Player Matchup

King Arthur
King Arthur
AHUGHES53
King Arthur
Level 25
God Stats
17W - 27L
1,522 SR
Queue Stats
119W - 146L
1,582 Elo+
Solo
Fenrir
Fenrir
Abdielyn
Fenrir
Level 4
God Stats
1W - 3L
1,460 SR
Queue Stats
2W - 3L
1,378 Elo+
Solo
Odin
Odin
BebetoR6
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,277 Elo+
Solo
Artemis
Artemis
Drayu4345
Artemis
Level 16
God Stats
6W - 3L
1,729 SR
Queue Stats
45W - 48L
1,421 Elo+
Solo
Sol
Sol
gatlincg
Sol
Level 30
God Stats
20W - 25L
1,817 SR
Queue Stats
381W - 426L
1,397 Elo+
Solo
Team Averages
Level 16
1,606 SR
1,411 Elo+

VS

Team Averages
Level 32
1,527 SR
1,453 Elo+
Hel
Hel
 
Hel
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Dae-Monss
Cerberus
Level 18
God Stats
22W - 22L
1,491 SR
Queue Stats
32W - 36L
1,455 Elo+
Party 1
Nike
Nike
DepressionFF
Nike
Level 23
God Stats
63W - 55L
1,575 SR
Queue Stats
269W - 275L
1,428 Elo+
Party 1
Izanami
Izanami
McChrisper
Izanami
Level 14
God Stats
9W - 4L
1,700 SR
Queue Stats
36W - 36L
1,481 Elo+
Solo
Charybdis
Charybdis
McLovinKittens
Charybdis
Level 27
God Stats
1W - 2L
1,367 SR
Queue Stats
71W - 87L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AHUGHES53
King Arthur
11
2 / 7 / 0
6,620
441
3,506
11,257
7,349
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Abdielyn
Fenrir
10
2 / 5 / 1
6,321
421
2,473
10,482
3,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
3
0 / 4 / 0
4,419
295
198
2,971
842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artemis
Drayu4345
Artemis
8
1 / 6 / 0
5,841
389
3,669
7,213
1,620
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 4 / 0
7,393
493
3,950
10,023
2,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
5 / 0 / 2
9,743
650
6,620
3,814
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Dae-Monss
Cerberus
11
3 / 4 / 3
7,463
498
2,387
8,628
2,541
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
7 / 1 / 0
9,395
626
6,684
7,128
5,614
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
McChrisper
Izanami
16
5 / 2 / 5
9,590
639
5,064
9,036
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
McLovinKittens
Charybdis
12
6 / 2 / 3
8,138
543
9,121
6,164
1,872
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
8
Kills
26
26
Deaths
9
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
0
2
6
L
King Arthur
AHUGHES53
King Arthur
2
7
0
0.29
L
Fenrir
Abdielyn
Fenrir
2
5
1
0.5
L
Odin
0
4
0
0
W
Cerberus
Dae-Monss
Cerberus
3
4
3
1.13
W
7
1
0
7
L
Artemis
Drayu4345
Artemis
1
6
0
0.17
W
Izanami
McChrisper
Izanami
5
2
5
3.75
W
Charybdis
McLovinKittens
Charybdis
6
2
3
3.75
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,796
Damage
29,876
41,946
Taken
34,770
15,522
Mitigated
15,030
4,987
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,620
875
1,470
2,305
3,814
1,201
1,477
1,149
2,665
61,589
0
L
King Arthur
AHUGHES53
King Arthur
3,506
330
0
0
11,257
7,349
0
542
10,715
0
21,318
L
Fenrir
Abdielyn
Fenrir
2,473
603
0
883
10,482
3,203
0
2,386
8,096
0
27,236
L
Odin
198
44
0
32
2,971
842
0
1,544
1,427
0
1,979
W
Cerberus
Dae-Monss
Cerberus
2,387
65
0
780
8,628
2,541
1,240
406
8,222
22,152
0
W
6,684
1,914
0
2,729
7,128
5,614
478
0
7,128
0
48,428
L
Artemis
Drayu4345
Artemis
3,669
1,755
0
589
7,213
1,620
0
1,001
6,212
0
17,183
W
Izanami
McChrisper
Izanami
5,064
3,093
0
2,806
9,036
3,802
431
1,477
7,559
0
83,523
W
Charybdis
McLovinKittens
Charybdis
9,121
5,709
0
1,918
6,164
1,872
3,562
918
5,246
0
34,980
L
3,950
1,279
0
3,483
10,023
2,508
0
3,534
6,489
37,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,594
Gold Earned
44,329
174
Minions Killed
497
0
Camps Cleared
0
1,053,120
Distance Traveled
1,304,972
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,743
650
132
9
0
292,682
3
L
King Arthur
6,620
441
30
2
0
266,161
2
L
Fenrir
6,321
421
45
3
0
292,403
0
L
Odin
4,419
295
6
0
0
81,881
1
W
Cerberus
7,463
498
51
3
0
254,570
0
W
Nike
9,395
626
100
7
0
293,709
0
L
Artemis
5,841
389
26
2
0
158,364
0
W
Izanami
9,590
639
146
10
0
247,792
1
W
Charybdis
8,138
543
68
5
0
216,219
4
L
Sol
7,393
493
67
4
0
254,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role