Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
KingNoSleep7
Chaac
Level 28
God Stats
43W - 29L
1,574 SR
Queue Stats
146W - 111L
1,521 Elo+
Solo
Vulcan
Vulcan
crisBonilla
Vulcan
Level 28
God Stats
13W - 14L
1,653 SR
Queue Stats
107W - 162L
1,370 Elo+
Party 1
Team Averages
Level 42
1,575 SR
1,464 Elo+

VS

Team Averages
Level 83
1,546 SR
1,381 Elo+
Sol
Sol
ChubbyBuckets
Sol
Level 83
God Stats
2W - 2L
1,710 SR
Queue Stats
325W - 399L
1,365 Elo+
Solo
Erlang Shen
Erlang Shen
IanPeppermint
Erlang Shen
Level 160
God Stats
7W - 4L
1,602 SR
Queue Stats
337W - 393L
1,542 Elo+
Party 2
Gilgamesh
Gilgamesh
icoiuu
Gilgamesh
Level 7
God Stats
10W - 8L
1,327 SR
Queue Stats
11W - 11L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 7 / 1
7,606
585
5,898
11,185
3,298
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 6 / 1
7,925
610
8,750
19,307
15,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
10
0 / 4 / 2
7,383
568
9,148
8,563
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 6
9,120
702
10,301
10,138
4,666
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Erlang Shen
IanPeppermint
Erlang Shen
13
2 / 1 / 14
9,336
718
7,241
11,661
11,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
icoiuu
Gilgamesh
15
11 / 0 / 6
10,419
801
16,430
12,123
6,700
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
2
Kills
17
17
Deaths
2
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
7
1
0.21
W
4
1
6
7
W
Erlang Shen
IanPeppermint
Erlang Shen
2
1
14
9
L
1
6
1
0.25
L
Vulcan
0
4
2
0.25
W
Gilgamesh
icoiuu
Gilgamesh
11
0
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,796
Damage
33,972
39,055
Taken
33,922
21,167
Mitigated
22,785
4,911
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,898
1,663
374
829
11,185
3,298
0
3,161
8,024
0
19,761
W
10,301
2,780
0
4,754
10,138
4,666
1,388
2,913
6,806
41,281
0
W
Erlang Shen
IanPeppermint
Erlang Shen
7,241
2,491
0
1,933
11,661
11,419
378
3,625
7,705
0
26,775
L
8,750
672
150
3,030
19,307
15,309
0
5,514
13,793
0
26,739
L
Vulcan
9,148
2,382
276
252
8,563
2,560
0
2,147
6,416
25,005
0
W
Gilgamesh
icoiuu
Gilgamesh
16,430
5,827
0
1,601
12,123
6,700
1,341
3,149
8,596
0
37,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,914
Gold Earned
28,875
111
Minions Killed
153
4
Camps Cleared
7
628,156
Distance Traveled
785,146
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,606
585
36
3
1
171,599
2
W
Sol
9,120
702
69
5
1
257,670
1
W
Erlang Shen
9,336
718
32
2
3
247,711
3
L
Chaac
7,925
610
36
3
2
224,314
2
L
Vulcan
7,383
568
39
3
1
232,243
3
W
Gilgamesh
10,419
801
52
4
3
279,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role