Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
CammyD69
Ao Kuang
Gold II
Level 101
God Stats
26W - 30L
1,632 SR
Queue Stats
142W - 145L
1,650 MMR
Solo
Osiris
Osiris
Gold II
R3inv3nt
Osiris
Gold II
Level 158
God Stats
3W - 1L
1,578 SR
Queue Stats
106W - 114L
1,562 MMR
Solo
Khepri
Khepri
Gold II
SandZebra
Khepri
Gold II
Level 117
God Stats
8W - 7L
1,559 SR
Queue Stats
79W - 82L
1,624 MMR
Solo
Heimdallr
Heimdallr
Gold IV
funkNjunk
Heimdallr
Gold IV
Level 101
God Stats
1W - 0L
1,344 SR
Queue Stats
13W - 13L
1,645 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,522 SR
1,596 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,599 SR
1,580 MMR
Jormungandr
Jormungandr
Gold II
 
Jormungandr
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold IV
 
Jing Wei
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Gold I
ItsGir
Persephone
Gold I
Level 158
God Stats
6W - 9L
1,660 SR
Queue Stats
247W - 235L
1,691 MMR
Solo
Geb
Geb
Platinum III
MikeroldanGamer
Geb
Platinum III
Level 136
God Stats
7W - 6L
1,577 SR
Queue Stats
243W - 248L
1,655 MMR
Solo
Nemesis
Nemesis
Bronze III
MimirRoC
Nemesis
Bronze III
Level 42
God Stats
1W - 1L
1,759 SR
Queue Stats
1W - 3L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 0 / 2
6,977
634
3,593
3,666
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
CammyD69
Ao Kuang
10
3 / 0 / 1
5,850
532
4,052
5,461
1,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
R3inv3nt
Osiris
11
1 / 1 / 1
5,751
523
4,888
7,893
5,374
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Khepri
SandZebra
Khepri
8
0 / 0 / 1
5,299
482
1,617
2,815
1,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
funkNjunk
Heimdallr
10
0 / 0 / 0
5,539
504
1,708
3,455
1,064
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshTiamatMorgan Le FayOdinAthena

VS

Bans
ArtioCu ChulainnIzanamiYmirArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 1 / 0
6,210
565
4,242
7,055
5,509
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Jing Wei
 
Jing Wei
10
0 / 0 / 0
5,560
505
2,544
4,365
1,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
ItsGir
Persephone
11
0 / 1 / 0
6,494
590
2,583
3,789
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 0 / 0
5,217
474
850
5,542
2,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
MimirRoC
Nemesis
8
1 / 4 / 0
5,104
464
1,661
5,684
2,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
6
Kills
1
1
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
2
3
L
Jormungandr
 
Jormungandr
0
1
0
0
L
Jing Wei
 
Jing Wei
0
0
0
0
W
Ao Kuang
CammyD69
Ao Kuang
3
0
1
3.5
L
Persephone
ItsGir
Persephone
0
1
0
0
L
0
0
0
0
L
Nemesis
MimirRoC
Nemesis
1
4
0
0.25
W
Osiris
R3inv3nt
Osiris
1
1
1
1.5
W
Khepri
SandZebra
Khepri
0
0
1
0.5
W
Heimdallr
funkNjunk
Heimdallr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,858
Damage
11,880
23,290
Taken
26,435
10,597
Mitigated
12,696
8,781
Healing
8,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,593
239
0
1,160
3,666
1,044
0
1,543
1,991
46,824
0
L
Jormungandr
 
Jormungandr
4,242
1,706
0
2,697
7,055
5,509
0
1,457
5,077
39,859
0
L
Jing Wei
 
Jing Wei
2,544
1,633
0
2,064
4,365
1,233
0
1,280
3,085
0
35,057
W
Ao Kuang
CammyD69
Ao Kuang
4,052
832
0
1,244
5,461
1,614
0
965
4,474
32,272
0
L
Persephone
ItsGir
Persephone
2,583
155
0
1,427
3,789
1,084
0
2,132
1,543
45,795
0
L
850
157
0
1,961
5,542
2,713
0
2,179
3,272
10,357
0
L
Nemesis
MimirRoC
Nemesis
1,661
645
0
778
5,684
2,157
0
1,978
3,546
0
14,077
W
Osiris
R3inv3nt
Osiris
4,888
1,256
0
3,650
7,893
5,374
0
3,988
3,905
0
29,734
W
Khepri
SandZebra
Khepri
1,617
87
0
1,360
2,815
1,501
0
755
2,040
12,867
0
W
Heimdallr
funkNjunk
Heimdallr
1,708
1,218
0
1,367
3,455
1,064
0
250
3,205
0
34,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,416
Gold Earned
28,585
339
Minions Killed
335
0
Camps Cleared
0
1,128,498
Distance Traveled
1,069,514
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,977
634
117
11
0
243,546
3
L
Jormungandr
6,210
565
94
9
0
194,499
4
L
Jing Wei
5,560
505
82
7
0
198,715
4
W
Ao Kuang
5,850
532
56
5
0
232,371
3
L
Persephone
6,494
590
118
11
0
214,126
4
L
Geb
5,217
474
14
1
0
215,217
3
L
Nemesis
5,104
464
27
2
0
246,957
2
W
Osiris
5,751
523
64
6
0
223,279
1
W
Khepri
5,299
482
19
2
0
229,978
5
W
Heimdallr
5,539
504
83
8
0
199,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role