Player Matchup

Fenrir
Fenrir
Denchik3354
Fenrir
Level 33
God Stats
3W - 2L
1,252 SR
Queue Stats
56W - 46L
1,476 Elo+
Party 1
Athena
Athena
MoNsTrFull
Athena
Level 36
God Stats
2W - 4L
1,561 SR
Queue Stats
66W - 60L
1,467 Elo+
Party 1
Merlin
Merlin
XenonTV
Merlin
Level 18
God Stats
5W - 4L
1,502 SR
Queue Stats
14W - 15L
1,413 Elo+
Party 1
Team Averages
Level 29
1,438 SR
1,452 Elo+

VS

Team Averages
Level 53
1,570 SR
1,295 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Leognarg
Tsukuyomi
Level 11
God Stats
2W - 2L
1,710 SR
Queue Stats
4W - 13L
1,217 Elo+
Party 2
Poseidon
Poseidon
Nahuel07
Poseidon
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,169 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
18 / 7 / 9
13,764
810
20,016
16,582
6,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Athena
MoNsTrFull
Athena
16
6 / 3 / 19
12,710
748
14,551
24,136
22,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
XenonTV
Merlin
17
5 / 1 / 19
12,235
720
14,652
13,164
6,326
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
4 / 4 / 6
11,877
699
12,577
22,913
35,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
Leognarg
Tsukuyomi
15
4 / 11 / 5
11,786
693
14,673
18,891
6,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Nahuel07
Poseidon
13
2 / 14 / 7
10,835
637
10,283
15,628
4,154
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
28
29
Kills
10
11
Deaths
29
47
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
4
4
6
1.75
W
Fenrir
18
7
9
3.21
L
Tsukuyomi
Leognarg
Tsukuyomi
4
11
5
0.59
W
Athena
MoNsTrFull
Athena
6
3
19
5.17
L
Poseidon
Nahuel07
Poseidon
2
14
7
0.39
W
Merlin
XenonTV
Merlin
5
1
19
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,219
Damage
37,533
53,882
Taken
57,432
35,881
Mitigated
46,875
7,050
Healing
3,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
12,577
3,394
0
3,117
22,913
35,979
0
14,944
7,969
24,550
0
W
Fenrir
20,016
2,897
361
1,401
16,582
6,926
1,671
6,663
9,091
0
35,730
L
Tsukuyomi
Leognarg
Tsukuyomi
14,673
2,314
0
142
18,891
6,742
461
7,956
10,935
0
38,930
W
Athena
MoNsTrFull
Athena
14,551
3,999
520
2,265
24,136
22,629
408
10,429
13,707
44,872
0
L
Poseidon
Nahuel07
Poseidon
10,283
1,873
0
250
15,628
4,154
315
7,178
8,450
34,413
0
W
Merlin
XenonTV
Merlin
14,652
1,315
0
2,503
13,164
6,326
820
6,157
7,007
56,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,709
Gold Earned
34,498
180
Minions Killed
125
10
Camps Cleared
4
908,751
Distance Traveled
780,104
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
11,877
699
15
1
1
310,369
2
W
Fenrir
13,764
810
30
2
3
284,439
0
L
Tsukuyomi
11,786
693
50
3
2
258,890
2
W
Athena
12,710
748
64
4
4
323,656
1
L
Poseidon
10,835
637
60
4
1
210,845
2
W
Merlin
12,235
720
86
5
3
300,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role