Player Matchup

Morgan Le Fay
Morgan Le Fay
Akolibob
Morgan Le Fay
Level 17
God Stats
11W - 13L
1,710 SR
Queue Stats
16W - 22L
1,511 Elo+
Party 3
Gilgamesh
Gilgamesh
Baldmitch
Gilgamesh
Level 20
God Stats
0W - 11L
1,281 SR
Queue Stats
26W - 24L
1,587 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Gerf0rd
Ah Muzen Cab
Level 27
God Stats
4W - 4L
1,679 SR
Queue Stats
59W - 54L
1,537 Elo+
Party 1
Ymir
Ymir
d2cBenzo
Ymir
Level 40
God Stats
4W - 7L
1,318 SR
Queue Stats
80W - 102L
1,532 Elo+
Party 1
Bastet
Bastet
d²cLight
Bastet
Level 21
God Stats
0W - 3L
1,129 SR
Queue Stats
25W - 28L
1,529 Elo+
Party 1
Team Averages
Level 25
1,423 SR
1,539 Elo+

VS

Team Averages
Level 23
1,558 SR
1,572 Elo+
Sol
Sol
Hedronics
Sol
Level 22
God Stats
3W - 1L
1,512 SR
Queue Stats
101W - 92L
1,542 Elo+
Solo
Arachne
Arachne
KeiShi
Arachne
Level 27
God Stats
7W - 5L
1,505 SR
Queue Stats
66W - 52L
1,571 Elo+
Party 2
Mulan
Mulan
kataang203
Mulan
Level 28
God Stats
31W - 23L
1,774 SR
Queue Stats
69W - 66L
1,590 Elo+
Solo
Chang'e
Chang'e
na1ken
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 48L
1,561 Elo+
Party 2
Ymir
Ymir
ƒadenkreuz
Ymir
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Akolibob
Morgan Le Fay
11
1 / 10 / 3
7,138
420
12,506
16,474
5,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Baldmitch
Gilgamesh
12
4 / 8 / 4
8,311
489
9,740
16,738
8,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Gerf0rd
Ah Muzen Cab
11
3 / 7 / 3
7,058
415
10,211
13,213
4,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ymir
12
3 / 6 / 4
7,968
469
5,946
20,147
15,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
d²cLight
Bastet
11
1 / 6 / 3
6,768
398
5,334
13,683
6,506
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 2 / 7
11,978
705
20,454
12,090
5,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
KeiShi
Arachne
18
8 / 1 / 8
12,087
711
8,188
16,317
7,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
15
3 / 4 / 10
10,285
605
10,266
15,447
21,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
na1ken
Chang'e
16
11 / 3 / 13
11,193
658
19,219
12,458
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 22
9,174
540
7,113
16,827
17,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
97
12
Kills
37
37
Deaths
12
17
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Akolibob
Morgan Le Fay
1
10
3
0.25
L
Gilgamesh
Baldmitch
Gilgamesh
4
8
4
0.75
L
Ah Muzen Cab
Gerf0rd
Ah Muzen Cab
3
7
3
0.64
W
13
2
7
8.25
W
Arachne
KeiShi
Arachne
8
1
8
12
L
Ymir
3
6
4
0.83
L
Bastet
d²cLight
Bastet
1
6
3
0.42
W
Mulan
3
4
10
2
W
Chang'e
na1ken
Chang'e
11
3
13
5.83
W
2
2
22
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,737
Damage
65,240
80,255
Taken
73,139
40,429
Mitigated
56,064
9,371
Healing
32,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Akolibob
Morgan Le Fay
12,506
1,349
70
2,024
16,474
5,279
266
10,301
6,087
48,738
0
L
Gilgamesh
Baldmitch
Gilgamesh
9,740
3,400
0
1,515
16,738
8,177
0
7,774
8,750
0
46,223
L
Ah Muzen Cab
Gerf0rd
Ah Muzen Cab
10,211
4,550
0
3,038
13,213
4,676
0
7,942
5,271
0
37,309
W
20,454
7,945
0
7,851
12,090
5,244
6,616
4,800
7,290
94,787
11,172
W
Arachne
KeiShi
Arachne
8,188
5,757
0
7,108
16,317
7,926
1,344
2,410
13,907
0
107,012
L
Ymir
5,946
1,009
0
1,437
20,147
15,791
0
13,713
6,258
19,806
0
L
Bastet
d²cLight
Bastet
5,334
1,687
0
1,287
13,683
6,506
132
6,180
7,068
0
20,358
W
Mulan
10,266
1,367
0
4,370
15,447
21,009
1,480
2,224
13,223
463
50,897
W
Chang'e
na1ken
Chang'e
19,219
962
3,781
4,875
12,458
4,383
946
3,607
8,851
59,151
0
W
7,113
1,972
0
4,756
16,827
17,502
710
5,411
11,416
18,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,243
Gold Earned
54,717
283
Minions Killed
554
0
Camps Cleared
0
1,532,411
Distance Traveled
1,720,136
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,138
420
71
4
0
272,910
1
L
Gilgamesh
8,311
489
80
5
0
316,856
2
L
Ah Muzen Cab
7,058
415
66
4
0
299,061
2
W
Sol
11,978
705
165
10
0
311,200
3
W
Arachne
12,087
711
154
9
0
406,995
0
L
Ymir
7,968
469
29
2
0
307,856
1
L
Bastet
6,768
398
37
2
0
335,728
2
W
Mulan
10,285
605
124
7
0
319,318
3
W
Chang'e
11,193
658
87
5
0
360,298
5
W
Ymir
9,174
540
24
1
0
322,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role