Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
KoalaXII
Chang'e
Level 155
God Stats
1W - 0L
1,888 SR
Queue Stats
99W - 36L
1,820 Elo+
Party 1
Jormungandr
Jormungandr
Shanø
Jormungandr
Level 160
God Stats
1W - 0L
1,633 SR
Queue Stats
106W - 32L
1,879 Elo+
Party 1
Team Averages
Level 158
1,673 SR
1,733 Elo+

VS

Team Averages
Level 59
1,583 SR
1,208 Elo+
Nu Wa
Nu Wa
DMrqsAlmeida
Nu Wa
Level 21
God Stats
0W - 1L
1,750 SR
Queue Stats
42W - 43L
1,149 Elo+
Solo
Nemesis
Nemesis
Dekolinha
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,046 Elo+
Solo
Hachiman
Hachiman
Maakako
Hachiman
Level 148
God Stats
0W - 2L
1,499 SR
Queue Stats
12W - 28L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
8 / 2 / 8
8,621
862
12,243
8,944
3,090
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
KoalaXII
Chang'e
12
5 / 3 / 9
7,797
780
9,037
9,475
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Shanø
Jormungandr
12
6 / 2 / 12
8,306
831
8,538
12,087
12,723
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 1
8,058
806
5,775
9,987
4,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Dekolinha
Nemesis
8
0 / 8 / 3
6,046
605
2,991
14,018
5,855
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
Maakako
Hachiman
11
3 / 4 / 3
7,949
795
8,588
10,784
3,674
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
19
Kills
7
7
Deaths
19
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
2
8
6
L
4
7
1
0.64
L
Nemesis
Dekolinha
Nemesis
0
8
3
0.19
W
Chang'e
KoalaXII
Chang'e
5
3
9
3.17
L
Hachiman
Maakako
Hachiman
3
4
3
1.13
W
Jormungandr
Shanø
Jormungandr
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,818
Damage
17,354
30,506
Taken
34,789
18,997
Mitigated
13,687
11,933
Healing
3,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
12,243
6,333
0
1,310
8,944
3,090
1,534
1,329
7,615
0
31,627
L
5,775
2,024
0
1,098
9,987
4,158
0
4,714
5,273
19,706
0
L
Nemesis
Dekolinha
Nemesis
2,991
991
0
695
14,018
5,855
0
6,777
7,241
0
7,090
W
Chang'e
KoalaXII
Chang'e
9,037
568
3,844
4,609
9,475
3,184
909
2,093
7,382
32,896
0
L
Hachiman
Maakako
Hachiman
8,588
5,551
0
1,602
10,784
3,674
0
6,446
4,338
0
25,505
W
Jormungandr
Shanø
Jormungandr
8,538
1,709
0
2,170
12,087
12,723
168
2,803
9,284
23,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,724
Gold Earned
22,053
132
Minions Killed
69
8
Camps Cleared
1
522,260
Distance Traveled
472,287
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,621
862
42
4
2
181,974
1
L
Nu Wa
8,058
806
27
3
1
135,680
2
L
Nemesis
6,046
605
7
1
0
161,160
5
W
Chang'e
7,797
780
51
5
3
176,087
0
L
Hachiman
7,949
795
35
4
0
175,447
2
W
Jormungandr
8,306
831
39
4
3
164,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role