Player Matchup

Cthulhu
Cthulhu
FCG Savage
Cthulhu
Level 107
God Stats
7W - 6L
1,726 SR
Queue Stats
694W - 602L
1,531 Elo+
Solo
Sol
Sol
FEric812
Sol
Level 109
God Stats
2W - 1L
1,801 SR
Queue Stats
173W - 171L
1,538 Elo+
Solo
Cupid
Cupid
FinlayChiltonx
Cupid
Level 120
God Stats
25W - 21L
1,701 SR
Queue Stats
339W - 245L
1,546 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Gafro-
Tsukuyomi
Level 67
God Stats
17W - 17L
1,589 SR
Queue Stats
287W - 226L
1,580 Elo+
Party 2
Ra
Ra
Gompiie
Ra
Level 159
God Stats
74W - 65L
1,545 SR
Queue Stats
312W - 314L
1,535 Elo+
Solo
Team Averages
Level 112
1,673 SR
1,546 Elo+

VS

Team Averages
Level 112
1,581 SR
1,519 Elo+
Terra
Terra
Big Black Barts
Terra
Level 98
God Stats
15W - 9L
1,663 SR
Queue Stats
154W - 153L
1,523 Elo+
Party 3
Discordia
Discordia
Haulls
Discordia
Level 118
God Stats
1W - 0L
1,553 SR
Queue Stats
110W - 80L
1,509 Elo+
Party 1
Izanami
Izanami
Natsu153789
Izanami
Level 155
God Stats
19W - 12L
1,664 SR
Queue Stats
405W - 427L
1,482 Elo+
Party 3
Thor
Thor
Zal R6
Thor
Level 61
God Stats
3W - 4L
1,382 SR
Queue Stats
67W - 60L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
iMonts
Gilgamesh
Level 128
God Stats
15W - 5L
1,644 SR
Queue Stats
270W - 220L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FCG Savage
Cthulhu
20
7 / 5 / 9
13,787
492
18,125
32,979
40,583
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
9 / 8 / 5
15,513
554
21,757
30,440
11,097
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

19
2 / 8 / 7
12,675
453
14,010
21,687
8,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Gafro-
Tsukuyomi
20
7 / 8 / 8
14,964
534
25,255
23,786
11,146
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
5 / 8 / 9
13,841
494
13,159
21,800
12,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 3 / 17
13,402
479
8,038
26,867
34,620
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
Haulls
Discordia
20
6 / 7 / 9
14,436
516
19,868
22,725
10,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Natsu153789
Izanami
20
8 / 2 / 11
16,922
604
27,873
23,413
11,376
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thor
Zal R6
Thor
20
7 / 11 / 6
14,405
514
6,384
24,206
10,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
iMonts
Gilgamesh
20
16 / 7 / 7
19,449
695
38,333
29,501
33,033
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
87
30
Kills
37
37
Deaths
30
38
Assists
50
Player
Kills
Deaths
Assists
KDA
W
0
3
17
2.83
L
Cthulhu
FCG Savage
Cthulhu
7
5
9
2.3
L
9
8
5
1.44
L
2
8
7
0.69
L
Tsukuyomi
Gafro-
Tsukuyomi
7
8
8
1.38
L
5
8
9
1.19
W
Discordia
Haulls
Discordia
6
7
9
1.5
W
Izanami
Natsu153789
Izanami
8
2
11
6.75
W
Thor
Zal R6
Thor
7
11
6
0.91
W
Gilgamesh
iMonts
Gilgamesh
16
7
7
2.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,306
Damage
100,496
130,692
Taken
126,712
83,728
Mitigated
99,674
42,159
Healing
30,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,038
890
3,392
2,967
26,867
34,620
46
13,873
12,468
27,367
0
L
Cthulhu
FCG Savage
Cthulhu
18,125
1,405
2,270
2,914
32,979
40,583
0
7,826
24,810
58,862
0
L
21,757
7,182
0
16,526
30,440
11,097
1,521
4,192
26,144
120,896
0
L
14,010
7,357
98
4,635
21,687
8,333
0
3,006
18,593
0
97,172
L
Tsukuyomi
Gafro-
Tsukuyomi
25,255
4,870
0
5,652
23,786
11,146
0
4,896
18,703
0
133,597
L
13,159
441
3,246
6,818
21,800
12,569
180
8,495
12,535
94,408
0
W
Discordia
Haulls
Discordia
19,868
648
134
5,477
22,725
10,187
609
9,884
12,506
104,406
0
W
Izanami
Natsu153789
Izanami
27,873
19,861
0
11,854
23,413
11,376
6,381
8,202
15,187
0
164,626
W
Thor
Zal R6
Thor
6,384
467
0
639
24,206
10,458
0
7,158
16,828
0
78,621
W
Gilgamesh
iMonts
Gilgamesh
38,333
12,986
0
6,145
29,501
33,033
6,257
12,598
16,405
5,959
145,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,780
Gold Earned
78,614
747
Minions Killed
752
0
Camps Cleared
0
2,423,006
Distance Traveled
2,524,762
35
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
13,402
479
37
1
0
489,500
2
L
Cthulhu
13,787
492
71
3
0
501,518
9
L
Sol
15,513
554
187
7
0
469,319
6
L
Cupid
12,675
453
147
5
0
430,811
7
L
Tsukuyomi
14,964
534
172
6
0
505,586
5
L
Ra
13,841
494
170
6
0
515,772
8
W
Discordia
14,436
516
149
5
0
495,731
3
W
Izanami
16,922
604
269
10
0
522,216
11
W
Thor
14,405
514
105
4
0
498,575
4
W
Gilgamesh
19,449
695
192
7
0
518,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role