
Aredhele
Scylla
Level 119
God Stats
1W - 2L
1,547 SR
Queue Stats
150W - 152L
1,570 Elo+
Party 1
Medusa
Medusa
Dahkrii
Medusa
Level 104
God Stats
2W - 2L
1,785 SR
Queue Stats
152W - 154L
1,526 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PentaWenom
Ah Muzen Cab
Level 150
God Stats
17W - 5L
1,803 SR
Queue Stats
475W - 429L
1,562 Elo+
Party 2
Vulcan
Vulcan
SlapAndTickle
Vulcan
Level 66
God Stats
7W - 3L
1,543 SR
Queue Stats
335W - 268L
1,580 Elo+
Party 2
Achilles
Achilles
TimeToGrow
Achilles
Level 159
God Stats
3W - 3L
1,623 SR
Queue Stats
1,038W - 957L
1,561 Elo+
Party 2
Team Averages
Level 120
1,660 SR
1,560 Elo+

VS

Team Averages
Level 125
1,509 SR
1,503 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
D3469
Ares
Level 148
God Stats
5W - 3L
1,471 SR
Queue Stats
182W - 148L
1,501 Elo+
Party 3
Ymir
Ymir
Datatron
Ymir
Level 153
God Stats
1W - 1L
1,351 SR
Queue Stats
155W - 131L
1,567 Elo+
Party 3
Sol
Sol
Dr_Orchid_T
Sol
Level 66
God Stats
2W - 1L
1,715 SR
Queue Stats
155W - 191L
1,445 Elo+
Solo
Hun Batz
Hun Batz
mRfutschi897756
Hun Batz
Level 132
God Stats
1W - 3L
1,509 SR
Queue Stats
51W - 60L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aredhele
Scylla
18
4 / 5 / 7
10,363
691
28,042
10,541
4,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Dahkrii
Medusa
18
4 / 5 / 6
10,962
731
13,200
15,502
6,748
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
PentaWenom
Ah Muzen Cab
18
3 / 3 / 9
10,261
684
22,862
12,661
5,852
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 3 / 9
9,800
653
20,934
7,565
3,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
TimeToGrow
Achilles
15
1 / 6 / 6
9,475
632
8,481
21,590
32,877
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 4 / 11
10,071
671
12,837
23,014
25,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
D3469
Ares
17
3 / 1 / 11
10,732
715
7,706
15,202
17,713
Talisman

Talisman

+75
Health
+15
Magical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ymir
19
6 / 4 / 13
11,908
794
10,094
23,125
20,505
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 2 / 15
11,539
769
15,537
25,921
13,734
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
19
9 / 4 / 6
12,347
823
16,013
19,441
9,518
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
78
15
Kills
22
22
Deaths
15
37
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
4
11
1.63
L
Scylla
Aredhele
Scylla
4
5
7
1.5
W
Ares
D3469
Ares
3
1
11
8.5
L
Medusa
Dahkrii
Medusa
4
5
6
1.4
W
Ymir
6
4
13
3.13
W
3
2
15
5.25
L
Ah Muzen Cab
PentaWenom
Ah Muzen Cab
3
3
9
2.5
L
3
3
9
2.5
L
Achilles
TimeToGrow
Achilles
1
6
6
0.67
W
Hun Batz
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,519
Damage
62,187
67,859
Taken
106,703
54,018
Mitigated
87,035
25,196
Healing
41,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,837
219
5,741
3,724
23,014
25,565
196
7,864
14,901
36,233
0
L
Scylla
Aredhele
Scylla
28,042
1,408
902
1,099
10,541
4,857
0
8,208
2,333
39,696
0
W
Ares
D3469
Ares
7,706
216
2,200
1,508
15,202
17,713
624
7,091
7,874
9,917
0
L
Medusa
Dahkrii
Medusa
13,200
5,787
2,467
5,341
15,502
6,748
0
10,363
5,139
0
32,582
W
Ymir
10,094
1,430
1,465
3,370
23,125
20,505
546
11,368
11,446
21,070
0
W
15,537
3,653
2,092
12,624
25,921
13,734
456
10,835
14,736
45,757
0
L
Ah Muzen Cab
PentaWenom
Ah Muzen Cab
22,862
4,179
1,368
4,103
12,661
5,852
0
10,010
2,651
0
42,903
L
20,934
4,750
1,873
856
7,565
3,684
0
5,496
2,069
29,229
0
L
Achilles
TimeToGrow
Achilles
8,481
1,049
1,136
6,051
21,590
32,877
0
12,097
9,493
0
15,171
W
Hun Batz
16,013
2,500
2,884
5,773
19,441
9,518
3,105
10,267
8,770
0
36,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,861
Gold Earned
56,597
148
Minions Killed
208
0
Camps Cleared
0
1,479,822
Distance Traveled
1,357,768
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,071
671
41
3
0
264,387
1
L
Scylla
10,363
691
33
2
0
278,450
0
W
Ares
10,732
715
9
1
0
277,724
0
L
Medusa
10,962
731
37
2
0
313,373
0
W
Ymir
11,908
794
32
2
0
246,971
1
W
Sol
11,539
769
72
5
0
275,893
0
L
Ah Muzen Cab
10,261
684
49
3
0
259,411
0
L
Vulcan
9,800
653
23
2
0
340,101
3
L
Achilles
9,475
632
6
0
0
288,487
0
W
Hun Batz
12,347
823
54
4
0
292,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role