Player Matchup

Cthulhu
Cthulhu
CoachFlanary
Cthulhu
Level 6
God Stats
4W - 9L
1,311 SR
Queue Stats
135W - 154L
1,340 Elo+
Solo
Hou Yi
Hou Yi
PaPoison678
Hou Yi
Level 26
God Stats
0W - 1L
1,696 SR
Queue Stats
37W - 25L
1,587 Elo+
Party 1
Thanatos
Thanatos
nikco
Thanatos
Level 29
God Stats
7W - 13L
1,380 SR
Queue Stats
250W - 274L
1,596 Elo+
Solo
Chaac
Chaac
spyzes
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,568 Elo+
Party 1
Poseidon
Poseidon
xTRIxColt
Poseidon
Level 29
God Stats
0W - 2L
1,474 SR
Queue Stats
116W - 93L
1,564 Elo+
Solo
Team Averages
Level 21
1,472 SR
1,531 Elo+

VS

Team Averages
Level 16
1,534 SR
1,446 Elo+
Olorun
Olorun
HoarrAlfoor
Olorun
Level 16
God Stats
4W - 2L
1,616 SR
Queue Stats
19W - 19L
1,487 Elo+
Solo
Tsukuyomi
Tsukuyomi
JetixMan
Tsukuyomi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,218 Elo+
Solo
Anhur
Anhur
Mullhollan
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 28L
1,677 Elo+
Solo
Ymir
Ymir
Vanjoggen
Ymir
Level 24
God Stats
24W - 19L
1,594 SR
Queue Stats
41W - 46L
1,371 Elo+
Solo
Merlin
Merlin
qzwxecrv
Merlin
Level 7
God Stats
1W - 0L
1,459 SR
Queue Stats
2W - 1L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CoachFlanary
Cthulhu
16
2 / 4 / 4
10,018
501
5,845
15,877
17,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hou Yi
13
4 / 4 / 1
9,038
452
8,715
8,757
3,049
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
nikco
Thanatos
14
7 / 9 / 3
9,953
498
11,058
14,368
6,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
spyzes
Chaac
17
5 / 5 / 1
11,024
551
7,022
16,591
18,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
xTRIxColt
Poseidon
15
2 / 5 / 3
9,502
475
5,890
9,128
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
13 / 3 / 3
13,073
654
14,323
12,905
5,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tsukuyomi
JetixMan
Tsukuyomi
14
2 / 5 / 0
9,738
487
4,542
9,127
3,655
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anhur
20
11 / 3 / 7
12,492
625
17,506
18,315
6,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
15
0 / 1 / 13
10,125
506
4,294
10,671
10,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
qzwxecrv
Merlin
15
1 / 8 / 7
9,350
468
4,438
9,530
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
57
20
Kills
27
27
Deaths
20
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CoachFlanary
Cthulhu
2
4
4
1
W
Olorun
13
3
3
4.83
W
Tsukuyomi
JetixMan
Tsukuyomi
2
5
0
0.4
W
Anhur
11
3
7
4.83
L
Hou Yi
4
4
1
1.13
W
Ymir
0
1
13
6.5
L
Thanatos
nikco
Thanatos
7
9
3
0.94
W
Merlin
qzwxecrv
Merlin
1
8
7
0.56
L
Chaac
spyzes
Chaac
5
5
1
1.1
L
Poseidon
xTRIxColt
Poseidon
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,530
Damage
45,103
64,721
Taken
60,548
46,898
Mitigated
29,502
17,114
Healing
21,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CoachFlanary
Cthulhu
5,845
343
303
1,799
15,877
17,196
283
5,687
10,190
38,199
0
W
Olorun
14,323
7,419
339
7,050
12,905
5,961
1,939
2,719
10,149
88,980
11,784
W
Tsukuyomi
JetixMan
Tsukuyomi
4,542
913
0
444
9,127
3,655
413
1,668
7,113
0
40,755
W
Anhur
17,506
11,202
0
10,187
18,315
6,665
1,834
3,802
14,412
0
118,978
L
Hou Yi
8,715
3,848
0
2,161
8,757
3,049
1,329
3,048
5,709
0
47,194
W
Ymir
4,294
985
0
2,922
10,671
10,354
84
2,855
7,678
17,331
0
L
Thanatos
nikco
Thanatos
11,058
2,344
0
7,488
14,368
6,055
0
4,006
10,362
0
61,265
W
Merlin
qzwxecrv
Merlin
4,438
508
0
964
9,530
2,867
648
2,699
6,693
33,915
0
L
Chaac
spyzes
Chaac
7,022
1,004
0
4,058
16,591
18,042
463
6,280
10,311
7,937
47,573
L
Poseidon
xTRIxColt
Poseidon
5,890
479
0
1,305
9,128
2,556
359
2,701
6,427
51,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,535
Gold Earned
54,778
469
Minions Killed
473
0
Camps Cleared
0
1,674,194
Distance Traveled
1,755,292
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,018
501
64
3
0
316,751
2
W
Olorun
13,073
654
150
8
0
381,689
3
W
Tsukuyomi
9,738
487
72
4
0
324,244
1
W
Anhur
12,492
625
167
8
0
346,282
5
L
Hou Yi
9,038
452
93
5
0
280,866
3
W
Ymir
10,125
506
17
1
0
378,002
4
L
Thanatos
9,953
498
91
5
0
354,996
2
W
Merlin
9,350
468
67
3
0
325,075
0
L
Chaac
11,024
551
131
7
0
338,227
1
L
Poseidon
9,502
475
90
5
0
383,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role