Player Matchup

Terra
Terra
DcomeIlDella
Terra
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,284 Elo+
Solo
Apollo
Apollo
SUCHYBOBEK
Apollo
Level 18
God Stats
0W - 1L
1,311 SR
Queue Stats
23W - 24L
1,168 Elo+
Party 1
Janus
Janus
Smudlicek01
Janus
Level 18
God Stats
3W - 9L
1,172 SR
Queue Stats
178W - 199L
1,251 Elo+
Party 1
Team Averages
Level 14
1,328 SR
1,235 Elo+

VS

Team Averages
Level 56
1,334 SR
1,205 Elo+
Ra
Ra
Jannemaestro69
Ra
Level 7
God Stats
4W - 11L
1,217 SR
Queue Stats
5W - 14L
1,210 Elo+
Party 2
Charybdis
Charybdis
SirPorkins
Charybdis
Level 81
God Stats
2W - 4L
1,285 SR
Queue Stats
2W - 6L
1,166 Elo+
Party 2
Agni
Agni
kingofthenoob
Agni
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 2
9,063
604
3,457
20,253
20,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
SUCHYBOBEK
Apollo
13
2 / 5 / 3
9,489
633
4,614
12,213
4,055
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 5 / 3
9,468
631
10,284
10,760
2,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 17
10,239
683
8,133
4,440
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
SirPorkins
Charybdis
15
7 / 1 / 11
10,968
731
15,017
11,415
3,898
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
12 / 4 / 7
11,731
782
14,260
9,899
3,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
5
Kills
20
20
Deaths
7
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
W
1
2
17
4.75
L
Apollo
SUCHYBOBEK
Apollo
2
5
3
0.7
W
Charybdis
SirPorkins
Charybdis
7
1
11
12.5
L
2
5
3
0.7
W
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,355
Damage
37,410
43,226
Taken
25,754
27,447
Mitigated
8,918
8,210
Healing
8,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,457
1,079
1,242
5,373
20,253
20,541
46
10,069
9,849
10,321
0
W
8,133
861
2,444
899
4,440
1,640
394
2,377
2,063
32,193
0
L
Apollo
SUCHYBOBEK
Apollo
4,614
1,673
0
110
12,213
4,055
198
7,909
4,170
0
23,842
W
Charybdis
SirPorkins
Charybdis
15,017
6,894
0
4,163
11,415
3,898
2,287
7,270
4,145
0
53,626
L
10,284
631
0
1,485
10,760
2,851
153
3,840
6,718
42,150
0
W
14,260
1,388
0
1,420
9,899
3,380
599
5,017
4,882
38,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,020
Gold Earned
32,938
141
Minions Killed
190
1
Camps Cleared
7
692,723
Distance Traveled
671,376
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,063
604
12
1
0
207,904
0
W
Ra
10,239
683
72
5
0
204,672
0
L
Apollo
9,489
633
52
3
1
254,237
2
W
Charybdis
10,968
731
72
5
7
233,584
3
L
Janus
9,468
631
77
5
0
230,582
0
W
Agni
11,731
782
46
3
0
233,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role