Player Matchup

Thor
Thor
Fatbellypig
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Fe4rWRLD
Jormungandr
Level 6
God Stats
0W - 7L
1,043 SR
Queue Stats
1W - 12L
972 Elo+
Party 2
Guan Yu
Guan Yu
Klawzi
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,137 Elo+
Party 2
Raijin
Raijin
Victim170
Raijin
Level 6
God Stats
6W - 5L
1,388 SR
Queue Stats
28W - 32L
1,319 Elo+
Party 2
Neith
Neith
hchsesports05
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,665 Elo+
Party 2
Team Averages
Level 4
1,386 SR
1,319 Elo+

VS

Team Averages
Level 13
1,442 SR
1,458 Elo+
Neith
Neith
Ksibed
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 25L
1,647 Elo+
Party 1
Cthulhu
Cthulhu
Prismorphin
Cthulhu
Level 27
God Stats
2W - 2L
1,467 SR
Queue Stats
64W - 65L
1,421 Elo+
Solo
Vamana
Vamana
Two11
Vamana
Level 27
God Stats
2W - 0L
1,580 SR
Queue Stats
24W - 23L
1,375 Elo+
Solo
Tsukuyomi
Tsukuyomi
XYJAYSTUNNA
Tsukuyomi
Level 7
God Stats
1W - 2L
1,165 SR
Queue Stats
20W - 17L
1,346 Elo+
Solo
Sol
Sol
lumuram
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 10 / 0
7,993
444
4,196
13,201
4,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Fe4rWRLD
Jormungandr
11
0 / 9 / 4
7,591
422
3,291
20,044
18,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
Klawzi
Guan Yu
10
0 / 6 / 1
6,389
355
3,310
9,508
4,617
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
Victim170
Raijin
16
9 / 6 / 1
10,013
556
14,791
14,047
6,903
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

1
0 / 0 / 0
3,363
187
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ksibed
Neith
14
5 / 3 / 7
9,617
534
8,126
9,066
3,075
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Prismorphin
Cthulhu
13
3 / 1 / 4
8,860
492
4,927
8,219
4,772
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vamana
Two11
Vamana
17
13 / 0 / 0
11,559
642
11,742
10,362
8,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
XYJAYSTUNNA
Tsukuyomi
17
4 / 1 / 2
10,633
591
6,115
12,154
4,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
12
3 / 8 / 7
8,768
487
4,249
9,810
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
13
Kills
28
31
Deaths
13
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
10
0
0.4
L
Jormungandr
Fe4rWRLD
Jormungandr
0
9
4
0.22
L
Guan Yu
Klawzi
Guan Yu
0
6
1
0.08
W
Neith
Ksibed
Neith
5
3
7
2.83
W
Cthulhu
Prismorphin
Cthulhu
3
1
4
5
W
Vamana
Two11
Vamana
13
0
0
13
L
Raijin
Victim170
Raijin
9
6
1
1.58
W
Tsukuyomi
XYJAYSTUNNA
Tsukuyomi
4
1
2
5
L
0
0
0
0
W
Sol
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,588
Damage
35,159
56,800
Taken
49,611
34,334
Mitigated
23,902
6,559
Healing
16,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,196
815
0
500
13,201
4,428
0
1,325
11,805
0
38,493
L
Jormungandr
Fe4rWRLD
Jormungandr
3,291
854
0
250
20,044
18,386
96
3,099
16,858
23,212
0
L
Guan Yu
Klawzi
Guan Yu
3,310
346
0
1,834
9,508
4,617
0
2,280
7,209
0
17,480
W
Neith
Ksibed
Neith
8,126
4,811
0
3,415
9,066
3,075
5,229
3,376
5,690
0
43,079
W
Cthulhu
Prismorphin
Cthulhu
4,927
372
113
2,631
8,219
4,772
1,729
2,647
5,572
32,306
0
W
Vamana
Two11
Vamana
11,742
6,090
0
3,805
10,362
8,547
249
1,682
8,680
0
64,605
L
Raijin
Victim170
Raijin
14,791
1,269
65
3,910
14,047
6,903
272
2,203
11,752
59,229
0
W
Tsukuyomi
XYJAYSTUNNA
Tsukuyomi
6,115
2,205
0
5,185
12,154
4,508
916
3,685
8,469
0
84,871
L
0
0
0
0
0
0
0
0
0
0
0
W
Sol
4,249
859
0
1,550
9,810
3,000
1,129
7,057
2,753
20,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,349
Gold Earned
49,437
238
Minions Killed
444
0
Camps Cleared
0
1,099,481
Distance Traveled
1,658,632
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,993
444
59
3
0
291,796
1
L
Jormungandr
7,591
422
27
2
0
253,391
0
L
Guan Yu
6,389
355
35
2
0
274,512
6
W
Neith
9,617
534
90
5
0
311,238
2
W
Cthulhu
8,860
492
56
3
0
329,715
2
W
Vamana
11,559
642
120
7
0
385,536
4
L
Raijin
10,013
556
117
7
0
279,782
0
W
Tsukuyomi
10,633
591
140
8
0
348,538
1
L
Neith
3,363
187
0
0
0
0
0
W
Sol
8,768
487
38
2
0
283,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role