Player Matchup

Kukulkan
Kukulkan
BestLexNA
Kukulkan
Level 41
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 44L
1,262 Elo+
Party 1
Tiamat
Tiamat
LilHaystack
Tiamat
Level 41
God Stats
0W - 1L
1,156 SR
Queue Stats
49W - 59L
1,400 Elo+
Solo
Artio
Artio
SkínWalker
Artio
Level 152
God Stats
27W - 14L
1,685 SR
Queue Stats
396W - 380L
1,526 Elo+
Party 1
Ares
Ares
TcGPhantom
Ares
Level 69
God Stats
9W - 11L
1,496 SR
Queue Stats
36W - 47L
1,503 Elo+
Party 1
Charybdis
Charybdis
TcGReflex37
Charybdis
Level 128
God Stats
1W - 2L
1,533 SR
Queue Stats
118W - 86L
1,587 Elo+
Party 1
Team Averages
Level 86
1,474 SR
1,455 Elo+

VS

Team Averages
Level 106
1,612 SR
1,521 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
ArekkuSimpai
Skadi
Level 45
God Stats
6W - 4L
1,436 SR
Queue Stats
207W - 206L
1,446 Elo+
Solo
Sol
Sol
Charly03
Sol
Level 155
God Stats
14W - 4L
1,851 SR
Queue Stats
124W - 110L
1,603 Elo+
Party 2
Bacchus
Bacchus
JNALG4112
Bacchus
Level 26
God Stats
5W - 4L
1,770 SR
Queue Stats
19W - 14L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BestLexNA
Kukulkan
7
0 / 8 / 0
4,469
447
1,802
6,520
2,064
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
8
0 / 5 / 0
4,571
457
922
6,271
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 2 / 1
6,121
612
4,147
8,200
3,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

7
2 / 1 / 2
5,122
512
3,643
7,442
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
TcGReflex37
Charybdis
7
1 / 2 / 2
4,562
456
4,112
6,286
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
7 / 0 / 0
7,261
726
5,698
6,860
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
 
Tiamat
10
1 / 0 / 2
6,050
605
3,118
3,252
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 2
5,139
514
3,816
6,267
1,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
9 / 1 / 2
7,140
714
9,100
6,373
2,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
JNALG4112
Bacchus
8
1 / 2 / 2
5,433
543
4,691
5,998
4,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
18
18
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
7
0
0
7
W
Tiamat
 
Tiamat
1
0
2
2
W
0
3
2
0.33
L
Kukulkan
BestLexNA
Kukulkan
0
8
0
0
W
9
1
2
10
W
Bacchus
JNALG4112
Bacchus
1
2
2
1
L
Tiamat
0
5
0
0
L
3
2
1
1.75
L
2
1
2
3
L
Charybdis
TcGReflex37
Charybdis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,626
Damage
26,423
34,719
Taken
28,750
13,249
Mitigated
13,678
6,362
Healing
11,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
5,698
3,415
0
2,914
6,860
3,175
0
1,689
5,139
0
46,889
W
Tiamat
 
Tiamat
3,118
487
0
1,138
3,252
1,939
0
698
2,474
32,835
0
W
3,816
1,493
0
1,534
6,267
1,552
0
2,488
3,779
0
24,993
L
Kukulkan
BestLexNA
Kukulkan
1,802
440
0
286
6,520
2,064
0
4,139
2,381
18,459
0
W
9,100
4,811
0
3,761
6,373
2,295
1,163
2,547
3,826
35,302
6,625
W
Bacchus
JNALG4112
Bacchus
4,691
353
86
2,007
5,998
4,717
155
2,980
3,018
15,417
0
L
Tiamat
922
559
0
789
6,271
1,922
279
2,253
3,930
16,062
0
L
4,147
342
700
2,801
8,200
3,440
0
2,447
5,659
28,038
0
L
3,643
311
0
1,137
7,442
4,048
0
3,128
4,286
13,343
0
L
Charybdis
TcGReflex37
Charybdis
4,112
2,236
0
649
6,286
1,775
0
3,349
2,913
0
16,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,845
Gold Earned
31,023
190
Minions Killed
297
0
Camps Cleared
0
914,326
Distance Traveled
956,062
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,261
726
81
8
0
223,772
2
W
Tiamat
6,050
605
80
8
0
188,836
3
W
Skadi
5,139
514
48
5
0
173,405
5
L
Kukulkan
4,469
447
40
4
0
185,395
4
W
Sol
7,140
714
63
6
0
179,623
2
W
Bacchus
5,433
543
25
3
0
190,426
2
L
Tiamat
4,571
457
41
4
0
167,497
4
L
Artio
6,121
612
60
6
0
209,246
2
L
Ares
5,122
512
19
2
0
193,305
5
L
Charybdis
4,562
456
30
3
0
158,883
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role