Player Matchup

Cernunnos
Cernunnos
DemiFae22
Cernunnos
Level 16
God Stats
15W - 11L
1,829 SR
Queue Stats
117W - 126L
1,538 Elo+
Solo
Ymir
Ymir
FirstBloodPrince
Ymir
Level 28
God Stats
13W - 5L
1,818 SR
Queue Stats
154W - 161L
1,559 Elo+
Solo
Susano
Susano
Flumped
Susano
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,539 Elo+
Solo
Fenrir
Fenrir
iSrSparrow
Fenrir
Level 6
God Stats
7W - 9L
1,219 SR
Queue Stats
130W - 163L
1,509 Elo+
Solo
Agni
Agni
qwertyfenix
Agni
Level 29
God Stats
4W - 7L
1,314 SR
Queue Stats
229W - 236L
1,550 Elo+
Solo
Team Averages
Level 16
1,536 SR
1,539 Elo+

VS

Team Averages
Level 22
1,556 SR
1,513 Elo+
Raijin
Raijin
 
Raijin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
CarrierQC
Bastet
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
139W - 126L
1,531 Elo+
Solo
Yemoja
Yemoja
Dogememegod
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 121L
1,517 Elo+
Party 1
Hercules
Hercules
TheKenkovic
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,439 Elo+
Solo
Heimdallr
Heimdallr
iBrigy
Heimdallr
Level 22
God Stats
6W - 4L
1,782 SR
Queue Stats
49W - 60L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DemiFae22
Cernunnos
14
1 / 3 / 6
8,945
497
11,109
7,734
3,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
4 / 0 / 6
11,070
615
10,550
10,513
11,662
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
Flumped
Susano
17
7 / 4 / 6
10,334
574
11,422
14,579
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
iSrSparrow
Fenrir
13
8 / 3 / 2
9,445
525
8,918
15,231
14,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 5 / 2
9,376
521
10,353
12,324
5,033
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
6 / 4 / 5
8,961
498
12,234
14,477
5,588
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
CarrierQC
Bastet
14
5 / 5 / 5
9,357
520
10,352
16,279
5,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
11
1 / 5 / 7
7,607
423
5,679
13,172
6,430
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
TheKenkovic
Hercules
11
0 / 4 / 3
6,696
372
3,093
13,132
10,937
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
iBrigy
Heimdallr
14
3 / 5 / 3
8,442
469
7,678
12,976
4,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
38
23
Kills
15
15
Deaths
23
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
6
4
5
2.13
L
Bastet
CarrierQC
Bastet
5
5
5
1.5
W
Cernunnos
DemiFae22
Cernunnos
1
3
6
1.33
L
Yemoja
1
5
7
0.9
W
4
0
6
7
W
Susano
Flumped
Susano
7
4
6
2.5
L
Hercules
TheKenkovic
Hercules
0
4
3
0.38
L
Heimdallr
iBrigy
Heimdallr
3
5
3
0.9
W
Fenrir
iSrSparrow
Fenrir
8
3
2
3
W
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,352
Damage
39,036
60,381
Taken
70,036
39,949
Mitigated
33,103
14,148
Healing
13,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
12,234
1,660
85
4,230
14,477
5,588
0
5,293
9,184
51,048
0
L
Bastet
CarrierQC
Bastet
10,352
4,856
0
3,795
16,279
5,574
0
2,895
13,384
0
51,866
W
Cernunnos
DemiFae22
Cernunnos
11,109
4,791
0
900
7,734
3,032
50
3,594
4,140
0
52,371
L
Yemoja
5,679
1,377
674
74
13,172
6,430
0
5,394
7,778
19,033
0
W
10,550
1,388
0
2,678
10,513
11,662
302
840
9,673
81,815
0
W
Susano
Flumped
Susano
11,422
3,466
0
5,022
14,579
5,664
0
3,104
11,475
0
65,664
L
Hercules
TheKenkovic
Hercules
3,093
744
0
1,218
13,132
10,937
0
6,378
6,754
0
20,382
L
Heimdallr
iBrigy
Heimdallr
7,678
2,861
0
3,487
12,976
4,574
612
943
12,033
0
53,128
W
Fenrir
iSrSparrow
Fenrir
8,918
1,028
0
2,703
15,231
14,558
0
3,607
11,624
0
31,061
W
10,353
325
97
2,748
12,324
5,033
540
6,768
5,556
62,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,170
Gold Earned
41,063
504
Minions Killed
321
0
Camps Cleared
0
1,715,460
Distance Traveled
1,601,888
8
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,961
498
82
5
0
316,532
8
L
Bastet
9,357
520
85
5
0
328,330
2
W
Cernunnos
8,945
497
86
5
0
336,746
1
L
Yemoja
7,607
423
22
1
0
308,022
5
W
Ymir
11,070
615
175
10
0
302,763
3
W
Susano
10,334
574
102
6
0
362,331
2
L
Hercules
6,696
372
40
2
0
335,597
6
L
Heimdallr
8,442
469
92
5
0
313,407
6
W
Fenrir
9,445
525
34
2
0
423,075
1
W
Agni
9,376
521
107
6
0
290,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role