Player Matchup

Thanatos
Thanatos
JohnAddams
Thanatos
Level 28
God Stats
2W - 5L
1,339 SR
Queue Stats
58W - 85L
1,387 Elo+
Solo
Cthulhu
Cthulhu
Lulka117
Cthulhu
Level 15
God Stats
16W - 19L
1,426 SR
Queue Stats
34W - 46L
1,267 Elo+
Solo
Rama
Rama
SHISHKEBABV2
Rama
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,238 Elo+
Party 1
Danzaburou
Danzaburou
ScamaSama
Danzaburou
Level 5
God Stats
0W - 1L
1,228 SR
Queue Stats
0W - 3L
1,153 Elo+
Party 1
Raijin
Raijin
Zoeoniichan
Raijin
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,320 Elo+
Party 1
Team Averages
Level 14
1,399 SR
1,273 Elo+

VS

Team Averages
Level 12
1,483 SR
1,543 Elo+
Sylvanus
Sylvanus
Desfan3
Sylvanus
Level 17
God Stats
5W - 2L
1,494 SR
Queue Stats
5W - 5L
1,599 Elo+
Party 2
Jing Wei
Jing Wei
FattedKarma
Jing Wei
Level 14
God Stats
6W - 3L
1,308 SR
Queue Stats
29W - 20L
1,395 Elo+
Party 2
Hades
Hades
KuramaJoestar
Hades
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Bellona
Bellona
Reznock
Bellona
Level 17
God Stats
2W - 0L
1,615 SR
Queue Stats
10W - 4L
1,691 Elo+
Party 2
Fenrir
Fenrir
gligs
Fenrir
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 8L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
JohnAddams
Thanatos
7
0 / 9 / 4
5,284
352
2,737
10,106
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Lulka117
Cthulhu
9
3 / 6 / 2
5,990
399
5,911
13,529
9,315
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

9
4 / 9 / 2
6,226
415
5,744
11,010
2,105
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
ScamaSama
Danzaburou
9
0 / 7 / 0
6,156
410
4,623
10,305
2,999
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
10
5 / 9 / 4
7,200
480
10,929
12,206
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Desfan3
Sylvanus
12
3 / 3 / 18
7,957
530
5,736
9,676
9,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
FattedKarma
Jing Wei
14
9 / 1 / 9
8,336
556
9,576
7,779
2,548
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
4 / 8 / 7
7,122
475
7,197
10,574
4,395
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Reznock
Bellona
14
6 / 0 / 10
8,741
583
8,009
8,701
9,561
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
gligs
Fenrir
15
18 / 0 / 11
9,815
654
14,876
10,698
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
95
12
Kills
40
40
Deaths
12
12
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Desfan3
Sylvanus
3
3
18
4
W
Jing Wei
FattedKarma
Jing Wei
9
1
9
13.5
L
Thanatos
JohnAddams
Thanatos
0
9
4
0.22
W
4
8
7
0.94
L
Cthulhu
Lulka117
Cthulhu
3
6
2
0.67
W
Bellona
Reznock
Bellona
6
0
10
11
L
4
9
2
0.56
L
Danzaburou
ScamaSama
Danzaburou
0
7
0
0
L
Raijin
5
9
4
0.78
W
Fenrir
gligs
Fenrir
18
0
11
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,944
Damage
45,394
57,156
Taken
47,428
20,244
Mitigated
31,601
8,353
Healing
14,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Desfan3
Sylvanus
5,736
1,285
1,591
2,855
9,676
9,434
247
4,154
5,322
22,552
0
W
Jing Wei
FattedKarma
Jing Wei
9,576
6,138
0
2,082
7,779
2,548
668
2,863
4,782
0
47,038
L
Thanatos
JohnAddams
Thanatos
2,737
1,146
0
2,792
10,106
2,223
0
2,054
8,052
0
11,564
W
7,197
805
71
1,980
10,574
4,395
1,900
4,703
5,585
21,849
0
L
Cthulhu
Lulka117
Cthulhu
5,911
509
71
2,132
13,529
9,315
0
3,594
9,935
18,500
0
W
Bellona
Reznock
Bellona
8,009
1,172
0
2,158
8,701
9,561
934
1,163
7,476
7,746
40,898
L
5,744
4,944
0
1,427
11,010
2,105
0
4,012
6,998
0
18,390
L
Danzaburou
ScamaSama
Danzaburou
4,623
3,009
0
935
10,305
2,999
0
517
9,788
0
27,672
L
Raijin
10,929
1,621
105
891
12,206
3,602
0
3,557
8,649
35,858
0
W
Fenrir
gligs
Fenrir
14,876
5,229
0
3,327
10,698
5,663
374
3,203
7,423
0
53,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,856
Gold Earned
41,971
231
Minions Killed
324
0
Camps Cleared
0
1,204,674
Distance Traveled
1,443,029
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,957
530
34
2
0
256,614
3
W
Jing Wei
8,336
556
80
5
0
292,929
4
L
Thanatos
5,284
352
32
2
0
262,667
0
W
Hades
7,122
475
36
2
0
234,105
1
L
Cthulhu
5,990
399
27
2
0
264,584
4
W
Bellona
8,741
583
99
7
0
317,631
3
L
Rama
6,226
415
36
2
0
226,856
0
L
Danzaburou
6,156
410
70
5
0
225,070
1
L
Raijin
7,200
480
66
4
0
225,497
0
W
Fenrir
9,815
654
75
5
0
341,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role