Player Matchup

Danzaburou
Danzaburou
Masters
ElJaffoGuzman
Danzaburou
Masters
Level 88
God Stats
282W - 221L
1,671 SR
Queue Stats
877W - 887L
2,100 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
Je7zhu
Sun Wukong
Platinum III
Level 114
God Stats
3W - 0L
1,801 SR
Queue Stats
45W - 35L
1,907 MMR
Solo
Da Ji
Da Ji
Platinum III
MbakaOko
Da Ji
Platinum III
Level 156
God Stats
10W - 10L
1,530 SR
Queue Stats
94W - 87L
2,024 MMR
Solo
Geb
Geb
Platinum I
NerdPhoenix
Geb
Platinum I
Level 105
God Stats
4W - 3L
1,646 SR
Queue Stats
201W - 191L
1,956 MMR
Solo
Zhong Kui
Zhong Kui
Diamond IV
Scufrie
Zhong Kui
Diamond IV
Level 151
God Stats
4W - 0L
1,616 SR
Queue Stats
123W - 101L
2,062 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 123
1,653 SR
2,010 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,622 SR
1,915 MMR
Bastet
Bastet
Diamond V
 
Bastet
Diamond V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Diamond IV
GotenKan
Awilix
Diamond IV
Level 141
God Stats
13W - 11L
1,730 SR
Queue Stats
115W - 117L
2,163 MMR
Party 2
Raijin
Raijin
Diamond IV
mithycos
Raijin
Diamond IV
Level 158
God Stats
9W - 7L
1,799 SR
Queue Stats
261W - 239L
2,054 MMR
Party 2
Rama
Rama
Platinum II
xFeeLPaiN
Rama
Platinum II
Level 152
God Stats
12W - 22L
1,505 SR
Queue Stats
789W - 794L
1,845 MMR
Solo
Bacchus
Bacchus
Diamond V
вσкαιѕєя
Bacchus
Diamond V
Level 145
God Stats
105W - 99L
1,577 SR
Queue Stats
419W - 397L
2,014 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ElJaffoGuzman
Danzaburou
20
8 / 5 / 11
15,080
656
20,880
20,332
8,879
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Je7zhu
Sun Wukong
20
5 / 2 / 5
14,061
611
10,812
16,278
18,471
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Da Ji
MbakaOko
Da Ji
20
16 / 6 / 15
15,115
657
20,499
20,206
10,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
3 / 2 / 20
12,913
561
7,507
18,668
22,539
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Zhong Kui
Scufrie
Zhong Kui
20
12 / 5 / 12
15,346
667
25,360
22,356
20,279
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Morgan Le FayArtioTiamatPersephoneGilgamesh

VS

Bans
SolAthenaHeimdallrCerberusArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
1 / 7 / 6
11,919
518
9,347
19,557
10,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
GotenKan
Awilix
20
8 / 9 / 5
14,149
615
11,807
20,657
8,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
mithycos
Raijin
18
5 / 10 / 5
11,757
511
13,069
20,395
8,766
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
16
4 / 11 / 6
11,094
482
11,909
21,061
6,882
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 7 / 11
10,232
445
12,908
23,332
29,353
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
53
44
Kills
20
20
Deaths
44
63
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
7
6
0.57
W
Danzaburou
ElJaffoGuzman
Danzaburou
8
5
11
2.7
L
Awilix
GotenKan
Awilix
8
9
5
1.17
W
Sun Wukong
Je7zhu
Sun Wukong
5
2
5
3.75
W
Da Ji
MbakaOko
Da Ji
16
6
15
3.92
W
3
2
20
6.5
W
Zhong Kui
Scufrie
Zhong Kui
12
5
12
3.6
L
Raijin
mithycos
Raijin
5
10
5
0.75
L
Rama
4
11
6
0.64
L
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,058
Damage
59,040
97,840
Taken
105,002
80,761
Mitigated
63,361
30,690
Healing
11,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,347
2,520
0
4,101
19,557
10,269
423
4,145
14,620
0
71,517
W
Danzaburou
ElJaffoGuzman
Danzaburou
20,880
11,934
0
7,723
20,332
8,879
9,626
6,058
14,144
0
138,554
L
Awilix
GotenKan
Awilix
11,807
5,357
0
195
20,657
8,091
0
7,150
13,340
0
106,804
W
Sun Wukong
Je7zhu
Sun Wukong
10,812
1,372
0
7,404
16,278
18,471
0
1,583
14,695
0
80,481
W
Da Ji
MbakaOko
Da Ji
20,499
6,693
0
1,134
20,206
10,593
89
6,266
13,940
0
88,011
W
7,507
1,504
0
2,992
18,668
22,539
237
5,781
12,887
27,589
0
W
Zhong Kui
Scufrie
Zhong Kui
25,360
1,337
140
11,297
22,356
20,279
339
8,064
14,292
105,300
0
L
Raijin
mithycos
Raijin
13,069
1,993
130
2,375
20,395
8,766
0
9,075
11,078
81,583
0
L
Rama
11,909
7,245
0
4,098
21,061
6,882
1,016
4,830
16,177
0
77,749
L
12,908
1,632
165
665
23,332
29,353
0
7,742
15,361
36,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,515
Gold Earned
59,151
624
Minions Killed
597
0
Camps Cleared
0
2,173,002
Distance Traveled
2,174,412
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,919
518
136
6
0
436,435
3
W
Danzaburou
15,080
656
164
7
0
410,406
3
L
Awilix
14,149
615
136
6
0
518,766
0
W
Sun Wukong
14,061
611
161
7
0
420,966
2
W
Da Ji
15,115
657
104
5
0
440,766
1
W
Geb
12,913
561
27
1
0
483,325
13
W
Zhong Kui
15,346
667
168
7
0
417,539
5
L
Raijin
11,757
511
147
6
0
392,760
3
L
Rama
11,094
482
140
6
0
398,479
1
L
Bacchus
10,232
445
38
2
0
427,972
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role