Player Matchup

Xing Tian
Xing Tian
Bronze I
 
Xing Tian
Bronze I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Silver II
 
Discordia
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Silver III
 
Hou Yi
Silver III
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,500 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 88
1,446 SR
1,183 MMR
Zeus
Zeus
Bronze III
Havocwave
Zeus
Bronze III
Level 139
God Stats
0W - 1L
1,271 SR
Queue Stats
0W - 4L
1,417 MMR
Solo
Horus
Horus
Silver II
TidaIl
Horus
Silver II
Level 64
God Stats
1W - 2L
1,568 SR
Queue Stats
52W - 72L
1,217 MMR
Party 2
Anhur
Anhur
Silver IV
Tidаll
Anhur
Silver IV
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 60L
917 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
2 / 3 / 6
7,373
737
6,281
11,058
10,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
 
Discordia
11
3 / 1 / 5
7,360
736
10,004
6,082
2,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
 
Hou Yi
11
3 / 2 / 3
7,343
734
5,260
7,953
2,495
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
GilgameshScyllaMorgan Le FayHercules

VS

Bans
AthenaTyrMedusaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
2 / 4 / 3
7,019
702
11,236
7,164
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Horus
TidaIl
Horus
11
4 / 1 / 2
8,055
806
4,341
11,713
6,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
Tidаll
Anhur
9
0 / 3 / 5
6,443
644
4,299
7,958
2,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
8
Kills
6
6
Deaths
8
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
3
6
1.67
W
Discordia
 
Discordia
3
1
5
5.5
W
Hou Yi
 
Hou Yi
3
2
3
2.25
L
Zeus
2
4
3
0.88
L
Horus
TidaIl
Horus
4
1
2
5
L
Anhur
Tidаll
Anhur
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,545
Damage
19,876
25,093
Taken
26,835
15,281
Mitigated
12,274
5,142
Healing
11,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
6,281
326
0
2,322
11,058
10,076
0
4,144
6,532
14,024
0
W
Discordia
 
Discordia
10,004
864
0
2,140
6,082
2,710
0
2,624
3,202
27,328
0
W
Hou Yi
 
Hou Yi
5,260
1,607
0
680
7,953
2,495
0
3,905
3,734
0
21,671
L
Zeus
11,236
289
0
891
7,164
2,645
0
5,565
1,599
27,343
0
L
Horus
TidaIl
Horus
4,341
2,429
3,614
5,858
11,713
6,812
0
6,076
5,637
0
18,023
L
Anhur
Tidаll
Anhur
4,299
1,536
0
886
7,958
2,817
0
4,860
3,098
0
12,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,076
Gold Earned
21,517
107
Minions Killed
103
4
Camps Cleared
4
586,773
Distance Traveled
575,350
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,373
737
14
1
1
207,525
4
W
Discordia
7,360
736
40
4
1
194,505
2
W
Hou Yi
7,343
734
53
5
2
184,743
4
L
Zeus
7,019
702
55
6
2
169,882
2
L
Horus
8,055
806
27
3
2
225,140
4
L
Anhur
6,443
644
21
2
0
180,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role