Player Matchup

Merlin
Merlin
Platinum II
 
Merlin
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Diamond I
 
Thor
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Masters
ElJaffoGuzman
Izanami
Masters
Level 88
God Stats
75W - 74L
1,607 SR
Queue Stats
877W - 887L
2,056 MMR
Party 2
Ymir
Ymir
Diamond IV
Scufrie
Ymir
Diamond IV
Level 151
God Stats
5W - 3L
1,613 SR
Queue Stats
123W - 101L
2,017 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum I
xinGiza
Tsukuyomi
Platinum I
Level 160
God Stats
39W - 33L
1,757 SR
Queue Stats
156W - 157L
2,018 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,595 SR
1,818 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,584 SR
1,990 MMR
Zhong Kui
Zhong Kui
Diamond V
 
Zhong Kui
Diamond V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond IV
AizieR
Scylla
Diamond IV
Level 152
God Stats
12W - 8L
1,621 SR
Queue Stats
62W - 49L
2,273 MMR
Solo
Ne Zha
Ne Zha
Diamond V
Sipr
Ne Zha
Diamond V
Level 149
God Stats
7W - 6L
1,572 SR
Queue Stats
476W - 478L
2,058 MMR
Solo
Apollo
Apollo
Masters
T0tal90
Apollo
Masters
Level 160
God Stats
15W - 21L
1,567 SR
Queue Stats
672W - 666L
2,060 MMR
Solo
Terra
Terra
Diamond V
вσкαιѕєя
Terra
Diamond V
Level 145
God Stats
33W - 29L
1,658 SR
Queue Stats
419W - 397L
2,058 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
5 / 0 / 2
8,868
591
4,813
5,420
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
 
Thor
14
3 / 2 / 4
8,665
578
7,660
12,049
7,559
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
16
4 / 1 / 1
9,181
612
6,076
7,781
2,658
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
Scufrie
Ymir
12
2 / 2 / 8
8,074
538
4,794
13,897
12,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
xinGiza
Tsukuyomi
14
3 / 3 / 6
8,400
560
7,340
10,506
3,321
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
TiamatAthenaMorgan Le FaySetPersephone

VS

Bans
DanzaburouGebArtioRamaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
3 / 4 / 2
8,105
540
11,389
13,796
9,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Scylla
AizieR
Scylla
13
1 / 2 / 3
7,852
523
5,392
5,356
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Sipr
Ne Zha
14
3 / 3 / 0
8,451
563
5,002
11,220
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
T0tal90
Apollo
11
0 / 4 / 0
6,720
448
4,185
8,417
2,453
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 5
7,113
474
3,648
9,114
7,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
17
Kills
7
8
Deaths
17
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
0
2
6
W
Thor
 
Thor
3
2
4
2.5
L
Zhong Kui
 
Zhong Kui
3
4
2
1
L
Scylla
AizieR
Scylla
1
2
3
1.25
W
Izanami
4
1
1
4.5
W
Ymir
Scufrie
Ymir
2
2
8
3
L
Ne Zha
Sipr
Ne Zha
3
3
0
1
L
Apollo
T0tal90
Apollo
0
4
0
0
W
Tsukuyomi
xinGiza
Tsukuyomi
3
3
6
2
L
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,683
Damage
29,616
49,653
Taken
47,903
27,498
Mitigated
25,723
12,478
Healing
15,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,813
760
142
2,098
5,420
1,786
44
1,412
3,926
60,710
0
W
Thor
 
Thor
7,660
2,026
0
3,528
12,049
7,559
0
7,157
3,815
0
43,547
L
Zhong Kui
 
Zhong Kui
11,389
2,083
0
4,577
13,796
9,656
0
2,119
11,677
48,102
0
L
Scylla
AizieR
Scylla
5,392
450
0
208
5,356
1,706
0
1,512
3,844
52,886
0
W
Izanami
6,076
3,021
0
1,471
7,781
2,658
2,131
712
7,069
0
79,575
W
Ymir
Scufrie
Ymir
4,794
1,295
0
2,959
13,897
12,174
0
4,816
8,820
19,919
0
L
Ne Zha
Sipr
Ne Zha
5,002
886
0
5,335
11,220
4,348
0
2,444
8,776
0
51,615
L
Apollo
T0tal90
Apollo
4,185
2,255
0
2,660
8,417
2,453
0
1,002
7,415
0
45,938
W
Tsukuyomi
xinGiza
Tsukuyomi
7,340
2,071
0
2,280
10,506
3,321
0
4,719
5,535
0
53,820
L
3,648
677
461
2,096
9,114
7,560
0
2,530
6,584
21,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,188
Gold Earned
38,241
501
Minions Killed
437
0
Camps Cleared
0
1,464,080
Distance Traveled
1,415,596
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,868
591
126
8
0
295,703
8
W
Thor
8,665
578
92
6
0
268,397
5
L
Zhong Kui
8,105
540
105
7
0
228,113
3
L
Scylla
7,852
523
128
9
0
312,991
8
W
Izanami
9,181
612
147
10
0
267,805
4
W
Ymir
8,074
538
34
2
0
284,580
7
L
Ne Zha
8,451
563
94
6
0
329,895
4
L
Apollo
6,720
448
86
6
0
230,387
2
W
Tsukuyomi
8,400
560
102
7
0
347,595
3
L
Terra
7,113
474
24
2
0
314,210
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role